Whats Wrong with WAR?

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Meatstorm

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Jan 4, 2009
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I have heard lots of negative comments about Warhammer online and i would like to know what you didn't like. Was the problem gameplay, theme, character classes, PvP, PvE , or something else please tell me.

i have been playing it for few months now with zealot and BO and i've been quite happy with it, Although its not completely done as there are issues with the game. For example when i started you couldnt link items and abilities to chat (it's been added now)

please share your thoughts with me
 

wordsmith

TF2 Group Admin
May 1, 2008
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War? Huh? Yeah!
What is it good for?


Absolutly nothing! Say it again ya'll!

Sorry, but I had too...
 

Rhayn

Free of All Weakness
Jul 8, 2008
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Hard to explain really, but it never felt like I had control of my character. I don't really know why, but it just felt like I was making helpful suggestions rather than making it do what I wanted.

You could say it had no soul, I guess.

...and it ran rather bad on nvidia cards.
 

CoziestPigeon

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Oct 6, 2008
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It's an awesome game, but most wow-fanboys just trash it because it's the first real competition to their game.
 

Sib

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Dec 22, 2007
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wordsmith said:
War? Huh? Yeah!
What is it good for?


Absolutly nothing! Say it again ya'll!

Sorry, but I had too...
Don't worry I was going to do it too.
 

Ralackk

New member
Aug 12, 2008
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Bored Tomatoe said:
I liked the game, my laptop just couldn't handle it well.
Same with me, even with everything on the lowest possible settings, which I would of been happy with the game would only run at 10-15 FPS and about 5 FPS when I entered a city.

Another thing would have been after about rank 18-20 the leveling really slows down alot. I was hoping to beable to level quite a few characters to rank 40 and switch between them depending on my mood, but it ended up being a full blown grind and I didn't even manage to get one above rank 25 before my first month was out.
 

Archaeology Hat

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Nov 6, 2007
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Alot of MMOs are shipped under the mistaken belief that because WoW does well, so can they. For alot of people (like me) it seems that WoW has been or will be their only MMO at least untill something changes.

It's not that there's anything wrong with WAR it's more that the genre itself doesn't have alot of scope for growth without some serious changes. WoWs only serious long term competators (at least from the point of view of me, a relative layman) seem to have been LOTRO and EVE. Lord of the Rings because it's well... Lord of the Rings and EVE because it does something that's not just WoW with bells on.

Warhammer Online is a fine game... if you don't mind playing WoW with bells on or want a Warhammer fantasy version of WoW.
 

KaZZaP

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Aug 7, 2008
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Warhammer is about 10x funner then WoW. My buddy is playing WoW and Warhammer right now and the comparison is brutal. WoW just wants your time nothing more. Ever single thing in that game is designed to take up as much time as possible while Warhammer's focus is all about the fun. Its a new game it couldn't be as long and grindy as WoW or nobody would play it. I absolutely am in love with open RvR. WoW has some gimmicky open world PvP but it just doesn't compare.

Even the terms they use show your the difference, WoW's combat is PvP, player vs player. Fights come down to classes, if its a rouge you do this if its a priest you do that. While Warhammer is realm vs realm. 1v1's allmost never happen, its allways like 50 vs 50. In Warhammer the winner is determined by numbers and cooperation, while WoW really is just what classes are present.

Anyone who says Warhammer is just a fancy WoW obviously never did any serious raiding (and I mean raiding, taking enemey territory, burning their cities down)
 

Arachon

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Jun 23, 2008
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I tried out WAR in the beta... Was immensly dissapointed, it didn't feel like the dark, depressing and ever menacing world of Warhammer, it felt like WoW with a little less clothes... -.-
 

bad rider

The prodigal son of a goat boy
Dec 23, 2007
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I hate your title. I thought a redneck found his way onto the internet.
 

stevetastic

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Oct 22, 2008
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bad rider said:
I hate your title. I thought a redneck found his way onto the internet.
rednecks have already found there way onto the internet ever seen Charlie Daniels soapbox website?
*shudder* i lost faith in humanity.
 

anti_strunt

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Aug 26, 2008
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Well, there is the whole "WoW players leaving to try out WAR; returning upon release of Lich King; claiming their daliance was never anything serious in the first place" angle to consider.

(Come on baby, she's just some tramp, she didn't mean nothing! You're the only one for me, don't you know that, baby?)
 

NovaStalker

Regular Member
Dec 19, 2008
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My pc couldn't handle large scale end game combat so my sorceress tended to die, a lot. However that aside the game was interesting for a while but the end game was just constantly grinding scenarios for renown because nobody bothered with world pvp. This might have just been my server but I really didn't feel like starting over when my pc couldn't handle it anyway.
 

Eclectic Dreck

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Sep 3, 2008
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My problem with the game was almost entirely based around the balance of the two sides. Chaos, by and large seems to attract more players in general, and who can blame them? Many of the Chaos classes are far more focused versions of their order counterparts. I loved playing as a witch hunter but I know that 9 out of 10 times I tried killing a witch elf, I ended up dead before I could knock them down to half health - considering the substantially higher HP pool of the Witch Hunter and the fact that they share the same function (melee dps), and wear the same grade of armor (light) I'd say you have a balance issue. Having focused classes leads to better players. The Empire healer basically has to be in the thick of the fighting to do any good with his healing and more often than not you'd be too focused on staying alive yourself to deliver much healing.

The game plays wonderful when there is an artificially enforced balance - thus the scenarios generally involve the best battles and win or lose it's usually a fun time. But in the open RvR areas the team imbalance would rear it's ugly head. Assaults on enemy keeps would often require the order side to absolutely choke the rivers with their dead in order to draw the huge contingent of Chaos players to a particular location. Then you'd have to run across the world to a completely different keep and hope you could quickly assault the location and take it down. The fact that most of the commonly used high quality gear comes from those keeps means that not only are order players outnumbered, you're generally ill equipped in comparison as well.

Even that wasn't enough to make me dislike the game. I still played it for nearly two months - which is a month longer than the average MMO holds my interest.
 

Jandau

Smug Platypus
Dec 19, 2008
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DISCLAIMER: The following is my own personal opinion and I in no way pretend it's even slightly objective.

I found the entire game to be quite bland...

The classes all feel the same. I'm not just talking about the classes within the same archetype, I'm talking about all the classes. The devs wanted to balance the game so badly they were too scared to give anyone any fun toys and gave everyone the same toys. All individual class mechanics felt like they were there just to reduce fun, with the exception of the Bright Wizard and Sorceror. Guess what the most played class is...

The areas were also very same-ish. Maybe there'd be a slight change in colour, but that's about it. Add to this the unimaginative quests and lack of an underlying story and the result is monotonous. Even the great concept of Public Quests is marred with endless repetition of the SAME quest over and over again, and individual PQs have very little to differentiate them...

RvR is simplistic, without any real risk involved. Also, keep sieges are a playground for the ranged classes up until you get to the Keep Lord and need a tank, but that's PvE. Scenarios are boring. I won't go any further than that.

I could go on in this manner, but you get the general picture. Overall, Mythic managed to take one of the most fun, dark, gritty and over-the-top settings (Warhammer) and make it dull and boring. They managed to take the RvR of DAoC and dumb it down to tedium. They managed to make PvP uninteresting.

I stopped playing before my free month ran out. Even Anarchy Online held me longer than that...
 

Sion_Barzahd

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Jul 2, 2008
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Another point yet to be mentioned on the general dislike of WAR, is the Anti-MMO people who seem to consider MMO players as the gaming equivelant of cocaine addicts.

When i played WAR i found it very hollow. It just seemed to be lacking a soul. I found much of it bland and boring.
Even with my +10 shield of grind tolerance.
 

KeyMaster45

Gone Gonzo
Jun 16, 2008
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Eclectic Dreck said:
My problem with the game was almost entirely based around the balance of the two sides.
The classes on both sides have the same mechanics, the spells have different names, but the classes function identically.

Chaos, by and large seems to attract more players in general, and who can blame them? Many of the Chaos classes are far more focused versions of their order counterparts. I loved playing as a witch hunter but I know that 9 out of 10 times I tried killing a witch elf, I ended up dead before I could knock them down to half health - considering the substantially higher HP pool of the Witch Hunter and the fact that they share the same function (melee dps), and wear the same grade of armor (light) I'd say you have a balance issue.
My dorm mate played a witch hunter also, damn near unstoppable and the only way someone could kill him was if they had a healer standing behind them. Up to what level did you play your witch hunter?

Having focused classes leads to better players. The Empire healer basically has to be in the thick of the fighting to do any good with his healing and more often than not you'd be too focused on staying alive yourself to deliver much healing.
Disciple of Khaine plays with the exact same mechanic, their healing power comes from being in the thick of fights.

The game plays wonderful when there is an artificially enforced balance - thus the scenarios generally involve the best battles and win or lose it's usually a fun time. But in the open RvR areas the team imbalance would rear it's ugly head. Assaults on enemy keeps would often require the order side to absolutely choke the rivers with their dead in order to draw the huge contingent of Chaos players to a particular location. Then you'd have to run across the world to a completely different keep and hope you could quickly assault the location and take it down. The fact that most of the commonly used high quality gear comes from those keeps means that not only are order players outnumbered, you're generally ill equipped in comparison as well.
That's based simply on a server to server basis and amounts to the same kind of QQ you see from horde and alliance players. If you couldn't take a keep it was probably because the group you were with didn't have the coordination needed to take one.

Both sides have the same classes, just with different names, I say this because I played each class to level 20 or so in the 2 months I played and I can safley say that the mechanics were the same, just with different names on the abilities.
 

Fearzone

Boyz! Boyz! Boyz!
Dec 3, 2008
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Here is why I think WAR may be underperforming in terms of its player base:

1. Realm vs. Realm started off slow. As of early December, there was sufficient optimization to handle battles by the 100s in RvR lakes--and some rewards to make us want to... I was there and saw a few, but by then, the player base had contracted quite a bit.
2. Community in WAR has always been weak, at least compared to WoW. When the game first shipped there wasn't even a global chat for the area you were in. If you wanted help with a public quest, say, the best you could do was yell or ask guildies for help. It just didn't lend itself to building a community, and the server transfers, while making the game playable, didn't help with the community either.
3. Strategically its PvP suffers in comparison to World of Warcraft. Though WARs emphasis is on PvP, it's funner to play PvP in WoW because it just seems there are more options, more things you can do with a given class, and battlegrounds (scenarios) in WAR are variants of get-in-the-middle-and-each-side-fight-the-other--whereas in WoW battlegrounds you have to play the map as well as fights with other players. Just more fun in WoW imo.
4. The game was poorly optimized on release with lots of crashes which left a bad first impression. They fixed most of that by December, but first impressions are first impressions.

That said, WAR has many strengths:

1. PvP emphasis: that was great, because PvP is my favorite part of an MMO. Like I said, I think WoW has more strategic richness within each class, but WAR is rife with opportunities for PvP.
2. Less BS. Things like cave camping are not possible in WAR. It was a very easy fix. Gold farmers have been weeded out mostly, and EA Mythic doesn't rely on the player base to report them. Some still slip through but they've done a really good job there. For PvE questing WAR comes with a built-in Questhelper--no trips to thottbot needed. In fact, I kind of wonder if the maker of Questhelper for WoW played the WAR beta since the two are very similar.
3. NO TWINKING!!! The simple fix was to award experience for doing battlegrounds. DUH! Though I was fairly tolerant of twinking, even though I never did it, scenarios proved to be so much more fun without twinks.
4. Class balance: I imagine this compliment will be controversial because on the boards there is no end to complaints about imbalance, but in a group with a well-distributed composition of classes, I found things to be extremely balanced. There is nothing even close to a huntard class in WAR. Most of the complaints about class imbalances in WAR, which are legion, I think come from people who don't know how to play their character and are expecting gameplay in WAR to be like another MMO. WAR definately has its own PvP style.
5. Skill > Gear. The differences because green, blue, and different levels of purple are not as great in WAR as in "that other MMO." You don't have to grind or raid or buy gold or do arena for countless hours to be well-enough equipped to be competitive.

Graphics in WAR are a mixed bag and can go either way depending on taste. Animations have a leaden quality which I actually kind of like because it sort of like little tabletop figurines have come to life. The general scenery is very easy on the eye, and sometimes almost looks like a tabletop battlefield, which I though was a nice design decision. Some animations are very poor, and the elf race, both order and chaos, needs more work.

At the end of the day...

I've never really liked the Warhammer fantasy universe, but I did enjoy playing WAR in all tiers. It's well done, ultimately though, the pvp, even RvR, struck me as bland and I grew bored.

But after playing WAR I did not and cannot go back to WoW. There is so much endless total BS that WoW players put up with daily that half of it I didn't even notice until I started playing WAR. I saw how much better it does so many things and how many abuses could be easily fixed if Blizzard were in a mind to.

I'm an RTSer anyway and the whole MMO thing was just an embarrassing diversion during a couple lean years for RTSs. I'm back to Red Alert 3 now and hoping DoW 2 and SC 2 make me never have to burn countless hours grinding again.