A lot of the people in this other thread were criticizing Jonathon Blow (the creator of braid) for being 'pretentious'.
But really, what's wrong with that? We're always going to have games that pander to the mainstream audience and make no attempt to deal with metaphors or the human condition or whatever. There's not danger of these guys dying out.
However, if we have more people who try and make their games 'arty' and 'pretentious', then that will provide a nice balance to things, like having a few herbs on big hunk of meat. Honestly, at the moment I would say mainstream games are not pretentious enough. I want more games that try and have a deep storyline. Sure, we'll get ham-fisted, stupid attempts. But eventually, we'll learn from those mistakes, and make truly great stuff. A teenager's idea of 'deep' writing is usually melodramatic and stupid, but when they become an adult then when they try and be deep it's usually more subtle.
When people say a game developer is pretentious, I think: that developer really cares about games (perhaps cares too much). These are people who want games to be the best they can be. And that means not just being fun, but attempting to say something about the world.
They want games to be serious business. And in doing so they might create stuff that's not very good, and we shouldn't just praise these things unconditionally because they're 'arty'.
But at least they care, and they're trying to make this medium better in some small way.
So I celebrate pretentious developers. Carry on making games, and maybe someday you will make something that's really amazing.
EDIT: eh, actually I didn't have a clear enough idea of what pretentious means, I honestly thought it meant making something to be all arty but not really doing anything to merit it being called arty, but it doesn't mean that so, yeah, I kinda messed up that. Erm... bye then... *whistles*
But really, what's wrong with that? We're always going to have games that pander to the mainstream audience and make no attempt to deal with metaphors or the human condition or whatever. There's not danger of these guys dying out.
However, if we have more people who try and make their games 'arty' and 'pretentious', then that will provide a nice balance to things, like having a few herbs on big hunk of meat. Honestly, at the moment I would say mainstream games are not pretentious enough. I want more games that try and have a deep storyline. Sure, we'll get ham-fisted, stupid attempts. But eventually, we'll learn from those mistakes, and make truly great stuff. A teenager's idea of 'deep' writing is usually melodramatic and stupid, but when they become an adult then when they try and be deep it's usually more subtle.
When people say a game developer is pretentious, I think: that developer really cares about games (perhaps cares too much). These are people who want games to be the best they can be. And that means not just being fun, but attempting to say something about the world.
They want games to be serious business. And in doing so they might create stuff that's not very good, and we shouldn't just praise these things unconditionally because they're 'arty'.
But at least they care, and they're trying to make this medium better in some small way.
So I celebrate pretentious developers. Carry on making games, and maybe someday you will make something that's really amazing.
EDIT: eh, actually I didn't have a clear enough idea of what pretentious means, I honestly thought it meant making something to be all arty but not really doing anything to merit it being called arty, but it doesn't mean that so, yeah, I kinda messed up that. Erm... bye then... *whistles*