NimbleJack3 said:
NWN2 was a terrible, terrible, twisted parody of the original NWN. It became a simple and generic RPG game, and no longer the much-loved D&D feel the the original had. Also, the graphics were too advanced and refused to play on many of the machines I have access to. This, and that character creation has been complicated with backgrounds and hair tie colour make sure that NWN2 was a complete failure in my eyes.
I love NWN2, I actually prefer it now (although not when it was first released) to the original game. Yeah, you read that right: I prefer NWN2 over the original NWN.
But why you ask, aghast and no doubt holding your face with you palms, mouth open, scream style! Clearly, you exclaim, you simply have terrible taste. Well no, and shut up and quit being such a jerk. I have wonderful taste! You see, the reasons are simple and are such:
One, I prefer commanding groups. In NWN1 you controlled a single character, which while fine for multiplayer is tedious and boring for singleplayer and largely without tactics. NWN2 on the other hand allows proper group controls and with the latest patches even incorporates a proper overhead isometric style camera, which combined with the group combat, makes for a much more tactical singleplayer experience. Which is what I'm all about, the singleplayer.
Second, and this one's easy, Mask of the Betrayer. It's the first expansion to NWN2 and it is also one of the best rpg experience released in years in my oh-so-humble experience. High level campaign with an amazingly well written plot, interesting characters I actually gave a damn about, a diverse and new setting, decent combat, and some of the best damn surreal set-pieces since Planescape: Torment. Not terribly surprising considering Obsidian are largely composed of the very same folk who made Planescape so very long ago. The plot also addressed one of the Forgotten Realms biggest 'grey issues' I've always thought and it was a real joy to be interacting with that setting and scenario which till now had been ignored.
And third are the mods. There are more of them with NWN obviously since it's an older game and simpler to work with, but the modding engine and the capabilites the NWN2 editor allow are by far, and I say this with experience having worked with both, much better than what the first games editor allowed with full support for plugins and custom content just like before but with a much more vast and complex engine at your fingertips to work with. This means that while mods are harder to make the potential for grander and more elaborate mods is there. Already a couple amazing mods have popped up and there are many, many more in the works.
I'm particularly intrigued by the Purgatorio mod set in the Planescape setting that looks incredible both visually and gameplay-wise. Then there's the Dark Hound mod being made by one of the Obisidian staff members using the notes and design documents for the Baldur's Gate 3 project which was canceled awhile back with the closure of Black Isle. Then there's Misery Stone being made by Bouncy Rock, and the continuation of the Hunt Through the Dark series in NWN2, part one as well as Pools of Radiance Remastered which was by the same author both being extremely high quality stuff.
So yeah, I loves me NWN2. It was a slow love, I'm not terribly fond of the OC and the way the game shipped so buggy, but continued support from Obsidian with tons of patches, multiple expansions, a fantastic editor and support from the modding community has made NWN2 in my opinion one of the best value WRPG's out there.
Oh Snap!