Sorry dude, but what may look 'good enough' to you may not look 'good enough' to other people.Kibeth41 said:The most simple and basic RPG sprite art doesn't require any understanding and application of artistic principles. You're wrong there. As I've indicated before, it's pretty common for indie developers to go to pixel art for their game aesthetics because they have no knowledge of these things.Digi7 said:Even the most simple and basic RPG sprite art still requires understanding and application of these things if it's going to look any good, or even be clear and readable enough to be barely pleasant to look at. Honestly if anything the importance of these principles is heightened because your form of expression is limited and you are working with such small, abstract spaces and figures.Kibeth41 said:I never said that you can't apply it, I said that it doesn't require it. Plenty of good looking games don't have all that much thought put into their pixel sprites. Because, when you hit the level of simplicity of these low resolution sprites, you lack the room to implement many of these things.Saetha said:Dude, take it from a (former) art major - ALL art needs things like composition and color to be good. Even pixel art. The principles might have to be applied differently, but we call them "the principles of design" not "the principles of everything except pixel art" for a reason. They're the basic things you have to know and understand to make good art, even if only intuitively. Like, I don't think you have to be sat down and given a lecture on these things to be a good artist. We can get a feel for them just practicing in your free time. But all good art makes use of these things, even pixel art, and they take time and practice to learn. Even if you took the "pixel" out of pixel art you'd still need them to make a visually interesting game. Being pixel art doesn't suddenly turn a bad color palette into a good one, or a shitty background composition into a Picasso painting.
There's a difference between good pixel art and functional pixel art. Yeah you can make something recognizably human in pixel art without a whole bunch of practice. But making a genuinely good looking sprite requires knowledge of the basic principles of design and how they can be applied to the medium.
Like, given the number of absolutely shitty pixel artists I've seen, it doesn't seem like something you can master in five minutes. Otherwise you'd think there'd be more games with great pixel art out there.
And honestly, if you think that things like a good palette and composition aren't needed to make pixel art games, then I don't think you or your friends are making very good-looking pixel art games.
You linked me to some exceptional pieces, which were clearly made by people who are proficient in other artistic areas, however, that level of knowledge isn't required to make indie games.Digi7 said:Requires literally none of them? Come on dude, really? I'm not saying it's not easy to make pixel art on the most basic level, and yes the skill floor is lower, but making GOOD pixel art is an entirely other prospect and requires knowledge of all those principles I listed above. There's a difference between good simplicity and bad simplicity.Kibeth41 said:Pixel art requires literally none of these things, not for indie games development, anyway.Digi7 said:Yes, and it will probably look bad to any trained eye. To make good art in any medium requires knowledge, experience and practice. Colour, palette, form, composition, energy, fluidity, posing, weight. Once you start animating things it complicates things tenfold. Anyone can pick up a pencil and draw a line, like anyone can put pixels down in Photoshop. But it's more complex than that. Just because you can make it essentially functional does not mean it's good.
Sorry man, but I'm defensive because you clearly have no idea what you're talking about and it's something I care about. I'm not a pixel artist but I enjoy the medium very much and ignorant people think it's 'easy' and 'lazy' without any understanding of artistic principles.
Be as pretentious about it as you want, it doesn't change that literally anyone can pick up pixel art and be good at it within a very short span of time.
You're defensive because I'm indicating how easy it's been for me and others to create pixel art for indie games. It's making you feel invalidated.
The skill ceiling for making pixel art is there, but the skill floor is so far below most other art forms that it's ridiculous. It's the reason it's so commonly used by games designers.
I'm not being 'pretentious' and I don't feel 'invalidated' for whatever reason you think I would be. If people could more easily make art for their games that is functional and looks good I would be thrilled. There's no reason to be rude mate. Sorry that I jumped the gun and called your opinion 'bullshit', it was uncalled for.
I'm just trying to help you understand that pixel art has artistic merit and requires more skill and understanding than people give it credit for. There is more to it than you think, especially to someone who likes art and knows what they are looking for. Pixel art is definitely used in bad, lazy ways, but there is so much depth and potential to the medium it makes me sad to see it squandered and have such a bad reputation.
I mean, look at some of these:
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That's the stuff that sticks in my head and makes me go 'wow'. You can make functional, basic art for your game but it will most likely not leave an impression on people. That might not be your priority, and that's fine too. But to say that this stuff requires no knowledge or skill is a baffling opinion.
2. Pixel art is possible without any artistic knowledge (2D art requires some, but is still faster to create.I've literally never stated that you're going to be creating phenomenal masterpieces, but I'm stating that you don't need any prior artistic knowledge in order to create good looking pixel art. You can easily be an indie games designer without ever having touched a pencil in your life, and I indicated this as part of the reason we get a lot of 2D pixel platformers.You can create good enough pixel art for a 2D platformer while only being able to draw stick figures with a pen and paper.
You're really getting defensive over nothing...
It's not 'nothing' to me if it's something I personally care about dude. I see enough sloppy, busy and messy pixel art games that it makes me wonder how widespread this kind of attitude is. The only reason I'm so defensive is because, again, pixel art gets this bad reputation it does not deserve and I like the medium very much.
I never stated that you can't have artistic knowledge to create amazing pieces of pixel art. I stated that it's not required to create pixel art which is good and functional enough for indie games development. It's really a chore to keep pulling this back to my initial point.
And you're getting defensive over nothing because I've said nothing for you to be defensive about. The skill floor for pixel art is really low, to a point where it's accessible to just about everyone. You're trying to argue that the skill floor is high enough that you need to be a proficient artist in order to create pixel art that's good enough for indie games.
The skill ceiling is as high as any other medium. I've never denied that.
You saying that to make good, even functional pixel art even at the most basic level literally requires zero understanding of design principles is extremely misinformed. I've said why I think so.