I think this is kind of meaningless. The study determined very little because from the way it sounds the people involved knew they were paticipating in a personality test and gaming experiment. When people know this kind of thing they tend to act based on the kind of person they want other people to see them as, rather than how they actually are. Knowing that the questions and games were connected your going to see people trying to remain consistant even if they don't consciously realize it.
Most meaningful psychological tests of this sort need to be conducted blind, with people not knowing they are being tested, the nature of the experiment, or the connections between what they are doing. This can raise all kinds of legal questions, but typically when this kind of thing is done they collect volunteers without any indication of the experiment or nature of the data, or have them told that the experiment is about something else entirely, perhaps with other things that are irrelevent to the test thrown in. Say for example having the people do push ups, sit ups, block puzzles, play asteroids, and then somewhere in this work in the game that actually matters. Likewise the personality test might be disguised as something else like an academic or aptitude test.
That said I'll also say that I'm less than enthusiastic about the nature of this experiment overall. Why you might ask? Well I think that by creating games that adapt to the player in this sense, rather than forcing the player to adapt to the gme, the medium is being cheapened and the games are not increasing the abillities of the player. A game that say becomes easier for an unskilled player is not causing that player to continously improve and develop skills. Gaming might be an entertainment medium, but it has the potential for so much more, and by thinking the way the industry is in using this research I think it's actually a bad thing for the medium as a whole, even if it's good for their bottom line, at least in the short term.
I'll also admit that I have mixed opinions about games that form personality profiles on the people playing them for other reasons as well. I think right now private industry has gotten way too intrusive. Once games start doing this, your going to start seeing the gaming industry collecting that data to use it to advertise and sell better games, and we already have enough problems with the ad industry as it is. Simply put I'm already irked with the gaming industry getting into your system and the goverment(s) not acting to regulate intrusive DRM, the last thing we need is for the gaming industry to start getting into our heads that way too... very little good can come from that. I don't mind the idea of VR/Neutral Interface technology, but not with private industry making products that psychologically profile their users, that kind of thing has already gone too far.
Most meaningful psychological tests of this sort need to be conducted blind, with people not knowing they are being tested, the nature of the experiment, or the connections between what they are doing. This can raise all kinds of legal questions, but typically when this kind of thing is done they collect volunteers without any indication of the experiment or nature of the data, or have them told that the experiment is about something else entirely, perhaps with other things that are irrelevent to the test thrown in. Say for example having the people do push ups, sit ups, block puzzles, play asteroids, and then somewhere in this work in the game that actually matters. Likewise the personality test might be disguised as something else like an academic or aptitude test.
That said I'll also say that I'm less than enthusiastic about the nature of this experiment overall. Why you might ask? Well I think that by creating games that adapt to the player in this sense, rather than forcing the player to adapt to the gme, the medium is being cheapened and the games are not increasing the abillities of the player. A game that say becomes easier for an unskilled player is not causing that player to continously improve and develop skills. Gaming might be an entertainment medium, but it has the potential for so much more, and by thinking the way the industry is in using this research I think it's actually a bad thing for the medium as a whole, even if it's good for their bottom line, at least in the short term.
I'll also admit that I have mixed opinions about games that form personality profiles on the people playing them for other reasons as well. I think right now private industry has gotten way too intrusive. Once games start doing this, your going to start seeing the gaming industry collecting that data to use it to advertise and sell better games, and we already have enough problems with the ad industry as it is. Simply put I'm already irked with the gaming industry getting into your system and the goverment(s) not acting to regulate intrusive DRM, the last thing we need is for the gaming industry to start getting into our heads that way too... very little good can come from that. I don't mind the idea of VR/Neutral Interface technology, but not with private industry making products that psychologically profile their users, that kind of thing has already gone too far.