I recently decided to dust off my copy of Kingdoms of Amalur and play the DLCs. So, I did Dead Kel and was quite happy with it, then wanted to continue on with the Teeth of Naros DLC, but ran into a game-stopping bug.
Right at the very beginning in the cave, there is a point where the mage of the party is supposed to inspect a body and then run away. However, I accidentally triggered Fateshift at the end of the previous encounter, so, wanting to get the most out of it, I ran ahead to find and beat up some guys for the bonus XP. Of course by the time I got to the next enemy it ended, but whatever. So, I went even further ahead and found a dead-end.
Okay, I said, let's go back and get the others, since this door obviously needs to be triggered by one of them. However, it turned out that the mage got stuck while the expedition-leader went ahead and started walking in circles, so neither of them could trigger the next event, meaning that I can't open the door, meaning that I can't proceed... and yet that's NOT the punchline.
The punchline is that my last hard save is from before I started Dead Kel, and by the time I noticed the bug, the game overwrote the autosave by one that was after the bug triggered, effectively shutting me off from proceeding with the questline. Cute, right? -.-
So, just to give a point to this post beyond me bitching: How come developers still can't do a backlog of auto/quick-saves!? It's not that hard, and it could really help these kinds of situations...
Right at the very beginning in the cave, there is a point where the mage of the party is supposed to inspect a body and then run away. However, I accidentally triggered Fateshift at the end of the previous encounter, so, wanting to get the most out of it, I ran ahead to find and beat up some guys for the bonus XP. Of course by the time I got to the next enemy it ended, but whatever. So, I went even further ahead and found a dead-end.
Okay, I said, let's go back and get the others, since this door obviously needs to be triggered by one of them. However, it turned out that the mage got stuck while the expedition-leader went ahead and started walking in circles, so neither of them could trigger the next event, meaning that I can't open the door, meaning that I can't proceed... and yet that's NOT the punchline.
The punchline is that my last hard save is from before I started Dead Kel, and by the time I noticed the bug, the game overwrote the autosave by one that was after the bug triggered, effectively shutting me off from proceeding with the questline. Cute, right? -.-
So, just to give a point to this post beyond me bitching: How come developers still can't do a backlog of auto/quick-saves!? It's not that hard, and it could really help these kinds of situations...