the next Bioshock game will be two pieces of turds throwing themselves at eachother for 3 hours, with no possible player interaction. It will be heralded as the greatest game of it's generation.
They already did that, it is the System Shock series.Caramel Frappe said:They're probably going to do one within space.
yeahh, this really disappointed me in infinite. you either were jack of all trades, master of none with upgrades or have 2 or 3 which are fully upgraded, but when theres no ammo/wrong tool for the job you're boned.TheKasp said:I would really appreciate if they'd patch in gameplay fun. The two weapon limit just kills it for me with all those fancy peashooters around that I either can't use because I haven't upgraded them or can't upgrade them because I prefer to use a wide variety of weapons.
Ken Levine and Irrational were not involved with Bioshock 2, pretty sure it's considered non-canon.RJ 17 said:That's actually kinda why there CAN'T be another Bioshock, or at least there shouldn't be one. And not just from a gameplay/mechanical standpoint.Guy from the 80 said:I enjoyed Infinite but I'm starting to grow tired of the Bioshock formula. Play as some mysterious person, play linear path to bad guy that talks to you via radio, "talk" to plot characters you cant interact with, finish game without any choices what so ever.
They've let the cat out of the bag with the ending to Infinite. "There will always be a man, a city, and a lighthouse". That implies that the general story has been told in many different ways. When you think about it, the stories of Infinite and BS2 are VERY similar from plotpoint to plotpoint. Delta = Booker, Eleanor = Elizabeth, Lamb = Comstock. Delta and Booker are both father-figures trying to get their daughters (in one case figurative, in the other literal) back. The daughters have been kidnapped by power-mad leaders that literally have a cultish/religious following (the people in Rapture worship Lamb just as the people of Columbia worship Comstock). Said leaders are wanting to use the power of the girls to utterly change the world which they believe is overgrown with filth (Comstock wants to have Elizabeth go on to lead a fiery purge of destruction on the world below while Lamb wants Eleanor to go and establish a new world order as the smartest, most powerful being on the planet...or something like that).
The point is that they actually made the Bioshock formula kinda part of the story itself. In worlds in which Comstock never rose to power because Booker never went through with the baptism, that allowed for Andrew Ryan to rise to power and create Rapture. From this point on, every game would essentially follow the exact same formula: "A man (deranged leader), a city (in an extremely unlikely place), and a lighthouse (the symbol that connects them all)."
Beyond that where would they build the next city, hmm? They've gone under the sea, into the sky...there's not really that many "impossible to build there/fantastical location" places left. Unless they'd like to say that steampunk early 1900's technology had already reached into outer space.![]()
And I'm pretty that has nothing to do with the fact that the stories are damn-near identical, nor does it change the fact that Elizabeth pretty much tells you straight-up than any future story will be damn-near identical as well.Shocksplicer said:Ken Levine and Irrational were not involved with Bioshock 2, pretty sure it's considered non-canon.RJ 17 said:That's actually kinda why there CAN'T be another Bioshock, or at least there shouldn't be one. And not just from a gameplay/mechanical standpoint.Guy from the 80 said:I enjoyed Infinite but I'm starting to grow tired of the Bioshock formula. Play as some mysterious person, play linear path to bad guy that talks to you via radio, "talk" to plot characters you cant interact with, finish game without any choices what so ever.
They've let the cat out of the bag with the ending to Infinite. "There will always be a man, a city, and a lighthouse". That implies that the general story has been told in many different ways. When you think about it, the stories of Infinite and BS2 are VERY similar from plotpoint to plotpoint. Delta = Booker, Eleanor = Elizabeth, Lamb = Comstock. Delta and Booker are both father-figures trying to get their daughters (in one case figurative, in the other literal) back. The daughters have been kidnapped by power-mad leaders that literally have a cultish/religious following (the people in Rapture worship Lamb just as the people of Columbia worship Comstock). Said leaders are wanting to use the power of the girls to utterly change the world which they believe is overgrown with filth (Comstock wants to have Elizabeth go on to lead a fiery purge of destruction on the world below while Lamb wants Eleanor to go and establish a new world order as the smartest, most powerful being on the planet...or something like that).
The point is that they actually made the Bioshock formula kinda part of the story itself. In worlds in which Comstock never rose to power because Booker never went through with the baptism, that allowed for Andrew Ryan to rise to power and create Rapture. From this point on, every game would essentially follow the exact same formula: "A man (deranged leader), a city (in an extremely unlikely place), and a lighthouse (the symbol that connects them all)."
Beyond that where would they build the next city, hmm? They've gone under the sea, into the sky...there's not really that many "impossible to build there/fantastical location" places left. Unless they'd like to say that steampunk early 1900's technology had already reached into outer space.![]()
No need to get stroppy, just saying that, as far as Infinite is concerned, 2 never happened.RJ 17 said:And I'm pretty that has nothing to do with the fact that the stories are damn-near identical, nor does it change the fact that Elizabeth pretty much tells you straight-up than any future story will be damn-near identical as well.Shocksplicer said:Ken Levine and Irrational were not involved with Bioshock 2, pretty sure it's considered non-canon.RJ 17 said:That's actually kinda why there CAN'T be another Bioshock, or at least there shouldn't be one. And not just from a gameplay/mechanical standpoint.Guy from the 80 said:I enjoyed Infinite but I'm starting to grow tired of the Bioshock formula. Play as some mysterious person, play linear path to bad guy that talks to you via radio, "talk" to plot characters you cant interact with, finish game without any choices what so ever.
They've let the cat out of the bag with the ending to Infinite. "There will always be a man, a city, and a lighthouse". That implies that the general story has been told in many different ways. When you think about it, the stories of Infinite and BS2 are VERY similar from plotpoint to plotpoint. Delta = Booker, Eleanor = Elizabeth, Lamb = Comstock. Delta and Booker are both father-figures trying to get their daughters (in one case figurative, in the other literal) back. The daughters have been kidnapped by power-mad leaders that literally have a cultish/religious following (the people in Rapture worship Lamb just as the people of Columbia worship Comstock). Said leaders are wanting to use the power of the girls to utterly change the world which they believe is overgrown with filth (Comstock wants to have Elizabeth go on to lead a fiery purge of destruction on the world below while Lamb wants Eleanor to go and establish a new world order as the smartest, most powerful being on the planet...or something like that).
The point is that they actually made the Bioshock formula kinda part of the story itself. In worlds in which Comstock never rose to power because Booker never went through with the baptism, that allowed for Andrew Ryan to rise to power and create Rapture. From this point on, every game would essentially follow the exact same formula: "A man (deranged leader), a city (in an extremely unlikely place), and a lighthouse (the symbol that connects them all)."
Beyond that where would they build the next city, hmm? They've gone under the sea, into the sky...there's not really that many "impossible to build there/fantastical location" places left. Unless they'd like to say that steampunk early 1900's technology had already reached into outer space.![]()
It's all good, I didn't mean to sound snappy but tone doesn't carry very well into text.Shocksplicer said:No need to get stroppy, just saying that, as far as Infinite is concerned, 2 never happened.
I'd say take a look at SystemShock, since I think that's what you are implying.Reynaert said:Maybe they shouldn't make another Bioshock game and leave it at this. They can however make a new start of sorts if they make a new '-shock' game. They wouldn't have to carry the burden of the lore from previous iterations but can make a new game in this genre and have the name recognition. Maybe we can see 'Techshock' or 'Spaceshock' in stores in the near future.
Same sentiment here.Pink Gregory said:If Bioshock doesn't continue, I'd be happier; and that's coming from someone who loves all of them.
It's reached it's logical conclusion with Infinite; I find it hard to believe that Irrational wouldn't have another IP in them.