Boss battles.
Not really change them completely, it gets the right idea of using the weapon you've acquired in the dungeon to defeat it, instead of just hitting/shooting at it enough times to kill it, like the majority of boss battles within games.
I just wish it could do more than:
1. Use item you've just gotten against the boss
2. Hit the boss in it's weak point when it opens up
3. ????
4. Profit (In form of heart container)
More phases for each boss will be great, the more the better, that's why I liked the Zant battle in Twilight Princess so much, and it didn't even involve half the items you've got.
Also I might appreciate the removal of the order of the levels, it always starts with forest, then fire, then water and so on. Fire seems highly menacing, so maybe make the level appear later, maybe have it linked with the desert level. Maybe link the water level to the snow level as well.
Not really change them completely, it gets the right idea of using the weapon you've acquired in the dungeon to defeat it, instead of just hitting/shooting at it enough times to kill it, like the majority of boss battles within games.
I just wish it could do more than:
1. Use item you've just gotten against the boss
2. Hit the boss in it's weak point when it opens up
3. ????
4. Profit (In form of heart container)
More phases for each boss will be great, the more the better, that's why I liked the Zant battle in Twilight Princess so much, and it didn't even involve half the items you've got.
Also I might appreciate the removal of the order of the levels, it always starts with forest, then fire, then water and so on. Fire seems highly menacing, so maybe make the level appear later, maybe have it linked with the desert level. Maybe link the water level to the snow level as well.