I hope they go post ME3. If I were writing my dream game I'd:
-Set it 5 years or so after the Reapers' defeat. Make either Control or Destroy canon, synthesis would be odd.
-Have a Human main character with a multi-racial crew (that part ain't broke in my opinion, your mileage may vary).
As far as the story I'd have the main character be military again but a grunt rather than an N7, maybe a conscript from one of the colony worlds who was sent to Earth during the Reaper invasion. After the war and with the massive damage to the Mass Relay network the council, since the Citidel is still in earth orbit, restarts the Jump Zero program to try to find a way to do FTL flight fast enough to replace the relays if they cannot be repaired. Have the council succeed in this and the main character steals the prototype along with his multi-racial chums and they go off in search of the families they left behind to fight the Reapers on earth.
Adventure ensues.
Some of your crew's family is dead, some alive and some have perhaps moved on with thier lives. Have the main character's child be missing and you are chasing clues around the galaxy while dealing with whatever societal changes losing the relay system has caused (Palaven being taken over by Krogan trying to terraform the planet to produce food they can eat, Surkesh in civil war, there are a lot of really cool ways you can go). About halfway through the game you get your major break on what happened to the main character's kid and you go off to search right when the Council sends a second prototype ship to hunt you. Commence cat and mouse chase ending in the main character finding thier child and either faking thier death when their ship gets destroyed or turning themself in to the council.
I agree with those who have posted that with the Reapers being the focus of the last games, and that focus being on such an immense threat, the follow-up should tell an intense personal story that can still be epic without being "save the galaxy" epic. That seems to be what Bioware was trying with Dragon Age 2, so they might be leery of this approach in the future.
-Set it 5 years or so after the Reapers' defeat. Make either Control or Destroy canon, synthesis would be odd.
-Have a Human main character with a multi-racial crew (that part ain't broke in my opinion, your mileage may vary).
As far as the story I'd have the main character be military again but a grunt rather than an N7, maybe a conscript from one of the colony worlds who was sent to Earth during the Reaper invasion. After the war and with the massive damage to the Mass Relay network the council, since the Citidel is still in earth orbit, restarts the Jump Zero program to try to find a way to do FTL flight fast enough to replace the relays if they cannot be repaired. Have the council succeed in this and the main character steals the prototype along with his multi-racial chums and they go off in search of the families they left behind to fight the Reapers on earth.
Adventure ensues.
Some of your crew's family is dead, some alive and some have perhaps moved on with thier lives. Have the main character's child be missing and you are chasing clues around the galaxy while dealing with whatever societal changes losing the relay system has caused (Palaven being taken over by Krogan trying to terraform the planet to produce food they can eat, Surkesh in civil war, there are a lot of really cool ways you can go). About halfway through the game you get your major break on what happened to the main character's kid and you go off to search right when the Council sends a second prototype ship to hunt you. Commence cat and mouse chase ending in the main character finding thier child and either faking thier death when their ship gets destroyed or turning themself in to the council.
I agree with those who have posted that with the Reapers being the focus of the last games, and that focus being on such an immense threat, the follow-up should tell an intense personal story that can still be epic without being "save the galaxy" epic. That seems to be what Bioware was trying with Dragon Age 2, so they might be leery of this approach in the future.