So lately I've been playing one of my favourite games of all time ever, Lord of the Rings: The Third Age. Its a turn based Lord of the Rings game set during the events of the films (Im not going to say books because the game is clearly far more inspired by the film series), but following a different band of heroes that occasionally meet up with the main cast of the series.
Now I'm up to the last area, and I've noticed just how bullshit the difficulty is getting, mainly in the fact that enemies never seem to miss, its very easy for them to get criticals, they can dodge my attacks with ease (Even from the characters that I have spent a lot of dexterity points on, so its not because I'm lazy with my skill point distribution), they get a shitload of turns (approximately twice as many as me), they have a riduculous amount of health, most enemies do enough damage to two or three shot my strongest character (who has roughly twice as much health as half the guys in my party) they're resistant to pretty much every form of damage, and most aggravatingly, status effects do not work on them either!
This is really glaring since in every part up to this has been somewhat fair, especially since no grinding has been required, even on the hardest difficulty.
But out of all the problems I just listed, the one that really got me was how status effects really stopped working halfway through the game.
And then I realized, in a lot of turn based RPG's status effects tend to be treated like shit, I know they could make battles too easy, but surely isnt there a better way of balancing them instead of just making everything resistant to them?
The massive difficulty spike really gets me too, I really wish I could've been eased into it instead of it all just being thrown at face.
Also I feel like I should make a note of this, these arent special opponents Im talking about these, these are your average orcs who you would have been fighting for the entire game. I get the fact that enemies should get progressively stronger but making them like this is just a dick move.
Huh, this is probably more of a rant about The Third Age, but I remember some of these problems being present in few other Turn Based RPG's I've played over the years (especially the bullshit difficulty), which sucks because I actually do really like these types of games. Character progression is always a really satisfying feeling for me, and in Turn Based RPG's, your character practically transforms over the course of the game.
Maybe its just because I play bad ones (or at least made with a few bad decisions).
So Escapists any other aggravating things about Turn Based games you feel like venting? Anyone else ever played, or at least heard of The Third Age? Any really good turn based games you want to recommend to me? (Note: Only games for the 360, PS3, PS2 and PS1, and dont suggest Dragonquest VIII, Eternal Sonata, or Valkyria Chronicles because I'm planning on going back to those alread. Or Pokemon since I already love the shit out of that)
Now I'm up to the last area, and I've noticed just how bullshit the difficulty is getting, mainly in the fact that enemies never seem to miss, its very easy for them to get criticals, they can dodge my attacks with ease (Even from the characters that I have spent a lot of dexterity points on, so its not because I'm lazy with my skill point distribution), they get a shitload of turns (approximately twice as many as me), they have a riduculous amount of health, most enemies do enough damage to two or three shot my strongest character (who has roughly twice as much health as half the guys in my party) they're resistant to pretty much every form of damage, and most aggravatingly, status effects do not work on them either!
This is really glaring since in every part up to this has been somewhat fair, especially since no grinding has been required, even on the hardest difficulty.
But out of all the problems I just listed, the one that really got me was how status effects really stopped working halfway through the game.
And then I realized, in a lot of turn based RPG's status effects tend to be treated like shit, I know they could make battles too easy, but surely isnt there a better way of balancing them instead of just making everything resistant to them?
The massive difficulty spike really gets me too, I really wish I could've been eased into it instead of it all just being thrown at face.
Also I feel like I should make a note of this, these arent special opponents Im talking about these, these are your average orcs who you would have been fighting for the entire game. I get the fact that enemies should get progressively stronger but making them like this is just a dick move.
Huh, this is probably more of a rant about The Third Age, but I remember some of these problems being present in few other Turn Based RPG's I've played over the years (especially the bullshit difficulty), which sucks because I actually do really like these types of games. Character progression is always a really satisfying feeling for me, and in Turn Based RPG's, your character practically transforms over the course of the game.
Maybe its just because I play bad ones (or at least made with a few bad decisions).
So Escapists any other aggravating things about Turn Based games you feel like venting? Anyone else ever played, or at least heard of The Third Age? Any really good turn based games you want to recommend to me? (Note: Only games for the 360, PS3, PS2 and PS1, and dont suggest Dragonquest VIII, Eternal Sonata, or Valkyria Chronicles because I'm planning on going back to those alread. Or Pokemon since I already love the shit out of that)