I ask you, fellow escapists.
Sequels are something both loved and feared by the fan base. They can either launch a title to higher levels of greatness by fixing old flaws and continuing a gripping story, or they can bring a once great title to its knees. So I ask this; what makes a good sequel?
There are the sequels which take off moments after the previous game/film/novel ended and continue with the same characters on their journey. Ala, Lord of the Rings or Harry Potter.
Then there's the sequel which seems to have almost no connection to the previous title in any way and could easily be a stand alone title. This would be a Final Fantasy. (Note: I'm not a follower of the FF series, this is just an outsiders perspective so forgive me if I'm wrong.)
Next is the sequel which throws the player/viewer/reader into a whole new setting, but still connects with the old setting, normally a large amount of time has passed between installments. Half-Life 2 for example.
TL;DR, what makes a sequel good and what makes it suck?
Sequels are something both loved and feared by the fan base. They can either launch a title to higher levels of greatness by fixing old flaws and continuing a gripping story, or they can bring a once great title to its knees. So I ask this; what makes a good sequel?
There are the sequels which take off moments after the previous game/film/novel ended and continue with the same characters on their journey. Ala, Lord of the Rings or Harry Potter.
Then there's the sequel which seems to have almost no connection to the previous title in any way and could easily be a stand alone title. This would be a Final Fantasy. (Note: I'm not a follower of the FF series, this is just an outsiders perspective so forgive me if I'm wrong.)
Next is the sequel which throws the player/viewer/reader into a whole new setting, but still connects with the old setting, normally a large amount of time has passed between installments. Half-Life 2 for example.
TL;DR, what makes a sequel good and what makes it suck?