What would it take to make the Pokemon world and games more interesting?

Kitsuneinabox

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Considering the minimum target age group for Pokemon, I don't think story depth is the place to make the improvements. I would be very open to the inclusion of some Pokemon themed death metal as an in game option though. :D Also, they need to shave Delphox's out of control ear hair. With these two improvements, Pokemon will be ready to live on for eternity.
 

Terminate421

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KarmaTheAlligator said:
MrSir231 said:
TizzytheTormentor said:
MrSir231 said:
I felt that X and Y's story was fine, at least for the villain team. Lysandre is actually my favorite Pokemon villain, although battling him could've been more of a challenge.
My problem with him is that he was such an obvious villain and yet Sycamore could never get the hint...
Lysandre: "The weapon was terrible, but it did wipe away the filth...wouldn't it be wonderful if we could wipe the slate clean?...good day"
Sycamore: "He is so passionate, must be his blood"
Wake up Prof!

Pokemon doesn't need too much improving, X&Y did so much that its hard to ask for more, but I have heard that post game content is very shallow, any truth to that? Also, navigating the central city was a pain in the ass.

Also, Team Flare were the most FABULOUS villains ever!
I think Lysandre had the most evil plot compared to the other pokmeon villains. I would say what it was, but I have no idea how to do the spoiler bars.
Check this topic: http://www.escapistmagazine.com/forums/read/18.198114-Escapist-User-Guide-to-Posting-Commands

Anyway, I'll never understand Lysandre's plan, or anything like it, for that matter.

"Everything is beautiful, so to preserve it I'm going to destroy it. Except I'll keep alive anyone who can pay me 5 Millions, no matter who, and they'll have to make do in the desolate wasteland that this world will become"... What?
How can anyone with a working brain come up with this as a suitable plan?
I honestly think team flare is great only for bringing us the greatest theme music when fighting them:

 

lapan

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I'm still waiting for a pokemon game where you join Team Rocket and steal others pokemons
 

MeChaNiZ3D

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It needs a much deeper storyline, if possible with some element of choice to it, motivations for the bad guys that make any modicum of sense, maybe even the main professor turns against you when he realises something, or the bad team take over and you're forced to go on the run, and you're hunted down by the gym leaders except all with one less Pokemon (this would not be explained), and it ends with you fighting the boss. Or when they free the legendary it does anything more than sit there for someone to battle it. Just suggesting shit.

Honestly, just a better story would be enough for me. The mechanics are pretty solid. Oh and stop making Pokemon like ice creams and bags of rubbish.

I would also dig mechanics like EVs but more noticable: Moves and evolutions are unlocked based on what you defeat.

And also be able to rematch gym leaders. Grinding is no fun.

I'm not saying any of this should happen, because it is a fun game for kids and I'm not the target demographic. But if I was I'd want these things.
 

The_Echo

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I... I think the Pokémon world is interesting...

I liked that X and Y touch upon the world's history, and I hope they continue to build the world like that.

I also liked that Team Flare were basically Nazis. Interesting change of pace from fighting PeTA in the previous gen.
NihilSinLulz said:
PS. Another series (at least its tv incarnation) that did it right was Digimon. The later seasons were incredible.
...

Y...

I just...

I mean, I haven't watched Xros Wars, but Savers/Data Squad was dumb and Frontier was a definite step down from Tamers. So, "incredible" might be, uh... an overstatement.
Semi-DemiFiend said:
a.imageshack.us/img293/6287/nyokimon.png
I'm not fully understanding how to read this chart. Why are some of them in boxes?

Also, I don't know what the sources are. I double-checked the Wiki on a few that looked off to me, and it seems Nyokimon doesn't evolve into anything besides Yokomon.

I can only assume this is pulling together from all over the games/anime/manga, since Digivolution trees aren't necessarily consistent between them.
 

Lord RPGs

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Well, there's a few things, and most of them are mechanical. First up, put back the changes that basically ruined all the outside competitive game. Weather lasting 5 turns only even with abilities, Steel not resisting ghost/dark, electrics can't be paralysed ect. All of those changes basically made the competitive side suffer for no evident reason, and that all ties in with point two.

Now, how about some legitimate challenge for once? Let me be perfectly blunt here. I, just playing through Pokemon X normally, found myself 3-5 levels HIGHER than every other trainer and gym leader I fought. I was skipping trainers toward the end because I was OKOing everything they threw at me. Some actual "competitive" movesets and AI would be nice too. Y'know, like not sitting there using Growl on a special attacker which is plainly using a special moveset, not using goddamn selfdestruct at full HP, just... common sense! Upping the challenge would be lovely, basically. It's only happened recently, too, that it's gotten so easy. Gen V, and sort of Gen IV were kind of pushovers compared to what came before. In comparison, anyone remember battling Steven Stone? He did not fuck about. Same goes for Lance and Gary Goddamn Oak. Gym leaders were mostly pretty intimidating, and the Elite Four were just that: The elite of the battling world. Alder from Black/White 1 meanwhile had his entire team die to one pokemon, since over half were weak to fire and Volcarona is a thing. A thing which consumes teams whole.

Storywise? Ehh... Honestly, I'm not too fussed. The games were mostly pretty goofy and over the top [FLOOD THE WORLD!], though I admit that the X&Y plot was sketchy at best. If the games had actual good mechanics and some sense of challenge then I'd be interested. Even if they just had an option in the next game to either play "Normal Pokemon Difficulty" or "Competitive Pokemon Difficulty", that'd fix all of my problems with it.
 

m0ng00se

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In Pokemon now, you challenge preschoolers to battle then take their eighty cents for milk money.
In Pokemon before, trainers were punks looking to rough you up, gamblers trying to make lots of money, and mafia enforcers taking over cities with poisonous, explosive Pokemon.
Pokemon battles had an air of, if not maturity then an "adult"ness and danger to them that is mostly lost on you just wandering around with a bunch of people holding your hand and giving you hugs every step of the way.

In Pokemon now, your "rival" is super supportive, nice, and a pushover at every encounter.
In Pokemon before, your rival hates your guts and shows up at the worst possible moment to beat you up with Pokemon way stronger than anything else outside of a gym leader.
The rival had a strong thematic presence (story-wise BW's N actually cuts it here, too, but his Pokemon are always too chumpy for me to respect him as much as I want to. I really wish they made him way more bad-ass) in regards to the whole "growth and development" thing. You would see your rival constantly growing throughout your journey, roughly in step with you, and you would need to make careful decisions and reach slightly in order to surpass him. There is a sense of rivalry, not this hugbox crap you get from Barry in DPP and your neighbour in XY.

In Pokemon before, not every NPC is a font of battle system information or lore exposition. There are people who want things other than to spend all of their time obsessing about Pokemon, and Pokemon are simply /part/ of the world. In Pokemon now, it's all Pokemon, all the time. The only thing that seems to not have anything to do with Pokemon are those little Japanese lessons on the TV which are entirely awesome.

I played Pokemon RBY without internet access when I was 8 years old and wasn't scarred for life and wasn't stuck for terribly long at any point. Took me a few tries to figure out how to throw a pokeball but then the old man showed me and I was set.


What Pokemon needs to be better is:
Deeper caves (balancing your party's HMs and longevity with the power to fend of the wild pokemon and trainers is fun)
Mean bad guys
Rival that challenges the player's battle prowess
Possibly rival that challenges the player's view of the game (seriously storywise N is the best rival all his guys should have been like 10 levels higher)
Enemy trainers that carry a full team (using 6 pokemon feels like cheating in XY I only bring 3 or 4 guys with me at a time now)
More careful balancing of the amount of XP in an area from a trainer and what level the next area is (I was 15 levels overleveled on 2 full teams of pokemon by the 4th or 5th gym in XY just from minor exploring, BW has a similar problem)
More respect for the intelligence of children and elderly
 

Blaze the Dragon

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Honestly the current battle system is outdated and needs to be overhauled. I mean, we've been using the static, single pokemon, turn-based system since the very beginning. At least double and triple battles are a little more interesting imo, but they primarily use single battles for just about everything, which are an artifact of the past. What I think they should do is implement the battle system from Mystery Dungeon into the main series. Except just restrict everything to a small area for each battle, and the terrain varies depending on where you are, with partial random generation. Not only does that system allow for much more interesting strategies, since you can move around and use cover, plus some pokemon can't go on certain terrain, like you need to be water type to go on water, unless you have levitate or flying type. Moves have more AoE depending on the move itself and can be aimed. Not to mention that there are no real limitations on the size of the battle. You can do 1v1, or you can do 4v4, or even 6v6. When the bad guys fight you it could start out 1v1, but then 2 other guys run up mid battle and throw out 2 more pokemon.

Some additions to the system that could be added would be things like I said earlier about the terrain being small, but based around where you were, with some random parts, like if you're in the ocean there would probably be a few small islands so that your non-water and flying types have at least something to not die, but of course that doesn't mean you're not screwed if you get only a small island to maneuver while the other guy has the entire field. Another thing would be that when sending out pokemon, you could probably choose anywhere from your side of the field to drop them. Plus vision could be limited to what your pokemon could see maybe, on top of a straight view from your side of course, basically just the ability to not only move around, but also get out of your opponent's vision. Then moves like fly could reveal the entire map since you'd have a pokemon up in the air. Unless of course of there were also tunnels.

Other than that overhaul, I'd like to see a story about more than collecting badges as its focus. I've always felt that the whole collecting badges things was more like a side-quest, with the reward being the whole pokemon league stuff and everything. Then the main game would be more about saving the world. Plus the non-badges related story tends to only take up a small portion of the game normally. I'd much rather it allude to something from the very beginning, like they kidnap your mom or something early on. Most of the trainer battles being from the bad guys directly trying to stop you, more than just random dudes at least. If random people battle you, the idea would hopefully be that they want to train so they can defend themselves from Team Rocket or whatever. Your rival would probably side with the bad guys, and that'd be why you'd fight him/her over and over again.

Oh, and bring back pokemon walking behind you while traveling, that was cute.
 

SD-Fiend

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m0ng00se said:
In Pokemon now, you challenge preschoolers to battle then take their eighty cents for milk money.
In Pokemon before, trainers were punks looking to rough you up, gamblers trying to make lots of money, and mafia enforcers taking over cities with poisonous, explosive Pokemon.
Pokemon battles had an air of, if not maturity then an "adult"ness and danger to them that is mostly lost on you just wandering around with a bunch of people holding your hand and giving you hugs every step of the way.


In Pokemon before, not every NPC is a font of battle system information or lore exposition. There are people who want things other than to spend all of their time obsessing about Pokemon, and Pokemon are simply /part/ of the world. In Pokemon now, it's all Pokemon, all the time. The only thing that seems to not have anything to do with Pokemon are those little Japanese lessons on the TV which are entirely awesome.
In pokemon before you battled little kids who liked shorts and lasses who think pokemon should come in floral patterns.

Although gamblers were removed entirely by gen 3 (due to parents complaints of course)there are still punk type trainer classes who threaten to steal from you if you lost to them.
I'm not sure about that "air of adult-ness" thing you felt but I really never got a sense of danger from them since they never did anything really threatening and most of them were morons anyway.

not everyone really mentions pokemon in there pre battle blurb. some of them are more concerned with their cooking or being on their honeymoon.
 

SD-Fiend

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MeChaNiZ3D said:
It needs a much deeper storyline, if possible with some element of choice to it, motivations for the bad guys that make any modicum of sense, maybe even the main professor turns against you when he realises something, or the bad team take over and you're forced to go on the run, and you're hunted down by the gym leaders except all with one less Pokemon (this would not be explained), and it ends with you fighting the boss. Or when they free the legendary it does anything more than sit there for someone to battle it. Just suggesting shit.

Honestly, just a better story would be enough for me. The mechanics are pretty solid. Oh and stop making Pokemon like ice creams and bags of rubbish.

I would also dig mechanics like EVs but more noticable: Moves and evolutions are unlocked based on what you defeat.

And also be able to rematch gym leaders. Grinding is no fun.

I'm not saying any of this should happen, because it is a fun game for kids and I'm not the target demographic. But if I was I'd want these things.
1. Maybe they will maybe they won't add those.

2.Blah blah Grimer is living sewage water blah blah Voltorb is just a ball. I'm sure you've heard it all before

3. I'm assuming you haven't played X and Y but they made EV's way more visible and spelled out for you in it.
That would have to be a trait exclusive to a certain species since it would be annoying to grind on specific pokemon all day to get the moves you want. Especially if the pokemon you have to fight for certain moves is only found in low level areas.

4. Wouldn't that still be grinding though?
 

CazTheGamerGuy

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Simple: Get rid of Game Freak.

I realize how controversial that may sound, but Game Freak has been rather backwards in terms of design, abandoning mechanics that could make for interesting series additions (i.e. multiple continents)in favor of gimmicks (Triple battles, rotation battles)and failing to adapt to current standards of the RPG genre (random encounters, abysmal multiplayer), to say nothing of ripping off other IPs for new ones like Nintendogs. Give another company like, say, Level 5 a shot. They were able to refine Dragon Quest, why not Pokémon? After all, they're well-known for their writing and have made several games like the main Pokémon RPG series in Japan, most of which have been positively received. Have Game Freak go back to making more new IPs or reviving old ones and let them take a break from the main series.
 

loa

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Make a menu that doesn't freeze the game for a second every single time I do anything.
Stop popping up a fucking textbox for everything. YES I WANT TO WATER MY BERRIES WHY WOULD I NOT WANT TO.
Stop playing unskipable jingles after everything.
Seriously, after picking up your 10th item, plucking the 50th berry tree and taking your 100th egg you just go fucking crazy!
Stop with the animations that slow everything the fuck down all the fucking time fucking fuck. The weed removal animation, the new "feature" of wasting a second of your time each battle if you do the pokemon ami thing, just STOP IT!

Tl;dr:
Being respectful of my fucking time.
 

Marik2

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Would like to see an adaption of the mangas from the adventures and the electric tale of pikachu

Stuff like this weirded me out as a kid and it was so much more interesting than the cartoon and games.
http://z.mfcdn.net/store/manga/6574/01-004.0/compressed/c20.jpg

http://z.mfcdn.net/store/manga/6574/01-004.0/compressed/c36.jpg
 

Divine Retribution

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To be honest, I think the core concept of pokemon (catching wild animals with super powers and pitting them against each other) is a weak basis for a story for this main purpose - the characters do not fight. The pokemon themselves in the game are simply not characters, we don't hear of their thoughts, desires and feelings. The humans do qualify as characters obviously, but all conflicts are decided by hiding behind these super powered animals. Aside from the Kyurem incident in BW2, I never felt as though any of the people were in any danger which really sucked any possible tension out.

Also, the pokemon games are bound very strictly by tradition. Pick a starter, grass-fire-water, 8 gyms, no more no less, beat up Team Whatever and beat the elite 4 and champion at the end (BW1 mixed up the ending a bit, which made me happy) which only serves to restrain things further.

I'm not sure if anyone has mentioned the Mystery Dungeon spin-off series, but this series cuts out the middle-man so to speak by giving the pokemon dialogue and character in a world where there are only pokemon - no humans. I wouldn't say the story in any of these games were fantastic per se (Only Gates to Infinity's story was good if you ignore patronizing the games. Its story is fantastic by the low standards of pokemon stories, Explorers not being nearly as good without the special episodes, Rescue Team's just being weak) but the difference is still huge with quite a few genuinely great moments, gut given how rooted in tradition the main series is and how the concept is weak for stories, I very much doubt we'll ever see the main series have a story on the level of PMD, let alone a story that's actually great.
 

SD-Fiend

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I'd really rather they didn't change it. I play pokemon because I want to play pokemon and not a different game wrapped in a pokemon skin. I like the mystery dungeon games but I really wouldn't want a main series game that plays as an even more simplified version of an already simplified game.
That and the system you described seems like it would just cause battles to become really slow and easy to abuse with cerain pokemon.
 

SD-Fiend

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Lord RPGs said:
Well, there's a few things, and most of them are mechanical. First up, put back the changes that basically ruined all the outside competitive game. Weather lasting 5 turns only even with abilities, Steel not resisting ghost/dark, electrics can't be paralysed ect. All of those changes basically made the competitive side suffer for no evident reason, and that all ties in with point two.
Sorry dude but those nerfs were very sorely needed. Weather teams were used way too much last gen and rain was just straight up OP. The stuff about paralysis is only logical and steel has more than enough resistances as it is. I can only agree with reinstating the dark type resistance.
 

MeChaNiZ3D

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Semi-DemiFiend said:
MeChaNiZ3D said:
1. Maybe they will maybe they won't add those.

2.Blah blah Grimer is living sewage water blah blah Voltorb is just a ball. I'm sure you've heard it all before

3. I'm assuming you haven't played X and Y but they made EV's way more visible and spelled out for you in it.
That would have to be a trait exclusive to a certain species since it would be annoying to grind on specific pokemon all day to get the moves you want. Especially if the pokemon you have to fight for certain moves is only found in low level areas.

4. Wouldn't that still be grinding though?
1. We'll see.

2. Yes, in fact that's an argument I make myself. Doesn't really excuse the designs but it does show a precedent.

3. You caught me out. D: I was thinking broader categories or even by typing so you can work on it throughout the game. EVs cause enough mindless grinding as is, a system like that but compulsory wouldn't be ideal. I was also thinking maybe have moves/evolutions (maybe) unlocked for a certain spread rather than maxing out one path as well.

4. Yes, but quicker.