the difference between what makes me like a game and what causes me to stop playing I thik can be very small and very different for each person,
this makes me thaink about three similar titles, Oblivion The Witcher and Dragon age the main thing they have in common is that they are more or less high fantasy which really isnt my thing but anyway
the first two I couldnt get into but dragons age on the other hand is different
First the witcher- main point is it's boring, I really did try to get into it but Between the dullness of the main charachter and even the dullness of the fantasy world itself plus the fact that I kind of lost track of the enitire plot from the start..yeah. Another thing about the game is the whole Idea that your choices affect the story/outcome which is fine but the game acts as if its such a mind blowing idea we have to be remined of it everytime we make a desicion, I mean Geralt thinks to himself outloud *looks at the camera*
"Gee mabye things might have turned out differently if I chose a different path!" hint hint it kind of breaks the immersion a little
Oblivion- if youve seen the zero p review then you know all the little immersion breaking things, but what really put me off was the lack of dialoge choices, now in my perfect world rpgs and the such would use somthing like the mass effect method (one thing witcher did right) but I also don't mind line of text that much (like dragon age or fallout 3) Beucase it helps you get a sense of who your charachter is and you can also have some really funny dialoge
But in the case of Oblivion there was none of that dialoge was only there to get info, I didnt feel Like I was part of the world, I felt like a non-entity,
Dragon age- ok so this just goes to show how much of a sucker I am for story. Technically I should be really indifferent to this, its fantasy of the highest nature and very very very tolkein-esque somwhat cliche'd and as far as gameplay goes its tactical which means you have to think which means im terrible at it. But I acctually played this one through simply because it dose what Bioware seem to do so gloriously well,
very well-written story, world and charachters and has that cinematic feel without acctually being a cinematic, I mean I could have acctualy liked the witcher if it wasnt so dull since thease two games have a lot in common (hell they use the same engine)
so yeah I might get draogn age 2, it seems to be going down the mass effect route which I like (even though some fans don't like that idea)
anyway back on topic if you didn't read that ruge rant there (I apologise But Ive had thease thourghts floating around in my head for some time)
What makes or breaks a game for you? examples as well
I also think I found indiana jones in Fallout NV (a skeleton in a fridge wearing a hat ) and I got attacked by a gang of old ladies with rolling pins...
this makes me thaink about three similar titles, Oblivion The Witcher and Dragon age the main thing they have in common is that they are more or less high fantasy which really isnt my thing but anyway
the first two I couldnt get into but dragons age on the other hand is different
First the witcher- main point is it's boring, I really did try to get into it but Between the dullness of the main charachter and even the dullness of the fantasy world itself plus the fact that I kind of lost track of the enitire plot from the start..yeah. Another thing about the game is the whole Idea that your choices affect the story/outcome which is fine but the game acts as if its such a mind blowing idea we have to be remined of it everytime we make a desicion, I mean Geralt thinks to himself outloud *looks at the camera*
"Gee mabye things might have turned out differently if I chose a different path!" hint hint it kind of breaks the immersion a little
Oblivion- if youve seen the zero p review then you know all the little immersion breaking things, but what really put me off was the lack of dialoge choices, now in my perfect world rpgs and the such would use somthing like the mass effect method (one thing witcher did right) but I also don't mind line of text that much (like dragon age or fallout 3) Beucase it helps you get a sense of who your charachter is and you can also have some really funny dialoge
But in the case of Oblivion there was none of that dialoge was only there to get info, I didnt feel Like I was part of the world, I felt like a non-entity,
Dragon age- ok so this just goes to show how much of a sucker I am for story. Technically I should be really indifferent to this, its fantasy of the highest nature and very very very tolkein-esque somwhat cliche'd and as far as gameplay goes its tactical which means you have to think which means im terrible at it. But I acctually played this one through simply because it dose what Bioware seem to do so gloriously well,
very well-written story, world and charachters and has that cinematic feel without acctually being a cinematic, I mean I could have acctualy liked the witcher if it wasnt so dull since thease two games have a lot in common (hell they use the same engine)
so yeah I might get draogn age 2, it seems to be going down the mass effect route which I like (even though some fans don't like that idea)
anyway back on topic if you didn't read that ruge rant there (I apologise But Ive had thease thourghts floating around in my head for some time)
What makes or breaks a game for you? examples as well
I also think I found indiana jones in Fallout NV (a skeleton in a fridge wearing a hat ) and I got attacked by a gang of old ladies with rolling pins...