Camping has a bit of a clouded definition, so for argument's sake, let's say it's this:
A camper is a player who sits in a single position, virtually invisible and immune that can easily take advantage of other players with virtually no risk to themselves. (Halo had the problem of the anywhere camper, what with stealth and swords)
That is bad.
Playing stealth or sniper I have no problem with (in fact, I enjoy it more than mindless action), but when there is some feature in the game that allows a player to avoid trouble and rack up kills at the same time, it is a design flaw.
The stealth player is at a risk because someone might witness the kill or decide to play counter-stealth. They are never immune because it should always be possible to find them. (I haven't played many stealth MP games, so I don't really have an example to draw from)
The sniper is not immune because they are constantly vulnerable. Most can easily be knocked off from behind or counter-sniped (it becomes camping if you can't). A strategy-friendly game will have an open field where run n' gunners have at least a couple of seconds within sniper range, but there is a relatively covered route (though not totally immune) to taking out the sniper. Crysis 2, for example, is relatively good for this, but is inherently flawed because most sniper posts aren't out of the main combat zone, or at least not enough that people have to detour by much or risk themselves at all to kill snipers and a smart player can stay immune no matter where they want to go.
A camper is a player who sits in a single position, virtually invisible and immune that can easily take advantage of other players with virtually no risk to themselves. (Halo had the problem of the anywhere camper, what with stealth and swords)
That is bad.
Playing stealth or sniper I have no problem with (in fact, I enjoy it more than mindless action), but when there is some feature in the game that allows a player to avoid trouble and rack up kills at the same time, it is a design flaw.
The stealth player is at a risk because someone might witness the kill or decide to play counter-stealth. They are never immune because it should always be possible to find them. (I haven't played many stealth MP games, so I don't really have an example to draw from)
The sniper is not immune because they are constantly vulnerable. Most can easily be knocked off from behind or counter-sniped (it becomes camping if you can't). A strategy-friendly game will have an open field where run n' gunners have at least a couple of seconds within sniper range, but there is a relatively covered route (though not totally immune) to taking out the sniper. Crysis 2, for example, is relatively good for this, but is inherently flawed because most sniper posts aren't out of the main combat zone, or at least not enough that people have to detour by much or risk themselves at all to kill snipers and a smart player can stay immune no matter where they want to go.