whats more realistic?

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Continuity

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May 20, 2010
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Regenerating health is a cheap gimmick to expand the target audience to include casual gamers, it doesn't actually improve gameplay at all and in most applications it actually detracts from gameplay because it takes away a lot of the peril and risk/reward aspects of play. But like I said, its not there because its good, its just there to suck in more casuals.

The most realistic game I played with regards damage (also one of my favourite FPS of all time btw) was rainbow six 3. You got hit chances are you were dead, unless you were wearing the heavy armour with the full ceramic plates and helmet, then you might survive a few low to medium calibre hits to the chest or you might not. If you were hit and did live then unless you were wearing the heavy armour and were very lucky, then you would no longer be able to run, your walk speed would be reduced to a sort of limp and your aim would be seriously crap.

I loved that game.
 

migo

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Jun 27, 2010
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Xavisam said:
personally I'm completely stumped by this question

to me they seems equally realistic /unrealistic
(however you like to see it)

can anyone persuade me otherwise?
It depends on what you're talking about, if you're hit by a bullet you're unlikely to over a short period of time get better, in fact you'll likely bleed out. Degenerating health would be the realistic one.

This also depends on how much damage you can take. If 1 - 2 hits usually kills you, then regenerating health makes sense - whatever didn't kill you obviously wasn't that bad.

In most cases though, you can have a full clip unloaded in you and you have a chance to regenerate from it. There having the massively long health bar that stays put is more realistic.
 

Trolldor

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Jan 20, 2011
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Xavisam said:
What do you think is more realistic: health bars or regenerating health? and why if you care to explain

EDIT: Can we establish that neither are very realistic ? , that was a error on my part.
But please continue this is a enthralling forum if I may say so.
Healthbars.

At the very least it simulates severity of injury, with active healing required.

Regenerating health is bloody wolverine mechanics.
 
Feb 9, 2011
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Neither are, but I suppose health bars are the more realistic of the two, even if that margin is microscopic. We need less regenerating health with red jam and more 1-2 bullet deaths. Ah, the days of SOCOM and Rainbow Six.
 

EllEzDee

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Nov 29, 2010
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Xavisam said:
personally I'm completely stumped by this question

to me they seems equally realistic /unrealistic
(however you like to see it)

can anyone persuade me otherwise?
How does regenerating the limbs those grenades blew off seem realistic?