Vault101 has a cap on traffic usage. So, yes - anything that needlessly helps blow over that cap is bad.nexus said:Not understanding this mentality that "more GB = bad"..
Then maybe Vault101 shouldn't leave automatic update on. I'm not jumping on this bandwagon that we should gimp game content because some people have bandwidth caps. Some people can't download at all because they live in the country; ye olde dial-up. Should we abolish digital DLC because of that?DoPo said:Vault101 has a cap on traffic usage. So, yes - anything that needlessly helps blow over that cap is bad.
ah, not really, i have a 500GB cap and it's not that expensive compared to lower caps, i think it was only about $30 less per month for a 7GB cap, it depends on who you're with and whether it is a mobile broadband or a home ADSL line.Lilani said:Yeah, I'll admit there is a bit of a learning curve to Vault-speak[footnote]Still love you though, Vault![/footnote]. But I will say that not everybody has such luxurious options for Internet. It might well be that 2 gigs is the uppermost limit of what they can get, I've heard of worse caps. Or it could be a pricing issue. If a company can get away with such obnoxious caps, then usually they can also stand to put outrageous prices on their better plans. There's only so much one can afford to pay on a monthly basis and still afford those lovely games on Steam ;-)Keoul said:-snip-
Sometimes Steam backups mess up and decide to download a gig of files, uninstalling and attempting to restore the backup often fixes it. It may be a similar problem.Vault101 said:game disc is fine..right out of the boxEd130 said:Welcome to the joys of day one patching.
Does anyone else have the new Tomb Raider? It doesn't really matter whether or not it's the console version or not, if others got hit by a massive download as well then it looks like it was a day one patch.
How is the actual game disc? Any sort of damage?
I alway shad say 1 patched but they were only a few magbites..this seems like a new thing
See, you'd have a point if that was what Vault101 was saying. But for now, she's complaining that 2GB were bad for her not that 2GB are bad as a whole.nexus said:Then maybe Vault101 shouldn't leave automatic update on. I'm not jumping on this bandwagon that we should gimp game content because some people have bandwidth caps. Some people can't download at all because they live in the country; ye olde dial-up. Should we abolish digital DLC because of that?DoPo said:Vault101 has a cap on traffic usage. So, yes - anything that needlessly helps blow over that cap is bad.
well in the magical land of Australia out infascructure is not quite the same as other contries...as far as internet goes its rubbishnexus said:It needs to be done.
Games are not going to be held back by bandwidth anymore. 2gb of data as a game is concerned is -really juicy, that is a lot of content and/or eye candy.
Not understanding this mentality that "more GB = bad"..
I'm pretty sure people would like DLC abolished for other reasons.....nexus said:Then maybe Vault101 shouldn't leave automatic update on. I'm not jumping on this bandwagon that we should gimp game content because some people have bandwidth caps. Some people can't download at all because they live in the country; ye olde dial-up. Should we abolish digital DLC because of that?
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Lilani said:Using Comcast?, well that depends, my moderator colleague (and all round awesome aussie) LaCoil has a cap, its the norm in "down under land".Keoul said:Also, the OP mentioned a "cap" on their Internet usage. I'm going to go out on a limb and say they're using Comcast, a company known for capping the amount of Internet their users have, and is also known for pretty much being the only Internet provider in some regions (which is why they get away with that sort of shit and still have paying customers at the end of the day).
I'd hate to have a cap, I downloaded the Dust 514 beta last week 3 times over and the download file is 2.6gb which means I would have hit the cap quite easily in a single day since the telecommunications companies don't take "PSN being a bit dicky" into consideration when it comes to its customers download habits.
Really? I use comcast with their base package (10mb DL and 1.5mb UL) and I download on average about 20gb+ daily for work and don't have any issues at all with them capping my package. I would guess he is on a satalite connection before comcast.Lilani said:I think you need to read the OP again. It wasn't the game being 2 gigs that was the problem. It was that they installed the game, and then Steam informed them there were 2 gigs worth of updates to install. In the way of updates, that is pretty excessive, especially since the game was Tomb Raider and it just came out like this week.Keoul said:Games being over 2gb is indeed probably the norm now.
Gamers are demanding more and more, or rather the developers are putting more and more into their games, higher quality images, more items, open world shiz, just a tonne more content than what we use to have. Maybe it's time to upgrade your internet connection?
Also, the OP mentioned a "cap" on their Internet usage. I'm going to go out on a limb and say they're using Comcast, a company known for capping the amount of Internet their users have, and is also known for pretty much being the only Internet provider in some regions (which is why they get away with that sort of shit and still have paying customers at the end of the day).
I don't know that I'd blame Steam. Game companies in general have pretty much eliminated testing as a paid profession. Patches have been bigger and more numerous since then. Because the game doesn't get tested. Steam is just the distributor, not the programmer in this case. They didn't release an unfinished product. However they are not innocent of this with other games (Half-Life 2).Vault101 said:[b/]to clarify I'm talking about the extra data aside from whata on the disk[/b]
this is more or less a quick question
last week or so I got the new DMC and found that upon installing it still needed 2GB or so of data downloaded....
odd for a more or less recent game..but mabye it was a bigass patch, ok then
yesterday I installed my copy of tomb raider (which I had since the previous friday due to it breaking street date) and for a game released on that very day....2gb needed downloading
see the thing was if you got a game more or less new...or hell even a year or so after and it wasnt online heavy you could expect about 100-400mb of updates/downloads mabye more if the game was older
but is this the standard now? 2gb a game? this might not seem that much to most people but I'm on an internet capand having to spend GB all over the place is not a good habit...it chatches me off gaurd more often than not (in this case I already spent a large chunk stuffing around with starcraft 2)
mabye it depends on the game but is this pretty much the norm now?
This is actually a MASSIVE pet peve of mine you buy a physical copy of the game so you're good to go after install then it asks you to download an update from the disk install on release day with a huge patch... it's like come on are you serious?Vault101 said:game disc is fine..right out of the boxEd130 said:Welcome to the joys of day one patching.
Does anyone else have the new Tomb Raider? It doesn't really matter whether or not it's the console version or not, if others got hit by a massive download as well then it looks like it was a day one patch.
How is the actual game disc? Any sort of damage?
I alway shad say 1 patched but they were only a few magbites..this seems like a new thing
The PS3 version had a day 1 patch but it was only 53MB give or take a meg so I'd be extremely surprised if the pc version would have a massive patch like that.Ed130 said:Welcome to the joys of day one patching.
Does anyone else have the new Tomb Raider? It doesn't really matter whether or not it's the console version or not, if others got hit by a massive download as well then it looks like it was a day one patch.
How is the actual game disc? Any sort of damage?