What would you do to spice up FPS's these days?

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BrotherSurplice

ENEMY MAN
Apr 17, 2011
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Biosophilogical said:
SmashLovesTitanQuest said:
Biosophilogical said:
Make it less shooty and more tactical. I mean, there is a big gaming difference between running through a maze of trenches trying to flush out enemy combatants, and well ... CoD. Add some capturable spawn points (the only purpose of which is as a place to spawn, not as a 'capture the flag' mission), make the levels more extensive and war-like ... so yeah, my suggestion to the melting pot is to move it away from a run-and-gun and more towards an actual battle.
This. Some people wish we would go back to the days of the Duke and leave military shooters... Well I wish they would make proper brown n bloom shooters, as it were. The Rainbow Six games are awesome. Even the newer Vegas games were great IMO. Go around one corner without looking - boom, dead. Storm one room without first analyzing the situation properly and positioning your team mates - boom, dead. Every move requires thought, patience and skill.

Maybe its just me, but sneaking into the the enemies base to find a nuke, killing only those you have to until you find yourself in a position that puts you right where you want to be to make up for your lack of men and then starting the proper firefight sounds like so much fun to me. More than kicking down the front door for some stupid slow motion shit and running along corridors all day.
Actually, I'd like to add a more realistic weapons and damage system. Take out regenerating health, have a biologically correct system of damage (as in, get shot in the foot 50 times? Unless you bleed to death you shouldn't die). And don't have this perfect accuracy crap. Put in realistic projectile motion, have some flags and dust clouds scattered through a level to simulate and indicate wind conditions, etc. If you want to improve upon an FPS you need to add depth. We have the basic point and shoot mechanics, we have the 'kill the bad guys' motivation, now we need to add challenge to it, add depth to the mechanics we do have and put in the mechanics we don't.

I also don't mind class systems, maybe don't have medics with insta-heals and stuff, amke it take a bit of time, or make them preventative, like patching up a wound before they become unconscious/dead from blood loss, or give them some adrenaline to help them through the pain and refocus their vision and stuff.
I agree with this and what it has quoted (and what that has quoted). I want to feel like I'm in an actual war, not like i'm some superman with pinpoint accuracy and regenerating health that just runs from one over the top set piece to the next.
 

deadxero

New member
Sep 2, 2010
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FPS aren't in a bad spot if Devs would stop releasing the damned things half done. Brink, as an example, had so much potential, but was executed horribly.
 

WanderingFool

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Apr 9, 2009
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CM156 said:
Garlic powder. I love the way it adds flavor!


OT: I would allow you to cary tons of guns at once. I would really enjoy being able to carry around an arsenal of guns
Thats my idea. I callit the Nano Arsenal. You scan a weapon, and it can release a swarm of nanomachines and replicate that weapon (think of it like the BLADE system from vanquish.) Allows you to carry stuff like miniguns and RPGs, while not actually wieghing you down.

Also, I want to see the idea of Blacklight: Tango Down and its gun customization. That always seemed like such an awesome idea...
 

Konrad Ellinger

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Apr 19, 2010
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CardinalPiggles said:
Do you mean FPS shooters, or the FPS genre in general
FPS stands for First Person Shooter. Just FYI (for your information).

OT: I think that if you want to play an old-school FPS like Doom or Duke Nukem then just play the old games, it's not like they are going anywhere. Regenerating health can be bad for suspension of disbelief but it is a good solution to the constant search for health packs that plagued my early multiplayer experiences.

Also Battlefront 3 would make my life complete.
 

loc978

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Sep 18, 2010
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More daring design choices are what I want. If you're going to make a gritty shooter and you're going for verisimilitude... don't make the player able to absorb bullets like a sponge. Every single bullet that strikes home should have dire consequences. Think the original Rainbow Six. If you haven't played it, and like your shooters to "feel realistic", go play it.

If you're shooting for ridiculous, such as with a Duke Nukem game, go over the top. Don't limit anything based on supposed realism. Don't make another DNF or Bulletstorm... make another Painkiller.
 

WhiteFangofWhoa

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Jan 11, 2008
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A Gothic fantasy FPS in the vein of Hexen/Heretic. This is because magic and swords, unlike bullets, are dodgeble, not to mention more colorful. Much more skill required in battles than simply hiding behind cover and poking out to shoot once the enemy stops firing (though cover was always useful in those games).

Another factor from those I haven't seen done lately is the lack of any kind of safe harbor. You're in a huge sprawling level with tons of hiding spots, ammo and cover, but you never know when the next batch of clawed horrors will show up frothing at the mouth with the need to murder you, so you keep moving. Maybe something like the AI from Left for Dead, in that if you are low on health and mana the game will only spawn a small throng every now and then, but if you're riding high it will do everything to destroy you. And hiding in a cupboard for ten minutes just pisses it off.
 

Pierce Graham

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Jun 1, 2011
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Bring back health meters, being able to carry more than 2 guns, get rid of cover based shooting... Essentially, look at Painkiller. That. Great shooter.
 

Gearran

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Oct 19, 2007
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I would find every chest-high wall in the damn world and BLOW IT UP. Fuck taking cover behind convenient "obstacles."
 

Phisi

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Jun 1, 2011
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New Art style I could go for, something that's not brown, grey, futuristic or modern. Or we could use our amazing brown technology to MAKE THE BEST LOOKING GAME EVER, BROWN FUTURISTIC IN AN INDUSTRIALIST SOCIETY, i.e. Gears of War.
My sarcasm just crashed my browser.
 

Nitrozzy7

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Feb 15, 2010
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Tabasco sauce with three tits on it and some snakes for hair.
Swords and spears would also do the tricky trick.
 

Pierce Graham

New member
Jun 1, 2011
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Better than another generic Call of Duty or Halo. And why not bring back health meters, multiple guns and get rid of cover based shooting?
 

Nichael Bluth

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Jun 26, 2011
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I think that the majority of first-person shooters would be greatly improved if they simply let themselves sloooowww doooowwwn. Seriously. The first person angle can be extremely immersive, if one's allowed to focus on more than shooting and not being shot. Exploring your typical FPS's corridors is much more intense when it's eerily silent, rather than echoing with gunfire. Add in a few encounters with individual enemies here and there, and the tension in the level would be almost unbearable. Also, with fewer bullets flying through the air, you can crank up the bullet damage/realism. Intense stuff. Sure, a firefight every now and then at key places is great, but many games have simply become a constant firefight (*cough* Black Ops *cough*), which becomes tedious rather than the adrenaline-filled fun that it's supposed to be.