Firstly, yes I realize there are PC mods and console commands that could do a lot of this but I don't think it should be necessary to modify a game so greatly, and people with consoles would still be fucked. Aaanyways... Oh, and I ask you to read the entire post. After that flame me all you want.
Playing through Fallout 3 again in anticipation of New Vegas, I began taking note of things that I thought would make the game simply amazing. My basic Idea is that it plays way more like a realistic shooter (please don't kill me) than it does now. It doesn't sound like it, but I think this would greatly increase the immersion.
Who was the person who said everything in an rpg had to have so many numbers attached to it? I think the guns should not be so stat heavy. Rather than having one gun be 20 times more effective than all the others rendering them obsolete, the weapons should vary as much as in, say (please don't kill me again) modern warfare. Some weapons are clearly better than others, but all are viable. This way you can choose weapons based on their play style and looks rather than whether you'll get fucked up if you try using it against a swamp rapist or whatever. Playing Point Lookout on very hard I wanted to use the double barrel and lever rifle but it simply wasn't viable in any way. It took maybe 10+ shots (2 shells per shot mind you) to the head with the shotgun with 100 small guns skill to kill a damn tribal. Somewhat realistic damage wouldn't make the game any easier just more fun. You could use actual tactics and have firefights rather than: "ok, time to run backwards while I give you 30 shotgun shells to the face." There would still be all the different approaches to combat (ninja, rambo, scarface, *****, whatever...)
For this to work they would also have to work on the controls. Maybe I'm crazy, but controlling your character in this game seems incredibly sluggish and imprecise.
So those are my thoughts. Give feedback or pose your own.
Playing through Fallout 3 again in anticipation of New Vegas, I began taking note of things that I thought would make the game simply amazing. My basic Idea is that it plays way more like a realistic shooter (please don't kill me) than it does now. It doesn't sound like it, but I think this would greatly increase the immersion.
Who was the person who said everything in an rpg had to have so many numbers attached to it? I think the guns should not be so stat heavy. Rather than having one gun be 20 times more effective than all the others rendering them obsolete, the weapons should vary as much as in, say (please don't kill me again) modern warfare. Some weapons are clearly better than others, but all are viable. This way you can choose weapons based on their play style and looks rather than whether you'll get fucked up if you try using it against a swamp rapist or whatever. Playing Point Lookout on very hard I wanted to use the double barrel and lever rifle but it simply wasn't viable in any way. It took maybe 10+ shots (2 shells per shot mind you) to the head with the shotgun with 100 small guns skill to kill a damn tribal. Somewhat realistic damage wouldn't make the game any easier just more fun. You could use actual tactics and have firefights rather than: "ok, time to run backwards while I give you 30 shotgun shells to the face." There would still be all the different approaches to combat (ninja, rambo, scarface, *****, whatever...)
For this to work they would also have to work on the controls. Maybe I'm crazy, but controlling your character in this game seems incredibly sluggish and imprecise.
So those are my thoughts. Give feedback or pose your own.