I think I may have cracked on to the 5 key elements of a truly good horror game, more effective than any scary organ music or spaceship full of zombies. You should have:
1. A few good shocks (things jumping out at you)
2. A feeling of being trapped and helpless
3. A psychologically disturbing atmosphere (Max Payne did this well in the dream sequences)
4. An engaging story to help relate to the characters
5. Paranormal activity (see http://www.youtube.com/watch?v=1IPUWzO8IAk)
Why is it that developers can't wrap their heads around this? Such a simple list and yet actual scary games are such a rarity. Anyway, your thoughts? Was there anything I missed?
1. A few good shocks (things jumping out at you)
2. A feeling of being trapped and helpless
3. A psychologically disturbing atmosphere (Max Payne did this well in the dream sequences)
4. An engaging story to help relate to the characters
5. Paranormal activity (see http://www.youtube.com/watch?v=1IPUWzO8IAk)
Why is it that developers can't wrap their heads around this? Such a simple list and yet actual scary games are such a rarity. Anyway, your thoughts? Was there anything I missed?