I only recently got both games. I'm only 30 hours into 1. My friends have told me what some of the changes are in 2, and more and more even though I haven't played 2 yet, I'm thinking that they should just bring back most of what 1 is like.
Tinybear said:
First: less "you need 200 renegade points to unlock this action", it's silly, and as yathzee pointed out (and by god, first time I'm quoting him for truth and not to complain about his views): they make moral choices focus on + good or evil points rather than the consequences of them.
Second: better ammo system. Thermal clips would have been fine if they had scaled properly. Like "contains 50 clip points, snipers use 10 per shot, smg 1, pistol 3, etc etc", instead of that awful "contains exactly 1 sniper, 6 pistol, 30 smg or whatever the numbers were...".
Third: More insight into salarians and turians, they're interesting!
Fourth: More customisation on my character than in ME2, but less than in ME1. The skill system of the first game might have been a bit tedious, and had quite a few balance issues, but the system in ME2 was SHIT! I want Shephard to be the way I want him to be, not like they want him. A cross between the two games would be best.
fifth: no more ammo powers, they're silly... really silly. I just get the feeling shephard screams: FLAME ON, and the bullets are ablaze.
I liked having a sniper with armor piercing, smg with shredding, etc etc.
On 1st: I'm somewhat fine with the system. It is basically the system that BioWare had for KotoR, except in KotoR it didn't show you the answers to questions that you were missing out on, when you got the right lightside/darkside points, those parts would start appearing to use. The only thing I have a problem with ME's system, is that it doesn't give out enough Moral points. In KotoR you could earn lightside or darkside points with I believe every conversation(unless you had already had the conversation and earned the points). In ME1 I find myself using all paragon choices but only earning paragon maybe half the time.
As much as I have seen people harp on the whole choice-wheel that gives a clear choice of what is right an wrong, I want it to stay. And frankly, when I heard that they were bringing it into Dragon Age 2, I jumped for joy because one of the reasons I am taking forever to go through Dragon Age is because of the list of so many choices and questions and sitting there for five minutes on just about everyone to decide whether it is a good choice or an evil choice. The wheel is the whole reason I've been able to relatively breeze through ME1 because I can listen to the conversation and make a quick choice an get on with the action. The system they had for Dragon Age broke immersion for me. Yes it is like KotoR, but with KotoR, you could tell that all the lightside choices were at the top and the darkside choices were at the bottom.
On the 2nd: Just bring back ME1's ammo system. I heard from my friends that in 2 you have limited amount of ammo and you have to go buy more. That is utter crap. I want them to just make it like 1 again and just make it to where you only have to decide what power type of ammo you want.
On the 3rd: Agreed.
On the 4th: For me, I couldn't care less, since when I started ME1, I was like screw this default Shepard, let's get on with this.
On the 5th: What do you mean buy ammo powers? Do you mean like Incendiary rounds, Cryo rounds, Chemical rounds, and Tungsten rounds?
If you mean that, than I say keep them. It is anything but silly. It is the future, do you think that we won't advance to where we are using something more than just metal bullets.
That is the one reason I found Halo to be bizarre. I mean after more than 500 years, we have to be using something more that just regular bullets as usual.
sora91111 said:
Why not having the good and bad choices marked we leave it to the players opinion? Other than that, planet scanning can burn in hell.
For the love of God, NO. I rather have a 80+ hour game(considering that I've been told that I am only about one-third of the way into the game at 30 hours of play time) and make easy quick decisions that allow me to pay attention to the story better, than a 200+ hour game because the extra time came from having to take 3 to 4 times the normal amount of time to choose what was right to say and what is bad to say.
I applaud BioWare for their implementation of the dialog wheel, and incredibly happy that they have made the choice to bring it into Dragon Age 2.
Hunde Des Krieg said:
No more ammo, back to the heat control.
Back to the weapon and armor mods not the dumb upgrades.
Customizable armor for squadmates.
Original leveling system.
Hear hear! Bring back the weapons and armor system from ME1!
Edit: With the edition of said customizable armor, where you can chose the color and such.