Saw Bioshock 2 on sale for $10 the other day and figured "Eh, why the hell not?" and picked it up. This would be the 2nd time that I've bought the game, having gotten it, played it, and enjoyed it when it first came out only to eventually trade it in towards something else many months down the line.
That said, I do recall a lot of people criticizing the game, saying it wasn't nearly as good as the first one. What exactly were those complaints again? I recall one being "it's not nearly as scary as the first game." Well really I didn't find the first game to be all that scary since those hand-dandy respawn chambers literally take the fear of death away from the player. Got your ass kicked by that Big Daddy? No worries, just go find him again with however much health you left him with and finish the job. Though to that point, I do agree with most people's notion that playing as a Big Daddy lessened the scariness. It's hard to get frightened when your character - the vessel for your immersion - is one of the iconic big badasses that is one of the most recognizable images of the franchise. Indeed, it's tough to get scared when according to the story you know you were built to be a nigh-indestructible killing machine.
But that aside, I personally think that Bioshock 2 is one of the rare examples of a sequel whose story doesn't directly play off the first game's story yet it's as good, possibly a little better than the first game's story. Really the only thing the first game has to do with the second is that they both take place in Rapture and the end of the first came created a power vacuum that allowed Lamb to take control. Beyond that, it's a whole new chapter.
The first game was a good mystery as you play a surface-dweller unwittingly forced into Rapture and you gradually learn the secrets about the truth of your past and why you were destined to come to Rapture and take out the bad guys. The second game is about a prototype Big Daddy desperately seeking to be reuinited with the Little Sister he had been specifically bonded to. Despite the fact that this bond was forced upon the Big Daddy and the Little Sister, there is still a love between the two. They would do anything to be reunited with one another and I, for one, felt an emotional response to the emotional connection between the two.
So, strictly from a story point of view (which I've heard a lot of critics say the story is one of the game's weakest points), what was so bad about Bioshock 2? From what I can tell, there's no major plot-holes to speak of, the flow of the story is good, I feel the use of the audio recordings is a great way to intermingle story-telling with gameplay, and other than being a bit short I thought the story was pretty solid.
Captcha: "Mom and Dad". Wow, I've had some that were topic-appropriate, but this one's dead-on.
That said, I do recall a lot of people criticizing the game, saying it wasn't nearly as good as the first one. What exactly were those complaints again? I recall one being "it's not nearly as scary as the first game." Well really I didn't find the first game to be all that scary since those hand-dandy respawn chambers literally take the fear of death away from the player. Got your ass kicked by that Big Daddy? No worries, just go find him again with however much health you left him with and finish the job. Though to that point, I do agree with most people's notion that playing as a Big Daddy lessened the scariness. It's hard to get frightened when your character - the vessel for your immersion - is one of the iconic big badasses that is one of the most recognizable images of the franchise. Indeed, it's tough to get scared when according to the story you know you were built to be a nigh-indestructible killing machine.
But that aside, I personally think that Bioshock 2 is one of the rare examples of a sequel whose story doesn't directly play off the first game's story yet it's as good, possibly a little better than the first game's story. Really the only thing the first game has to do with the second is that they both take place in Rapture and the end of the first came created a power vacuum that allowed Lamb to take control. Beyond that, it's a whole new chapter.
The first game was a good mystery as you play a surface-dweller unwittingly forced into Rapture and you gradually learn the secrets about the truth of your past and why you were destined to come to Rapture and take out the bad guys. The second game is about a prototype Big Daddy desperately seeking to be reuinited with the Little Sister he had been specifically bonded to. Despite the fact that this bond was forced upon the Big Daddy and the Little Sister, there is still a love between the two. They would do anything to be reunited with one another and I, for one, felt an emotional response to the emotional connection between the two.
So, strictly from a story point of view (which I've heard a lot of critics say the story is one of the game's weakest points), what was so bad about Bioshock 2? From what I can tell, there's no major plot-holes to speak of, the flow of the story is good, I feel the use of the audio recordings is a great way to intermingle story-telling with gameplay, and other than being a bit short I thought the story was pretty solid.
Captcha: "Mom and Dad". Wow, I've had some that were topic-appropriate, but this one's dead-on.