What WRPGs are good?

runtheplacered

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Bulletinmybrain said:
Fallout 2 - Painfully slow in the early game, but by mid-game it really starts to heat up, and by the end you will be having fun blowing people. The game is a sick thrill.
I don't remember having to go down on anyone in Fallout 2. Guess I picked the hetero path?
 

Souldrinker

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The best WRPG of all time is Planescape: Torment...good luck finding a copy. Seriously the best Rpg ever made. Don't believe me ask Yahtzee.
 

Yowsa

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i have a question should jrpgs be considerd rpgs? since rpg is role playing game and jrpgs dont let you asume the role of somthing you just get to whatch. and wrpgs let you go into you charater let you custimys your charater and are more of you filling the role of you charater then just whatching a girl that is trying to be a guy jump around on the screen for 14 hour strate
 

NeutralDrow

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Hmmm...my experience with these is a tiny bit more limited, but here goes.

Planescape Torment: D&D-based, your actions affect your alignment (and certain things you can do in the game). The main character, Nameless One, is awesome, and he can't die, which is a plus. You can also affect which character class you want to be, between Fighter, Mage, or Rogue (some worth more than others; Annah's a fine Rogue anyway). Your stats affect your capabilities very, very much, especially the mental stats of Wisdom, Charisma, and Intelligence. Each of those, in addition to affecting things like spellcasting, XP bonuses, and whatnot, also have large effects on your conversation options. Oh, that's right, I didn't mention, you can talk your way through most of the game. I think I saw mention that only four of the game's possible fights are unavoidable. And the story is pretty damn good, too.

Wizardry (8): I have to talk about 8, since that's the one I played. The character creation system is wonderful, with many class and race combinations to choose from, not very many character portraits to choose from, and 36 different voices to choose from (which all have their own unique vocalizations for certain aspects of the game), most of which are very good. The game itself is pretty dynamic. There's probably more I can say, but this thread and the other have sapped my creativity for one night.
 

NeutralDrow

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Yowsa said:
i have a question should jrpgs be considerd rpgs? since rpg is role playing game and jrpgs dont let you asume the role of somthing you just get to whatch
So...in JRPGs you only control lines and dots, or something?
 

The Madman

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It's a pity so many people on these forums apparently never really got into wrpg's, because you're really missing out on some absolutely amazing experience. Most people will just mention Bioware and Bethesda in these topics, and those are great, but there's plenty of others out there that unfortunately the more 'mainstream' market tends to completely miss.

To name a few:

Divine Divinity. Sort of a blend of Diablo 2 with Fallout and a dash of Baldur's Gate. It's extremely good and has an interesting open-world setting where, like with many wrpg's, the choices you make will change the world around you. Fantastic click-addict combat with the depth of a more story-driven rpg? Count me in! It's also got some fantastic 2D art and beautiful music, although the voice acting is... to put it lightly; so bad it's good! Amazing overall game though, sequel coming out soon too, hope it lives up to the original.

Arx Fatalis. This is a sort of first-person dungeon-crawler rpg like the old Ultima games. Indeed, that was the games tag; it's a modern first-person version of Ultima Underworld, although the developers could never get the license so they made their own story and setting for the game. Story takes a backseat to adventuring in this one, but the adventuring is just so damn fun who cares? The ability to improvise on the fly and how spells can effect everything around you is amazing, it genuinely feels like you're solving problems and beating enemies your way rather than how the developers scripted it to be. I'm also rather fond of the way they implemented spellcasting into the game, where you need to successfully draw the sumbols on-screen to cast spells. Intense and difficult, but rewarding.

Vampire: The Masquerade - Bloodlines. Best voice acting and some of the best written lines of dialogue I've ever heard in a game, seriously. This is the game I consider what ALL rpg should be like. Intelligent, extremely good acting and script, tons of replayability, multiple ways to solve problems, and ridiculously hot sexy insane vampires... wait... no, it's good. Jeanette is just soooooo damn hot, and typically I ain't into digital gals. Interpret that as you will!

Gothic 2. Never played Gothic 1, and wasn't particularly fond of Gothic 3, but number 2 was near perfect. It did everything Oblivion tried to do except better and sooner, I kid you not. Interactive world where npc's live according to their own lives? Check. Huge sprawling world you're free to explore at will? Check. A plethora of classes and ways to level up which allow you access to guilds and plots you otherwise wouldn't encounter? Check. A plot, unlike Oblivion, that's actually interesting and a cast you can sympathize with? Check.

Seriously, if you liked Oblivion, play Gothic 2, it's so much better and yet painfully overshadowed by Bethesda's big-hitter.

I could name more but I figure this is long enough already and I don't want to spam.
 

PiCroft

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Mar 12, 2009
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I have to elaborate on Arcanum more:

It has one of the most detailed character creation systems I've ever seen, with the Magic vs Technology schtick done very well. You can be human, half-orc, half-ogre, dwarf elf, half-elf gnome and halfling. some of those races can also allow female characters (though not all races have female equivalents).

You can hav a huge variety of backgrounds that are partly dependent on your race and gender and they sometimes have effects on stroy progression and quests and they often have significant effects on gameplay (Magick Allergy pretty much renders you incapable of using any enchanted or magic-endowed items).

But even better is the Schools of Magick/Technological Discplines. There are things like Gunsmithing, allowing you to forge flitnlock pstols, revolvers, Tesla Cannons and even repeating guns. Metal Smithing which lets you forge armour and metal components, Chemistry and Alchemy which focus on explosives and healing items respectively and so on.

Magick allows you to focus on the typical elemental magic like fire and ater etc, but also on necromancy, time, material and other forms of magic.

But the thing is, the more points you assign to tech or magic, the less capable you are of using the other. If you are a fantastic gunsmith with deadeye aim, or a master mechanical engineer able to create mechanical robots, then attempting to heal yourself with a magick spell will likely fail, or worse, blow your arms or something. The kind of character specilisation is amazing and it really makes levelling up a major excitement - Will you take another step on the raod to becoming a Necromancer, or will you learn the ways of electricity and weaponsmithing, to create a Tesla Axe?

That doesn't even cover the cracking story, voice acting and amazing characters. Anyone who says they love the characters of, say, KOTOR or Jade Empire really needs to play this game and Get Magnus and Virgil on-side - the banter between the two is brilliant!
 

The Madman

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On a disturbing note, Arcanum is one of only two retail games I know of where you can become a prostitute, the other being Fallout 2 in New Reno where you can become a porn star and use your 'assets' for best use on 'side missions'. Now that's roleplaying, amirite?

Troika rocked so hard, I miss that developer. They coulda done great things!
 

Woem

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Seriously, macro set.

The classics:
- Fallout 1 and 2
- Baldur's Gate 1 and 2 with both expansions
- Planescape: Torment
- Arcanum

The indie:
- Eschalon: Book I

The oddball:
- Stonekeep (1995 by Interplay)
 

Woem

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The Madman said:
On a disturbing note, Arcanum is one of only two retail games I know of where you can become a prostitute, the other being Fallout 2 in New Reno where you can become a porn star and use your 'assets' for best use on 'side missions'. Now that's roleplaying, amirite?

Troika rocked so hard, I miss that developer. They coulda done great things!
On a side-note, Arcanum also lets you "spend the night" with a sheep for a small dime. Nowurite.
 

CmdrGoob

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My idea of the ideal RPG is anything where you can explore an interesting plot in an interesting world with excellent writing and characters and are given enough freedom to feel like you are having your own impact on the plot with your decisions. The three RPGs that have done this the best (all wRPGs) are Planescape: Torment, Vampires: The Masquerade - Bloodlines, and Mask of the Betrayer.
 

Bobzer77

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Well my all time favourites are Gothic 1+2 (3 was alright), Morrowind + Oblivion (not fallout 3 suprisingly, I thought it was meh) the KOTOR's, Jade Empire and I've seen some people mention Vampires: The Masquerade - Bloodlines which I'm in the middle of playing right now and so far its looking good.
 

NimbleJack3

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NWN2 was a terrible, terrible, twisted parody of the original NWN. It became a simple and generic RPG game, and no longer the much-loved D&D feel the the original had. Also, the graphics were too advanced and refused to play on many of the machines I have access to. This, and that character creation has been complicated with backgrounds and hair tie colour make sure that NWN2 was a complete failure in my eyes.
 

Cowabungaa

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PiCroft said:
I have to elaborate on Arcanum more:

It has one of the most detailed character creation systems I've ever seen, with the Magic vs Technology schtick done very well. You can be human, half-orc, half-ogre, dwarf elf, half-elf gnome and halfling. some of those races can also allow female characters (though not all races have female equivalents).

You can hav a huge variety of backgrounds that are partly dependent on your race and gender and they sometimes have effects on stroy progression and quests and they often have significant effects on gameplay (Magick Allergy pretty much renders you incapable of using any enchanted or magic-endowed items).

But even better is the Schools of Magick/Technological Discplines. There are things like Gunsmithing, allowing you to forge flitnlock pstols, revolvers, Tesla Cannons and even repeating guns. Metal Smithing which lets you forge armour and metal components, Chemistry and Alchemy which focus on explosives and healing items respectively and so on.

Magick allows you to focus on the typical elemental magic like fire and ater etc, but also on necromancy, time, material and other forms of magic.

But the thing is, the more points you assign to tech or magic, the less capable you are of using the other. If you are a fantastic gunsmith with deadeye aim, or a master mechanical engineer able to create mechanical robots, then attempting to heal yourself with a magick spell will likely fail, or worse, blow your arms or something. The kind of character specilisation is amazing and it really makes levelling up a major excitement - Will you take another step on the raod to becoming a Necromancer, or will you learn the ways of electricity and weaponsmithing, to create a Tesla Axe?

That doesn't even cover the cracking story, voice acting and amazing characters. Anyone who says they love the characters of, say, KOTOR or Jade Empire really needs to play this game and Get Magnus and Virgil on-side - the banter between the two is brilliant!
Seconded really, that game is amazing. Be wary though, the combat is really clunky. But heck, it's an RPG, not an FPS.
woem said:
On a side-note, Arcanum also lets you "spend the night" with a sheep for a small dime. Nowurite.
Yup, good ol' Bella, for the horny man with a small wallet.
 

The Madman

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NimbleJack3 said:
NWN2 was a terrible, terrible, twisted parody of the original NWN. It became a simple and generic RPG game, and no longer the much-loved D&D feel the the original had. Also, the graphics were too advanced and refused to play on many of the machines I have access to. This, and that character creation has been complicated with backgrounds and hair tie colour make sure that NWN2 was a complete failure in my eyes.
I love NWN2, I actually prefer it now (although not when it was first released) to the original game. Yeah, you read that right: I prefer NWN2 over the original NWN.

But why you ask, aghast and no doubt holding your face with you palms, mouth open, scream style! Clearly, you exclaim, you simply have terrible taste. Well no, and shut up and quit being such a jerk. I have wonderful taste! You see, the reasons are simple and are such:

One, I prefer commanding groups. In NWN1 you controlled a single character, which while fine for multiplayer is tedious and boring for singleplayer and largely without tactics. NWN2 on the other hand allows proper group controls and with the latest patches even incorporates a proper overhead isometric style camera, which combined with the group combat, makes for a much more tactical singleplayer experience. Which is what I'm all about, the singleplayer.

Second, and this one's easy, Mask of the Betrayer. It's the first expansion to NWN2 and it is also one of the best rpg experience released in years in my oh-so-humble experience. High level campaign with an amazingly well written plot, interesting characters I actually gave a damn about, a diverse and new setting, decent combat, and some of the best damn surreal set-pieces since Planescape: Torment. Not terribly surprising considering Obsidian are largely composed of the very same folk who made Planescape so very long ago. The plot also addressed one of the Forgotten Realms biggest 'grey issues' I've always thought and it was a real joy to be interacting with that setting and scenario which till now had been ignored.

And third are the mods. There are more of them with NWN obviously since it's an older game and simpler to work with, but the modding engine and the capabilites the NWN2 editor allow are by far, and I say this with experience having worked with both, much better than what the first games editor allowed with full support for plugins and custom content just like before but with a much more vast and complex engine at your fingertips to work with. This means that while mods are harder to make the potential for grander and more elaborate mods is there. Already a couple amazing mods have popped up and there are many, many more in the works.

I'm particularly intrigued by the Purgatorio mod set in the Planescape setting that looks incredible both visually and gameplay-wise. Then there's the Dark Hound mod being made by one of the Obisidian staff members using the notes and design documents for the Baldur's Gate 3 project which was canceled awhile back with the closure of Black Isle. Then there's Misery Stone being made by Bouncy Rock, and the continuation of the Hunt Through the Dark series in NWN2, part one as well as Pools of Radiance Remastered which was by the same author both being extremely high quality stuff.

So yeah, I loves me NWN2. It was a slow love, I'm not terribly fond of the OC and the way the game shipped so buggy, but continued support from Obsidian with tons of patches, multiple expansions, a fantastic editor and support from the modding community has made NWN2 in my opinion one of the best value WRPG's out there.

Oh Snap!
 

GOATOFRAGE

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i enjoyed oblivion as it was really the first rpg i got into and it was a game that i kept coming back to, despite discarding fps e.t.c as it had so much to explore
i am simalarly eager to buy ff13 as i have not really played a JRPG for any great length of time, something i have been criticized for by many of my friends so i shall await the experience and hopefully find it enjoyable
 

Shining Blaze

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Honestly, I REALLY try hard to like WRPGs, but I end up despising them. Then again, to be honest, it's mainly Bioware stuff. Sure, maybe KOTOR and Mass Effect have amazing stories and I'll admit the conversation wheel is an intriguing idea, but they all fail in the same area for me: battle system. It's been so long since I played KOTOR, but I remember disliking the battle system. I had high hopes for Mass Effect, but again, the battle system had me returning this game.

On another note, I have yet to try other WRPGs,like Elder Scrolls and Fallout 3 due to money, but I'm hoping I can like them. So far, even though Yahtzee makes fun of them, I have a tendency to agree with JRPGs more than WRPGs.
 

DM.

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Lionheart, Oh how I wish that I'd made a copy of the disc I had.