Johnny Novgorod said:
I think Nintendo peaked around the SNES era, motion control gimmickry notwithstanding. And they succeeded by doing the same thing any gaming company will succeed: by appealing to the widest common denominator and making games that, while easy to learn and easy to master, you can also make as challenging as you want them to be. Accesible to anyone and fun to everyone.
The whole "they make games from the heart" thing is bullshit though. Any fan can say that about the company they like.
DrOswald said:
They also do not do their franchises to death, even at peak Nintendo saturation.
I'd say that's
all they do. There're hundreds of Mario games, let's not pretend like every time they shake up the formula by a modicum of creativity (2D/3D/karting/partying/etc) they're launching a new IP. How different is New Super Mario Bros. Wii from New Super Mario Bros. U, Super Mario 3D World from Super Mario 3D Land, New Super Mario Bros. from New Super Mario Bros. 2 (and so on)?
I did not say they are launching a new IP, I am saying that it is a different franchise with significantly different gameplay. Yes, it is within the same IP. No they are not the same, anyone can see that Super Mario Galaxy is a completely different game from Mario Kart 7, and that Super Mario Sunshine is completely different from Super Mario World. This is why I said franchise. The 3D Mario games are a different franchise than the Mario Kart games, which is a different franchise to the Donkey Kong vs Mario franchise, etc.
One or two games per franchise per system, averaging out at around 1 game every 3 years for the typical high volume Nintendo franchise split evenly between handheld and console entries. For example, The 3D Marios have only seen 6 releases ever in the 19 year history of 3D mario, averaging just less than one every 3 years.
The sole exception are 2D mario games, which peaked at 3 releases within 4 years in the years 2009-2012. That is, of course, painting the worst possible light on the release pattern of 2D marios. New Super Mario Bros, the 4th most recent game, was released 9 years ago. The 5th most recent 2D Mario was Super Mario Land 2, released 23 years ago. Overall, there have been 11 2D Mario titles over 30 years. Averaging out at around 1 game ever 3 years. Of course, the reality in modern times is closer to 1 game every 2 years, which seems to be a pattern that will hold for the foreseeable future.
Second, yes there is a massive difference between Super Mario 3D Land and Super Mario 3D World. They both represent a fundamentally different approach to level design, which is where the bulk of a platformer innovation occurs.
The Mario IP and imagery are overused. The franchises and game play elements are not. I would like Nintendo to spice up the Mario imagery, especially in the mainline Mario games. It is a bit stale. Maybe try cell shading, or a psudo drawn look like in Yoshi's island? But seriously criticizing the aesthetic design of the company that created Pikmin 3 and Kirby and the Rainbow Curse seems petty at best.
Johnny Novgorod said:
I don't know, can detractors bring something up OTHER than COD or Assassin's Creed?
I think those things are brought up specifically because everyone says "Mario is over done!" so they (I did this) point to a franchise they think is truly over done. And there really are not too many of those, not for people who really enjoy them. I don't know any Nintendo hardcores that are railing against Uncharted, for example. COD and COD clones, assassins creed, and sports games (which many people foolishly consider not real games) are pretty much it. It is not so much that they jump to their favorite examples, they jump to their only examples.
As for the people who constantly say all Nintendo does is churn out Mario, I really can't say why. If you are any indication, it is some sort of revenge point for Nintendo people always picking on COD.