The appeal is that it's an entire world to explore, see, and interact with in a lot of ways.
However, it's not all a basket of roses. Here's my long winded speel on the main negatives of WoW.
However, it's not all a basket of roses. Here's my long winded speel on the main negatives of WoW.
WoW Needs Improvement, Not A Replacement
A lot of MMO's love to advertise themselves openly or subtly as the next WoW killer. Some of the reasoning behind this is that WoW has a stale formula that isn't relevant anymore in today's gaming. I oppose this, having just gotten my hands on playing it (finally) and seeing it in action as a high-level player.
It can't be argued against that WoW has revolutionized the MMO world since it first came out. It did a lot of things still copied today in other MMO's because they simply work and work well. The game is still attracting a lot of players even now. Every time I have heard about it, it's all about how completely mind-blowingly awesome it is and how it's just too good. Blah-de-blah-deblahblah...
So, when I first logged in and got into the game, it was with a LOT of disappointment that I discovered the truth of it all. You see, while WoW does a lot of things right, there are some major things, IMO, holding it back. For one, the game is running off of a VERY antiquated graphics engine. Now, I normally wouldn't care so much about this but for reasons detailed, it blows hard. It's slowing down a PC that can play UT2004, an Unreal Engine 2.0 game I might add, with most everything at max setting without a hitch. Why, for the love of all that is holy, is it beginning to slow down when I switch over to a character who is in a snowy region? Why is it even slowing down at all? This game is older than the hills by gaming standards and yet, max settings is a bit too much to handle for a computer that can run Doom 3 without any problems. This is ridiculous.
Secondly, naming a Character is WAY too restrictive. Why do I have to confine my name to these Communistic rules in a game with such a huge population when Guild Wars, a game with no subscriptions whatsoever and one of the top contenders to WoW, has it much more lenient? People don't want to have to generate some generic fantasy name for their character that will be overlooked by most anyone. They want what they want and making it this bad for seemingly no reason is not something I can get behind at all.
Thirdly, the lack of any sort of tutorial is just extremely poor design. WoW is a complex game. In fact, one of the more complex ones you can get. So WHY is there no tutorial for such a game? Was it so hard to write one? Did they run out of time for even that when they released it? And here's the thing. Starting out wouldn't have been HALF as bad for me if they put in a tutorial to slowly walk you through most of the things that the game has to offer. It's fine to leave some things out for players to discover but a complete lack of almost ANYTHING but the 'configure keys' menu to guide you through the game is just... yeah.
And lastly, and DEFINITELY not the least, in fact, probably the worst of it all, the massive grinding required for most anything good just BLOWS. Can you hear me, Blizzard? It B L O W S. It's gay. It sucks. It bites the big one. I hate it. Don't tell me they couldn't have designed it any better. And while we're at it, The boring quests blow and the lack of accurate waypoints for specific things blows as well. Being so INCREDIBLY weak and ineffectual at the early levels blows. All of that blows. It blows so much, it could blow the Empire State Building off of its supporting pillars. It could blow 50,000 guys and all of them would feel satisfied. My dad plays this game and he thinks it blows as well.
And here we are now. There are some other things I could whine about but those four points are, by far, the worst and the ones deserving of any and all attention. So what was the point to all of that complaining, you ask? Well, simply to address the point that WoW could be SO much more if it fixed even just the fourth point. What I'm trying to say in the end is that that the time is ripe for a sequel to WoW. Something that would improve upon all these points. WoW isn't obsolete. It needs improvement. If I was going to make an MMO that would be designed to knock WoW off its throne of past contending MMO corpses, I would simply improve the old formula. Because that's all that is needed, I believe.