What the hell Civ V AI?

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Spygon

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May 16, 2009
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Hogbinladen said:
Spygon said:
While the others vote for themselfs even after i have given them loads of stuff and money so can not get more than 7 votes in the UN.
In the United Nations, Civs always vote for themselves there is nothing you can do to change that. The only votes you can get are from city states and a second one for yourself if you build the UN.

As for the AI calling anyone who plays a warmonger, who cares? Its strategy game AI, its borderline retarded.
But there are only 6 city states left due to the world war between the romans and the french so i can not win a diplomatic victory is now impossible on this map.Would complain if this game was not so much fun lol
 

More Fun To Compute

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Nov 18, 2008
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Spygon said:
But there are only 6 city states left due to the world war between the romans and the french so i can not win a diplomatic victory is now impossible on this map.Would complain if this game was not so much fun lol
You can liberate the captured city states. I think that other civs might even vote for you if they are wiped out and you liberate them.
 

K V MAN

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Sep 20, 2010
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first of all i loved Civ games, there is not a feeling like nuking a civilization that just discovered gunpowder. that said i think that the best AI (or the least retarded) is the Total war series (rome total war, total war Empire.....ets) what do you guys think?
 

Spacewolf

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May 21, 2008
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K V MAN said:
first of all i loved Civ games, there is not a feeling like nuking a civilization that just discovered gunpowder. that said i think that the best AI (or the least retarded) is the Total war series (rome total war, total war Empire.....ets) what do you guys think?
empire has the problem of civs declaring war on you for expanding your territory therefore meaning you have to expand more to defeat them then who ever is near them declares war on you and so on and so forth.
 

veloper

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Jan 20, 2009
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I knew the AI sucked just back when I played the demo. Wiped out Rome on the other side of the map without a sweat on Emperor within the 100 turn limit.
That shouldn't happen on the 2nd highest difficulty for a player just barely getting familiar with new system.
 

oblivion220791

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Jun 9, 2010
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I hate it when my scouts trespasses territories like it's their own, almost every city-states are angry at me now lol
 

Telperion

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Apr 17, 2008
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I usually try to stay on good terms with the AI controlled Civs, but it feels pretty much impossible. And it seems like they are only interested in one thing when it comes to talking with me: what is my score? If I got 400 points and they got 200, then they either automatically call me a war monger (regardless of what I have done) or want me open my borders and trade with them. These trades are rarely of any great benefit, as the AI really wants everything and the kitchen sink for every single luxury import.

I have progressed to playing on Prince (level 4), but it's starting to be a little hard to get on with everyone. I don't get nearly as many luxury items near my cities compared to the lower difficulty settings and everyone else is unwilling to trade with me, except with those previously mentioned exorbitant prices. It almost seems like the way they keep churning out Wonders, offering me crap trade deals and insulting me, like the game AI wants me to go on the warpath. Just conquer everyone one civilization after another!

I mean, seriously, how do you keep your own Civ's happiness from going negative when you don't have that many luxury items, no one will trade you for them and the buildings that produce happiness start adding up a whole lot of upkeep? I can usually make five or six cities on my own, but after that my economy and happiness are in the crapper without much else to do except wait for Wonders and money producing buildings to finish building.

I got to go read a strategy guide for this game...
 

Unit420

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Sep 22, 2009
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Warmongering. This is why alliances simply don't work in Civ 5. In one game I had formed a nice relationship early on with Mahatma (we go by first names in the friend zone). I couldn't afford an engagement ring expensive enough for him to agree on a defensive pact and a few turns later I was noticing he was losing a war against Bismarck (surnames in the enemy zone).

Bollocks to that, I thought as I routed half my army through India and hit germany in both her flanks. Hoping it would provide me with the grounds to marry... sorry, "write a pact" with Gandhi, I gave him all the 11 cities. He probably thought that declaring war on someone's enemy then giving away the captured land is something you do for sports, not for allies, and after that he regarded me and my people as barbarian filth.
 

RhombusHatesYou

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Mar 21, 2010
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Between There and There.
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The Wide, Brown One.
Telperion said:
I mean, seriously, how do you keep your own Civ's happiness from going negative when you don't have that many luxury items, no one will trade you for them and the buildings that produce happiness start adding up a whole lot of upkeep?
sucking up to city states when you can - they'll ship their luxury good to you.
 

Akihiko

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Aug 21, 2008
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Hah, the AI is very weird. On my last game I was playing as Japan, I owned an entire area consisting of a good 10+ cities odd, with an insane army, and China, who had 1 city and hardly any army because of Irquois I think it was who pretty much took all their cities, kept on mocking my pathetic army. I would have loved to have taken her final city, but it would have meant crossing the entire map and I wasn't trying for a domination victory. Was actually trying for Diplomatic. Although that ended up failing because City States are as you say, so god damn annoying. Didn't have enough money to constantly buy each city state per turn. Majority of their missions are just "KILL CITY STATE X!!". With the exception of the odd 'Friendly' City State. Sending troops hardly gives you much reputation points with the state either. In the end I just won via a points victory.
 

bificommander

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Apr 19, 2010
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Indeed the AI needs an upgrade when it comes to teamwork. It tends to suddenly shift to hostile for little apparent reason, bugs me when I build a city anywhere near them but has no qualms about setteling right between my cities, often start demanding every luxery resource you have in exchange for one of them, and never seems to want to offer you anything for going to war against their enemies (although they bug you about wanting to declare war on someone they don't like. Then after you both defeat that civ and each take some cities, they declare you're too close to them and attack the cities you captured.)
The only time they're really generous is when the war they declared is going badly and you're marching on a city they have. Then they basically give you everything they have. Sometimes.

And I find the best way to get a diplomatic victory is to liberate city states and civs. It's much cheaper then keeping good relationships with them.

And the Kill city state X quests are annoying, especially since the city states tend to band together against you if you do it to often.... but that doesn't stop them from STILL ASKING you to kill another city state. Damned if you do, damned if you don't
 

Hogbinladen

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Mar 25, 2010
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Spygon said:
Hogbinladen said:
Spygon said:
While the others vote for themselfs even after i have given them loads of stuff and money so can not get more than 7 votes in the UN.
In the United Nations, Civs always vote for themselves there is nothing you can do to change that. The only votes you can get are from city states and a second one for yourself if you build the UN.

As for the AI calling anyone who plays a warmonger, who cares? Its strategy game AI, its borderline retarded.
But there are only 6 city states left due to the world war between the romans and the french so i can not win a diplomatic victory is now impossible on this map.Would complain if this game was not so much fun lol
You can liberate them, capture them from the civs that took them and liberate them instead of annexing/making them a puppet.

That will guarantee their vote in the UN no matter what, unless they are captured and re-liberated by another civ.
 

Corpse XxX

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Jan 19, 2009
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WoW.. This games AI sounds utterly retarded.. I have not tried the game myself, but always wanted too.. But now im not sure anymore..
 

bificommander

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Apr 19, 2010
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@ Corpse XxX: Well, I can still recommend the game. It's fun and addictive. But if you want to see some consistent intelligent opponents, you'll have to go for multiplayer
 

TheJwalkR

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May 20, 2009
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Ya I was playing as Hiawatha and Bismark and I were taking on a city state together. I deal the final blow and take the city, then Bismark goes and calls me "the bloodthirsty one". Oh and he was the one that first attacked the city state.

Oh well I still love that game to death.
 

Altorin

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May 16, 2008
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thenumberthirteen said:
AI is hard to get right in a strategy game since there are so many variables. I have to say that I've found diplomacy to be annoyingly difficult and generally just go out and destroy those I don't like.

My best example of "Geneyus" AI wasn't in Civ V, but in Star Trek: Birth of the Federation (I love that game). I was Romulans (as usual) and the Federation had gotten the living crap beaten out of them in a recent war; so they only had Sol left and no ships. I took pity and gave them loads of cash (shame you can't gift units), beat up the guys beating them, and formed an alliance (the strongest diplomatic treaty in the game). I did everything I could to help them and all of a sudden they declared war on me. This was out of the blue and the stupidest possible thing they could do. They had one system and no ships where as I had a dozen systems and a battle hardened armada a turn's travel away. Needless to say the battle was short and earth was reduced to a ball of rock.
The Federation declared war?

*sighs*

The Federation...

...declared war?

I know it's a strategy game, but the federation doesn't declare war.. They defend against insurgents, and sometimes war is declared upon them, but they don't declare it.
 

thenumberthirteen

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Dec 19, 2007
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Altorin said:
thenumberthirteen said:
AI is hard to get right in a strategy game since there are so many variables. I have to say that I've found diplomacy to be annoyingly difficult and generally just go out and destroy those I don't like.

My best example of "Geneyus" AI wasn't in Civ V, but in Star Trek: Birth of the Federation (I love that game). I was Romulans (as usual) and the Federation had gotten the living crap beaten out of them in a recent war; so they only had Sol left and no ships. I took pity and gave them loads of cash (shame you can't gift units), beat up the guys beating them, and formed an alliance (the strongest diplomatic treaty in the game). I did everything I could to help them and all of a sudden they declared war on me. This was out of the blue and the stupidest possible thing they could do. They had one system and no ships where as I had a dozen systems and a battle hardened armada a turn's travel away. Needless to say the battle was short and earth was reduced to a ball of rock.
The Federation declared war?

*sighs*

The Federation...

...declared war?

I know it's a strategy game, but the federation doesn't declare war.. They defend against insurgents, and sometimes war is declared upon them, but they don't declare it.
I know. The game AI is generally quite true to the race's personality, and there are all sorts of modifiers in place that punish and reward you to play in that style (the federation gets a big morale drop if you declare war, whereas the Klingons get a boost). I play as Romulans since they are a devious race and you get good morale boosts for both peace and war, and you don't get penalised as badly for breaking a treaty.