what the fuck internet?

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EeveeElectro

Cats.
Aug 3, 2008
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I'm honestly not sure. You'd think they would want our money!

Slightly relevant is the restrictions on YouTube videos.
Someone posted a premier/trailer of season 3 of The Walking Dead but it said it wasn't available in my country. Don't they think they have fans in the UK?
The main character being British should count for something D:
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,855
15
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Eamar said:
Couldn't you just get a debit card? I see no real reason to avoid having one (unlike credit cards- I totally agree with not getting one of those).
I'm pretty sure I already have one

but yeah...not entirly sure how thease things work
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,855
15
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imahobbit4062 said:
Complaining that you can't buy something online and you refuse to go to the store to get a card?
What the fuck internet indeed
Yopaz said:
Yeah, it's strange how people who want to buy something online doesn't want to go to a store to buy something and then move on to buying it online. It's not like that defeats the purpose or anything...

.
my point is I would much rather buy the few songs I want for $6 (preferably out of my paypal balance) than go to the store to spend $20 on an itunes gift card...$20 that I'll have to spend ONLY on Itunes

right now I don't particually want to dig into my money more thsn I already have, $20 here and $30 there starts to add up by the end of the week
 

Yopaz

Sarcastic overlord
Jun 3, 2009
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Vault101 said:
imahobbit4062 said:
Complaining that you can't buy something online and you refuse to go to the store to get a card?
What the fuck internet indeed
Yopaz said:
Yeah, it's strange how people who want to buy something online doesn't want to go to a store to buy something and then move on to buying it online. It's not like that defeats the purpose or anything...

.
my point is I would much rather buy the few songs I want for $6 (preferably out of my paypal balance) than go to the store to spend $20 on an itunes gift card...$20 that I'll have to spend ONLY on Itunes

right now I don't particually want to dig into my money more thsn I already have, $20 here and $30 there starts to add up by the end of the week
Well of course you do. I was simply being sarcastic. The whole selling point of digital distribution is that it's convenient. I also have the same issue with buying sums like that too. That's part of why I love PayPal.
 

porpoise hork

Fly Fatass!! Fly!!!
Dec 26, 2008
297
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Vault101 said:
see Itunes doesnt accept PalPal as a payment method, and right now there is no friggin way Im going down to the store to spend $20 on an Itunes gift card.

Umm.. Yes it does..


I have used paypal on iTunes for quite some time now..

https://www.paypal.com/us/cgi-bin/webscr?cmd=xpt/general/UsePaypalOnITunes-outside
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,855
15
43
porpoise hork said:
Vault101 said:
see Itunes doesnt accept PalPal as a payment method, and right now there is no friggin way Im going down to the store to spend $20 on an Itunes gift card.

Umm.. Yes it does..


I have used paypal on iTunes for quite some time now..

https://www.paypal.com/us/cgi-bin/webscr?cmd=xpt/general/UsePaypalOnITunes-outside
except I think it says you need a credit card attatched to your paypal..which I do not have :(
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,855
15
43
Yopaz said:
Vault101 said:
imahobbit4062 said:
Complaining that you can't buy something online and you refuse to go to the store to get a card?
What the fuck internet indeed
Yopaz said:
Yeah, it's strange how people who want to buy something online doesn't want to go to a store to buy something and then move on to buying it online. It's not like that defeats the purpose or anything...

.
my point is I would much rather buy the few songs I want for $6 (preferably out of my paypal balance) than go to the store to spend $20 on an itunes gift card...$20 that I'll have to spend ONLY on Itunes

right now I don't particually want to dig into my money more thsn I already have, $20 here and $30 there starts to add up by the end of the week
Well of course you do. I was simply being sarcastic. The whole selling point of digital distribution is that it's convenient. I also have the same issue with buying sums like that too. That's part of why I love PayPal.
ah sorry, my bad

I actually don't mind the gift cards...its just a little annoying when it comes to managing money
 

iLazy

New member
Aug 6, 2011
279
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XMark said:
Yeah, it sucks being Canadian on the internet. All the cool stuff is walled off by region locks.
It's probably the USA's way of getting back at us for burning down the white house.
 

porpoise hork

Fly Fatass!! Fly!!!
Dec 26, 2008
297
0
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Vault101 said:
porpoise hork said:
Vault101 said:
see Itunes doesnt accept PalPal as a payment method, and right now there is no friggin way Im going down to the store to spend $20 on an Itunes gift card.

Umm.. Yes it does..


I have used paypal on iTunes for quite some time now..

https://www.paypal.com/us/cgi-bin/webscr?cmd=xpt/general/UsePaypalOnITunes-outside
except I think it says you need a credit card attatched to your paypal..which I do not have :(
I'm a premier account holder and mine is linked directly to a bank account I set up specifically for Paypal.

otherwise just link it to a debit card.
 

HimochiIsAwesome

New member
Oct 24, 2011
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Ugh. Same reason I hate some companies for making game consoles region-locked.
No way in HELL am I WAITING for a European release.
The USA need to stop locking everything for anyone but Americans. WE'RE NOT ALL YOU, AMERICAN PEOPLE. Is this because of the running-your-country thing? You already got us back for that!
 

porpoise hork

Fly Fatass!! Fly!!!
Dec 26, 2008
297
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HimochiIsAwesome said:
Ugh. Same reason I hate some companies for making game consoles region-locked.
No way in HELL am I WAITING for a European release.
The USA need to stop locking everything for anyone but Americans. WE'RE NOT ALL YOU, AMERICAN PEOPLE. Is this because of the running-your-country thing? You already got us back for that!
we're not the only ones who use regional locking, but yeah I agree they need to drop the whole region thing.
 
Jan 22, 2011
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LilithSlave said:
I get the feeling that in transnational Corporate Globalist Capitalism, distribution of media and who is allowed to enjoy what is far more political than it ought to be.

And the "politics" between companies. That is, the complicated entwining of rights between companies between places, laws, and "fair enough" competition and licensing. Like "oh, you get to deal with the French version of this and we get x profit for using this work but you get x because x and x is your right."

In the end, though, we should all have freedom to stuff, which is controversial. And rights of companies shouldn't be divided upon national lines like they are. Leading to this overly complicated licensing mess. In an ideal world, there would mostly just be artists and fans.

I don't normally feel like the "Free-Market Capitalist" type. But this whole matter is stupid. It's junk. And as a big importer of movies and video games, it is disgusting how Corporations tend to divide markets the way they do. Almost as if to imply different cultures do not exist and should not be available in a globalist economy and world.
you sir or madam win an internet of the day award. I really couldn't have said it better myself overall.

 

Atmos Duality

New member
Mar 3, 2010
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EDIT: Because people keep quoting me to tell me about how they're getting ripped off solely because of Evil Corporate America (and I do agree with that), I need to add this preface:

-The practice of Price Fixing automatically nulls the assumption of a Perfectly Competitive Market. Meaning: we aren't in Eden anymore. We have sinners. There is room for potential abuse.
I understand fully that they're ripping you off.

Keoul said:
Why do they even have region locks? even youtube has them. It seems counter-productive if they're trying to get more sales by restricting their consumers.
In theory, the idea behind region-locks is to prevent the practice of "arbitrage".
Which is just the practice of buying low and selling high, but it accomplishes this by exploiting price fixing practices in separate markets for the same good.

Not every country in the world has the same economic value, which is reflected directly in the value of their money (with a whole bunch of other facts we don't even need to go into; I'm using the simplest example here).

And because of this, the effective price of goods in each country are not the same by proportions. It's why Americans could go to some countries, enjoy a quality steak dinner and booze, all for a fraction of the price it would cost in the USA. Different markets, different prices.

For example: A video game that costs 60 USD in the United States would, if converted directly, could cost several full paychecks in somewhere like Greece.
(Yet, the domestic goods in Greece are priced cheaply enough that they can enjoy things like good food, clothing and modern services. Which is the benefit of having domestic production and service, and not relying entirely on imports who undercut your business and then upsell their garbage when they get a monopoly...but that's another topic entirely.)

See where the problem is?
Suppose if you were a Big Publishers, and you want to sell your game in both markets (we assume that you can turn a profit in both markets), you will have to set two wildly different prices; one vastly cheaper for the poorer market.

Enter the problem of Arbitrage, where an intervening third party will exploit the differences of two different markets for profit.

So, ignoring the problem of language barriers, what stops someone from going to Greece, buying all of those games up at pittance and reselling them at full price in the United States? (or worse, undercutting the original Publisher in their primary market. Incidentally, Used Games behave rather similarly here, in terms of reducing profit through "re-saturation".)

Regions and region locks. If you can't play the game on your domestic system, it's useless.
Keeping the functionality separate to keep the markets separate so that the poorer markets can also participate.

That's my understanding of how Regions apply to goods anyway. I have no earthly clue why they also apply them to Youtube. My best guess right now is that it's a necessity for effective advertisement (advertising works best if it's in your own language and culture, after all).
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
14,331
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And then they wonder why people pirate things. Well gee it could have something to do with the fact that getting them legitly is a pain in the ass! Just a hunch.

Disclaimer: I am not advocating piracy. I am merely pointing out that this trend could be a possibly cause of piracy.
 

rapidoud

New member
Feb 1, 2008
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Atmos Duality said:
Keoul said:
Why do they even have region locks? even youtube has them. It seems counter-productive if they're trying to get more sales by restricting their consumers.
In theory, the idea behind region-locks is to prevent the practice of "arbitrage".
Which is just the practice of buying low and selling high, but it accomplishes this by exploiting price fixing practices in separate markets for the same good.

Not every country in the world has the same economic value, which is reflected directly in the value of their money (with a whole bunch of other facts we don't even need to go into; I'm using the simplest example here).

And because of this, the effective price of goods in each country are not the same by proportions. It's why Americans could go to some countries, enjoy a quality steak dinner and booze, all for a fraction of the price it would cost in the USA. Different markets, different prices.

For example: A video game that costs 60 USD in the United States would, if converted directly, could cost several full paychecks in somewhere like Greece.
(Yet, the domestic goods in Greece are priced cheaply enough that they can enjoy things like good food, clothing and modern services. Which is the benefit of having domestic production and service, and not relying entirely on imports who undercut your business and then upsell their garbage when they get a monopoly...but that's another topic entirely.)

See where the problem is?
Suppose if you were a Big Publishers, and you want to sell your game in both markets (we assume that you can turn a profit in both markets), you will have to set two wildly different prices; one vastly cheaper for the poorer market.

Enter the problem of Arbitrage, where an intervening third party will exploit the differences of two different markets for profit.

So, ignoring the problem of language barriers, what stops someone from going to Greece, buying all of those games up at pittance and reselling them at full price in the United States? (or worse, undercutting the original Publisher in their primary market. Incidentally, Used Games behave rather similarly here, in terms of reducing profit through "re-saturation".)

Regions and region locks. If you can't play the game on your domestic system, it's useless.
Keeping the functionality separate to keep the markets separate so that the poorer markets can also participate.

That's my understanding of how Regions apply to goods anyway. I have no earthly clue why they also apply them to Youtube. My best guess right now is that it's a necessity for effective advertisement (advertising works best if it's in your own language and culture, after all).
All well and good. Until you realise the AUD is parity with the US and now higher (something we've been waiting decades for), and our average wage is only $10k above yours, but that somehow justifies an extra $30 on the price when it costs you the same to distribute between the 2 countries?

In other words, we'll charge you more because we can bullshit our way out of the bad reputation.
 

Atmos Duality

New member
Mar 3, 2010
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rapidoud said:
All well and good. Until you realise the AUD is parity with the US and now higher (something we've been waiting decades for), and our average wage is only $10k above yours, but that somehow justifies an extra $30 on the price when it costs you the same to distribute between the 2 countries?

In other words, we'll charge you more because we can bullshit our way out of the bad reputation.
Well, I never claimed that the practice justified the price gouging. :/
I'm citing the only PRACTICAL reason why Region Locks exist.
By economics, Price Fixing assumes that the markets aren't of equal value (and it's not just the United States who makes games; Japan is a huge reason why we have region locks; and they aren't fully at parity with the US)
And by extension, that means that we aren't dealing with a "Perfectly competitive market", so there is implicit room for exploitation.

*pours a cold one for the Aussie gamers*

Hope it at least gets the attention it deserves.
 

Wintermoot

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Aug 20, 2009
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region limits still exist due to companies not catching on that everything is international now.
just buy the physical CD no DRM and infinitely copyable to your MP3 player/phone.
PS as far as I know Steam doesn't use region locks except locking out gore in Germany and Australia.
 

Spitfire

New member
Dec 27, 2008
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Atmos Duality said:
snip

In theory, the idea behind region-locks is to prevent the practice of "arbitrage".
Which is just the practice of buying low and selling high, but it accomplishes this by exploiting price fixing practices in separate markets for the same good.

Not every country in the world has the same economic value, which is reflected directly in the value of their money (with a whole bunch of other facts we don't even need to go into; I'm using the simplest example here).

And because of this, the effective price of goods in each country are not the same by proportions. It's why Americans could go to some countries, enjoy a quality steak dinner and booze, all for a fraction of the price it would cost in the USA. Different markets, different prices.

For example: A video game that costs 60 USD in the United States would, if converted directly, could cost several full paychecks in somewhere like Greece.
In my experience, digital products (and I imagine retail as well) are often priced higher in euros than their original price in dollars, meaning that region locks in EU countries only work to prevent Europeans from buying a product at its original intended price in dollars, directly from the US. So, it has little to do with preventing third-party arbitrage, and more to do with US publishers being greedy, and trying to squeeze more money from countries using a more prosperous currency.