Bob_McMillan said:
Also, what the hell is Animal Crossing?
I haven't played it a lot, but it is sort of a "simple-life sandbox" with animal friends. The main focus tends to be on a relaxing experience based on, basically, just living a rather ideal life as you try to get the best house imaginable and pay off the mortgage (which is more fun than it sounds in a game context). Well, that's the in-a-one-sentence version. Someone with more experience could probably play it better.
The reason I don't play much, though, is because it keeps track of data even when the game is turned off, and frankly I just don't have the time to come back every day to make sure things keep running in order. I'd rather play a game like Rune Factory, which has some similar concepts but let's you go at your own pace.
Here Comes Tomorrow said:
In the last 10 years or so they keep rehashing the same properties and games and people still love them and then complaining about CoD being a rehash in the same breath.
For starters, the people complaining about CoD may not be the same ones praising Nintendo.
Now, for those who are, there are a few things to consider:
-Frequency:
CoD releases a new game every year.
On the other hand, it's been nearly four years since the last main 3D Zelda game. There was a three year break between Kirby Return to Dreamland and Triple Deluxe. There was a four year break between Donkey Kong: Country Returns and Tropical Freeze. There was a six year break between Smash Bros. Brawl and 3DS/WiiU. The last Metroid game was released five years ago and we still have no word on the next one. The last original Star Fox game was released almost ten years ago, and we still don't have a definitive release date on the next one (though it may come this year)!
Simply put, Nintendo doesn't put out the same franchises anywhere near as often as Activision does with CoD. Some of their franchises don't even get more than one game per console, provided they even make it to the console. The only franchise that comes close is Mario, but that's because there are so many different Mario games (between 2D and 3D platformers, various racing and sports spin-offs, and the Mario Party series), that it sort of happens even if there's a few year break between games from each series. It's not because they release a new 2D platformer every year. Well, they did one year (2012), but you know what? People complained, and I believe even Nintendo admitted that they shouldn't have done that.
-Console Releases:
Chances are, each new CoD game will release for the exact same consoles the last one did. It won't take advantage of anything new. Furthermore, you'll have multiple iterations of CoD on the same console.
Nintendo, as mentioned above, tends to limit the number of games from a franchise for each console. Very few games ever receive more than two games on the same console. Furthermore, each new game attempts to take advantage, to some extent, of the unique features of the console (though, admittedly, this is less pronounced now that the Wii U basically handles like the 3DS).
-Quality:
The quality of CoD games, though still better than any competition that tries to keep up with their release schedule, has been rather unstable lately. Most of their games release with a ton of technical problems and balancing issues that may or may not get fixed prior to the release of the first DLC.
Nintendo, on the other hand, basically is its own seal of quality assurance. That's not to say that there won't be problems, but you can be relatively sure that the game will be in a stable condition on release and that you won't have to wait around for Patch #373 while they are busy working on Overpriced Map Pack #3.
So yeah, basically, not only is it completely wrong to say that Nintendo follows the new-game-every-year model that CoD does, there are reasons why Nintendo tends to receive praise where CoD doesn't: They actually care about giving us a good game, not just one that needs to fit a rigid money-making schedule.