Yeah, RE4 had a bit like that. Long hall and cave at the bottom of a staircase... and no enemies. Freakin brilliant. At the end of the cave is one of those "good things on sale stranger" dudes. It's a testament to how freaky that part is that not only did I reflex headshot that guy the first time I played through, on the second playthrough... I did it again.dlawnro said:The scariest thing for me is when the game is set up in such a way that you see an area and immediately think "There's gonna be a monster there". So you end up creeping slowly forward, ready to run or fight at a moment's notice...only to take ten minutes to get out of the area and realize there was never any monster there at all. That anticipation...god, that kills me. Kinda like a twist on Hitchcock's bomb theory, I guess.
Couldn't agree more!icame said:Radio static in silent hill. It means your about be in deep shit.
i'd go with dead space. that scared the shit out of me several times.saintchristopher said:What scares me most is that people still use the term "Survival Horror." It's redundant. Like, aggressively redundant.
Also, I love it, but can we maybe stop talking about Silent Hill 2? Or think of another scary game for us all to fellate for a while?
Unfortunately that's the only really 'scary' part in Dead Space. The rest of that game is made scary by jump-out-and-boo moments and poor lighting.GamesB2 said:Unbeatable enemies scare me quite a bit...
That regenerating monster in Dead Space... I hated that thing.
Ignorance is bliss.Tdc2182 said:Ahh, but now I say the scariest thing is not knowing. Thats how videos like Marble Hornets get so popular. You have no idea what the fuck is going on, so it leaves your imagination to fill in the blanks.NEVRINx54 said:reality. you can't get much scarier than the truth. :/
For christs sake steer clear of Limbo then.Doclector said:Spiders. I am so freaked out by them, that even the ones in "40 winks" on the PS1 give me the creeps. On the other side of the scale, the ones in resident evil games have been known to reduce me to girly screaming.
On a more advanced side of things, it's definately the anticipation of a scare than the scare itself.
Games like condemned, resident evil, and silent hill do this the best in my opinion.