Duh Bioware, because .. PC players tend to be older than twelve.
Also, smart games aren't a new thing.
The most obvious are stuff like some really old Super Robot Taisen games adjusting difficulty levels between missions depending on how well you were doing.
Less obvious are the really obtuse formulae in games such as Romancing SaGa series, where the learning of new tech moves proc'ed less frequently if you're relatively high level compared to your enemies.
Meaning, if you're the type of player that likes to do quests while the fights are balls to the wall hard, you'll end up having more complicated moves and combos at your disposal, whilst people who grinds so that their characters are overpowered can win with their basic attacks anyway.
Also, smart games aren't a new thing.
The most obvious are stuff like some really old Super Robot Taisen games adjusting difficulty levels between missions depending on how well you were doing.
Less obvious are the really obtuse formulae in games such as Romancing SaGa series, where the learning of new tech moves proc'ed less frequently if you're relatively high level compared to your enemies.
Meaning, if you're the type of player that likes to do quests while the fights are balls to the wall hard, you'll end up having more complicated moves and combos at your disposal, whilst people who grinds so that their characters are overpowered can win with their basic attacks anyway.