Snotnarok said:
Their DRM has been mild compared to ...well most of what's out there, minus Sim City of course but I'm not who's to blame for that, maxis or EA, as I've said I don't tend to put much water in who makes something unless it's been REALLY bad.
Ubisoft trumps in DRM as of recent years, limited installs, always online drm, then leaving it to steam and origin for a bit ...only to turn around and force Uplay in games that never required them before. That is something that really annoyed me personally, I'm fairly anti-DRM, Steam and origin, fine they just kinda are there but crap like always online or limited installs? That's unacceptable, I slap changing policies on there as terrible as well- since you bought the game one way, then they change it and that's okay?
Actually Spore had Securom with limited installs as well.
Wilbur Wright's hopeful masterpiece; slashed to ribbons by incredible mismanagement, and the shreds thrown in the mud by EA's insistence of using Spore to spearhead that dreadful DRM system.
Though I admit, Ubisoft is indeed worse in terms of DRM, and I don't buy their games either for much the same reasons as EA; I don't trust them. Though with Ubisoft it's specifically because of the DRM issues and especially Uplay.
(it's not like Ubisoft is devoid of games I'd normally play; Blood Dragon looked awesome)
That makes me worry if they can do that, not much from stopping pubs all of the sudden turn around and update their games to have always online for everyone and every game. You know ...besides a riot out of their HQ
That, I think, is the greatest threat online distribution systems pose right now.
Companies that can, on a whim, alter the deal and impose new limitations, post-purchase, at any time for any reason.
(That's becoming true of consoles as well. The 3DS is built to self-brick if you try to do anything Nintendo disproves of, Sony showed that they could strip out features to suit their own needs on a whim with the PS3, and lets not forget the nightmare that almost was the pre-180 Xbone.)
Control and monitoring of users is such a huge issue, big publishers are pushing it all the time even when we don't see it.
This is evident even in Titanfall's design; it's implicitly always-online because it's online-multiplayer-only.
Not even Call of Duty, Titanfall's main rival and "inspiration" for the ground combat, has done that yet.
But what I find even more intriguing is how EA/Respawn is still aiming for the "PvE" crowd and promise a campaign.
This is an almost genius, backwards method of selling Always Online; start with the multiplayer model we're used to, but add the campaign to the multiplayer game LATER.
Overall, it sets a worrying precedent, where the publisher won't leave the player alone after purchase.
And I find that doubly worrying when the biggest companies pushing for it have a dubious history, at best.
These companies have embraced a PR line about "Reaching out to consumers and building relationships", and for a long while, I thought it just PR rubbish or code for "forced social features, because Facebook and Youtube are uber-popular and we want in".
But now, I'm convinced they're sincere. Not in the "We're your cool buddy who you hang out with" like they make it out to be, but more like "Roommate who only acts nice when you're buying".