I always hated "water" levels because of the original Mario games. That floaty control style was always horrible to me, I literally just now realized that it was essentially flappy bird because I always over-floated when trying to go through a gap and would get hit. The only other water level I notably disliked was the water areas in Sonic 1 and 2 because they were harder and that goddamn panic music that played when you were drowning.
Sewer levels I don't exactly hate but I do feel they are cliche, especially in games trying to be "realistic" because sewers are not like that. Even sewers that are large enough to walk through are usually only 5-6 feet tall, as far as I know there are no underground via-duct/subway sized tunnels that also serve as sewers in modern cities and that's usually where you see these types of sewers. Also, a lot of FPS games have sewer levels which is flawed for two reasons
One problem is that sewers are boring as hell for modern FPS games, there is logically no cover to use so most of the time it is just linear corridors where the enemy had cover because they get the advantage of having a corner to hide behind, while you have to fight through open ground to reach them. It is beyond tedious and many games make an actual "sewer level" where you spend a good 15 minutes repeating the same encounter over and over.
The other problem is that a sewer level makes no sense in a first person shooter because there is rarely any reason for two factions to meet in a sewer. The use of sewers for combat makes sense if you are some rebellion or guerrilla group since they aren't used by civilians and are inconspicuous. I recently played the 2009 Wolfenstein game and you are part of a resistance group that uses sewers a lot, that makes perfect sense. But there is a section of the sewer that is controlled by the Nazis an there is no reason for a military force like the Nazis to patrol the sewers routinely, guarding the exits from the sewers makes sense but there is no reason to patrol the sewers.
Despite my problems, I don't flat-out hate sewer levels, and they work in some games. Left 4 Dead had a few sewer areas and that made sense for gameplay: sewers are very confined and when a horde of zombies comes running down you feel claustrophobic and you have to hold your ground, plus being flanked on both sides makes for an interesting struggle.