I'll have to check out Mahou Sensei Negima because I love Metal Gear and Cowboy Bebop, and I'm looking for a show to plow through just before the fall schedule starts. You should check out everything Ghost in the Shell, it's all great (2 movies, 2 TV seasons, and a TV movie). The first season of the show is one of the best TV seasons I've ever seen. It is one of those shows that doesn't want to give up much of the main plot but they give you just enough to understand what is going on. And, I really enjoyed Trigun as well. I really don't understand why people watch those super popular animes like Naruto, Bleach, Dragonball Z, etc. I seriously can't get through an episode of those shows because the characters are so damn annoying (not the dub, the original Japanese track). Also, since you liked Cowboy Bebop, run out and get Firefly (TV show, only 14 episodes) and Serenity (movie, takes place after the show) if you haven't already. It's an American show that FOX cancelled. I recommend it any chance I get because it's my favorite show of all time.Angryman101 said:Metal Gear Solid games, Cowboy Bebop, and Mahou Sensei Negima are some of my favorite stories/works of fiction, so it's not like I'm biased against everything that comes out of Japan.
Pretty much this. I've always noticed a lot of symbolism in japanese games, the majority of which unless you're japanese, you just won't get. Like off the top of my mind in Tales of the Abyss, the main character, Luke, cuts his hair. For a westerner, that might just seems like a completely random notion if you didn't connect the dots. However, apparently in Japan, cutting your hair signifies change.LogicNProportion said:I honestly have no problem with Japanese story-telling. I often find Japanese-made stories, such as those from Metal Gear Solid are very much superior to any Modern Warfares, Mass Effects, or Dragon Ages.
Telling a story in a game is different than doing it up in a movie. While both should be trying to immerse you, a movie only gets you for a couple hours, usually at most. Within this short time-span, you need to start, progress, and finish a story. And while they often get very entertaining, characters skip around in settings because the show must go on as there's a time limit.
Games, even Western ones usually number around 5 times that much in terms of the amount of time they're throwing at you. That's 5 movies you're watching, and if they merely kept throwing the same stuff at you, it would get repetitive, and playing probably would get stale without impetus. This is where I see games like Metal Gear, and FFVII shine. They're filling out an entire world for you. One you might be familiar with, maybe one you could never imagine. Chances are, if you just saw all of the over-the-top stuff in those games without some filling in, you'd put down the controller, laugh uncontrollably, and walk away to go jerk off or something. Many Final Fantasies number the 50-mark hour for a first-time play-through, and that's without side-quests. They need to keep introducing new elements. Who would want to play Level 1-1 of Super Mario Bros. for 50 hours?
I'm a writer, and an avid reader, so perhaps my brain just works in a way to analyze stories, and connect dots easily. I've never had problems understanding a story, good or bad. And if I miss something, I go research. In fact, I appreciate what I can learn from references in games that throw so much symbolism, etc at me. I always liked Sephiroth, I found him to be an engaging character, and convoluted motives just made him more fun to study. I ended up coming across what his name was supposed to mean, and saw how it fit. And with that reference, I could connect other things Square threw into FFVII and make a life-long love out of it.
So, yeah. I don't see any problem. I liked Advent Children, as well, and none of the ridiculous shite bothered me one bit. There were, however, two glaring inconsistencies that made my balls hurt when I thought about them. However, this post is long enough, so I'll wait for someone to ask before I get into that.
I watched it, and although that is very true. You fail to realise, that japanese games are capable of including such symbolism too, which is exactly what we're trying to argue in this very thread. The only problem is, you might not fully underatand the references. Just like, they wont understand the references that American developers put in. That's how cultural differences are.Tarkand said:Mass Effect doesn't have a strong story? >_> Maybe you should watch today's Extra Credit where he spend 7 minutes explaining the impact and value of one (rather small) plot point...
Compare that to Squall jumping to his death in the void of space to catch his love interest, with sappy music that apparently made tons of people cry... and somehow being saved by the Deus Ex Machina that is a long forgotten super ship that just happened to be within floating distance of an exploding space prison... yeah...
Well yes, I know I fail to realise it. I'm wise enough to realise than when a lot of people like a certain thing, there's usually something be liked about it. I just don't really see it.Akihiko said:I watched it, and although that is very true. You fail to realise, that japanese games are capable of including such symbolism too, which is exactly what we're trying to argue in this very thread.
The FFVIII comment was just the first thing that came to my mind when I thought of 'epic jrpg story moment' - a moment that supposedly induced a lot of tears - it wasn't because of something you said.Akihiko said:By the way, I never mentioned VIII, so I'm not quite sure where you got that one from? Western developers are capable of dues ex machina too. It isn't an eastern only thing. Not to mention, every country has its good and bad developers.
I understand what you're saying. However, for the most part, JRPG game designer/storyteller just aren't that good from where I sit. They aren't great writer or novelist... they're just guy who had a cool idea and are trying to make an entire game fit around it. And from my experience, the vast majority of the time it just doesn't work. So you end with a long, very well detailed story... that also makes very little sense, obfuscate much of its depth in order to appear more mysterious and interesting than it really is, suffers from horrible pacing issues and is filled with dubious character choices.Akihiko said:I'll repeat this again since apparently you missed it the first time as well as go into more detail. WRPGs will always have better choice, they allow you to choose what you would want to do, and change the game depending on that. However because of that choice, that lowers the amount of time they can spend developing each possible story a player can get using each choice selection. Which is where JRPGs come in. JRPGs are more like a book. You have no choice in what happens. In return for getting rid of this choice, they can develop the story far more than you could possibly do in a WRPG because they've not got to account for everyones in game choices. Which is better? Neither. They both offer different things.
Heh, I love how you not include Final Fantasy IX in there - which, of course, would have been a serious mistake. (best. f*cking. fairytale. ever.)Tarkand said:And what about games where the story is actually important? How many people say they play jrpg for 'the story'? The Final Fantasy series? VII, VIII, X, XII and XIII were all pretty bad from a story point of view
And isn't this more the English translators'/voice actors' fault then the Japanese developers'?Tarkand said:And then the voice acting comes in. Poorly dubbed and quite often with really subpar voice actors which only serve to enforce the flaw of the story
I agree with you, at least on the first game (haven't played the others, so I can't judge). My general understanding is that Japanese games generally seem to be more story-focused (in general, mind, before several Bioware fans kill me), which would naturally mean there would be both more good and convoluted stories.LogicNProportion said:I honestly have no problem with Japanese story-telling. I often find Japanese-made stories, such as those from Metal Gear Solid are very much superior to any Modern Warfares, Mass Effects, or Dragon Ages.
Speaking of how we're both stupid/weird, I wonder if Japan looks at WH40k in all its grimdarkness and thinks "oh America (technically Britain, but whatever)."psrdirector said:Japan is a different culture, american made games are just as stupid so are canadian, get overyourself.
In no small part because I actually loved that one, the exception that confirms the rule as far as the Final Fantasy series goesArqus_Zed said:Heh, I love how you not include Final Fantasy IX in there - which, of course, would have been a serious mistake. (best. f*cking. fairytale. ever.)
I fixed the quote for you.Tarkand said:But to cut to the chase? is it me or game designers seems to all be incredibly bad at writing stories?