As for Lamb: I thought it was quite clear what her motivations were the entire time. She's the antithesis of Ryan. Ryan said that the only person you need worry about is yourself. Earn what YOU make. Keep what YOU earn. Never let anyone censor your ideals or your dreams. Lamb, on the other hand, was a collectivist (as labled in one of Ryan's audio recordings). She believes that all people should work towards the common good. That in order achieve Utopia, we must first become Utopians. And the way you become Utopians is by utterly foresaking the notion of your Self and completely surrendering to the "common good". This is what she was trying to turn Eleanor into. It's what Alex the Great failed to become.Mikejames said:I thought the game some decent moments, like Eleanor's character and the whole dreamlike Little Sister hallucination, but it didn't have the drive or atmosphere the first game had.
Lamb wasn't as compelling as Ryan, nor did I understand her motivation for wanting to reclaim the leaking hole of psychotics.
Alex the Great wasn't as creepy as Sander Cohen.
Playing as Super-Big-Daddy didn't have much tension, so they compensated by padding out helping Little Sisters with wave after wave of splicers and Big Sisters.
It got tedious, didn't really stand up on its own merits.
Agreed. Taking the original idea to a new setting, concept, and story, is what a sequel for Bioshock needs.j-e-f-f-e-r-s said:If you want to know what was wrong with Bioshock 2, just look at the upcoming Bioshock Infinite.
Speaking of Alex, I do agree that Cohen was creepier than Alex. But come on, Cohen made sculptures out of the living and the dead. At least Alex certainly was crazier (i.e. loonier) than Cohen. Though I always loved the part where Cohen's got the guy playing piano...on a piano loaded with dynomite.
But I found Lamb to be just as compelling through her own lens as Ryan was through his. As I said: they were made to be complete opposites of one another. Think of it as the two clashing stereotypes of the ultra-conservative business man vs. the tree-hugging hippie.
As for the notion that Infinite will be the sequel that Bioshock 2 should have been. I can understand that. However there's only so many unique places to build a city. City in the ocean: check. City in the sky: check. Space has been done, land has obviously been done. Where too next? One of the common complaints I've noticed popping up is the notion that one of Bioshock 2's biggest failings was simply that it was set back in Rapture. Yeah, it'd be great to see a new place, and Infinite will deliver this, but where else could they go? Just how many super-secret cities in unthinkable locations filled with psychotic super-powered freaks can there be?