Whats Wrong with WAR?

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Eclectic Dreck

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KeyMaster45 said:
The classes on both sides have the same mechanics, the spells have different names, but the classes function identically.
An incorrect assertion really. As an example, the witch elf has no equivalent short ranged (non melee) attack that compares with the Witch Hunter's executions. Instead, she gets the ability to deliver immense DOT attacks. Even when spec'd for DOT a witch hunter delivers far less DPS in an outright slugging match. I prefered the play style of the witch hunter but generally speaking attempting to engage a witch elf that wasn't already hurt was suicide.

KeyMaster45 said:
My dorm mate played a witch hunter also, damn near unstoppable and the only way someone could kill him was if they had a healer standing behind them. Up to what level did you play your witch hunter?
I played up to about level 22 - 23. I'm not complaining about the witch hunter - it was my favorite class. I was just pointing out the disparity of the two presumably identical classes.

KeyMaster45 said:
Disciple of Khaine plays with the exact same mechanic, their healing power comes from being in the thick of fights.
And much like the disciple of khaine, the empire healer ends up being a piss poor healer beacause both classes are more concerned with keeping themselves alive more often than not thanks to the fact that they draw an enormous amount of damage. Yes, order has two excellent healers but these are hamstrung it seems by art direction and early player choices. It was rare that you had rune priests or archmages in any quantity.

KeyMaster45 said:
That's based simply on a server to server basis and amounts to the same kind of QQ you see from horde and alliance players. If you couldn't take a keep it was probably because the group you were with didn't have the coordination needed to take one.
Coordination had absolutely nothing to do with it. It's a numbers game - 20 people cannot take a keep defended by 40 or 50 people. Such scenarios vary by server yes, but the vast majority of my experience was on an open RvR server where order was consistently severely outnumbered in most areas, and often outleveled as well (since in an open RVR server you can actually fight one tier below your current rank)

KeyMaster45 said:
Both sides have the same classes, just with different names, I say this because I played each class to level 20 or so in the 2 months I played and I can safley say that the mechanics were the same, just with different names on the abilities.
There are only four archetypes but certain variations certainly come up. Empire for example lacks a tank class at all, and the Chosen is superior when compared to the Swordmasters. The minor variations between class archetypes end up with one class naturally being the superior variation of that archetype. Yes, bright wizards deliver absolute gobs of damage but often you'll find that even the shadow warrior delivers more damage thanks to superior range, the fact that they don't have to hurt themselves to deal damage and their basic ability to skirmish. The witch elf is more than capable of delivering absolute gobs of melee dps, but is no better at killing opposign support than the witch hunter. The White Lion's end up as the absolute worst of the melee DPS characters, mostly due to the terrible pet mechanic.

None of the slight balance problems are damning though. I played the game and had quite a bit of fun doing it and even now I consider playing it again, when there has been some time to sort out the problems that I saw. Almost all of the problems were not the fault of the game itself but rather the players around me. Only a few classes on the order side seem attractive to people just starting out, and as such you end up with a glut of Bright Wizards and Witch Hunters but rarely see reasonble concentrations of healers and tanks as well.

From time to time you do get a good group together though, and when a fight has roughly equal numbers and there aren't any weird high concentrations of specific classes it's a blast to play.
 

TsunamiWombat

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Well, remember WoW has 6 or so years of patches and expansions. WAR has a solid base, give it some time to round itself out... It's even missing two classes which are being added in a free patch (Incubus, Knight of the Blazing Sun)
 

MackB

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War = WoW Clone

Most wow clones are incredibly hyped up and dont deliver.
 

sp0rk

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Rhayn said:
Hard to explain really, but it never felt like I had control of my character. I don't really know why, but it just felt like I was making helpful suggestions rather than making it do what I wanted.

You could say it had no soul, I guess.

...and it ran rather bad on nvidia cards.
Really? That's odd - runs great on my 9800 GT.

I'm yet another ex-WoW player, and I've really been enjoying WAR. It lacks a little of WoW's polish, but it's also not four years old and a Blizzard game. I really appreciate the little things like gaining experience in PVP, public quests, the usefully auto-regenerating health/mana, and the clues on the map for where to find stuff. Lots of little things that take out a lot of the "work" feel WoW had.

So far, it's been a great game for picking up for a couple hours, having some serious fun, then going back to whatever more productive thing you were doing.

Plus I get to beat the crap out of goblins with a giant freaking spanner wrench. That's awesome.
 

Eclectic Dreck

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As an update, I've found that many of my comments might be incorrect, especially the assertion that there was no Empire tank. Apparently it was added after I last played.
 

geldonyetich

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I'm not sure much of anyone's trashing WAR. Offhand, I'm guessing the OP either posted this to trick us into trashing it for him or (more likely) to earn some badges.

Of the major complaints I see here, I see 3 semi-likely ones:
  • [li]WAR copies WoW too much.
    Yeah, WAR and every other MMORPG that's going to come out for the next 4 years or so. You should probably play another kind of MMORPG (rare as they are). To Mythic's credit, they're quite experienced with MMORPG crafting, and generally produced a superior game in most aspects.[/li]
    [li]WAR's Chaos vs Order balance is fubar.
    Mythic has stats, and they pretty much establish that Chaos and Order win in roughly equal portions. An individual's experience in losing several matches is likely to be subjective.[/li]
    [li]There's such a glut of WoW players that odds are high a few of them will be stupid enough to voice their unfounded fears that WoW would dry up in WAR's favor and they'd end up throwing away all their progress to start over again in a better game.
    Well, that's my theory anyway. ;) Most of them can tell WAR is better-enough game to be a threat, sure. Fortunately for said WoW players, there's such a massive Blizzard.net name-brand appeal going on for WoW's favor that there's no danger of that ever happening no matter how good of a competitor is released.[/li]
Of course, it's not that WAR is perfect. It's just that the problems you will find with the game are such minor nitpickings that I can't say there's much real basis to complain about it.

I wish I could say it could go without saying that all games are going to rub different people different ways, and WAR may just not be for you. If that's the case, what have you got to whine about? The same could be said about any game.
 

Arcticflame

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Warhammer has problems because the WoW crowd are full of teenage boys who enjoy flaming everything.

Hence a large proportion of the MMO base troll warhammer without even playing it, or from a biased standpoint.

WAR is a fine game, but the WoW fanboys go on troll rampages, and many of them consider it "cool" to flame it.

Of course, there are many people who genuinely have their gripes about the game, it's just these people are few and far between next to the WoW fanboys who have such a limited perspective on mmo's, they consider WoW to be all that's worth playing in the mmo genre.
 

Littaly

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I actually played for the first time, it's not as polished as WoW but it certainty has potential. I stopped playing because I lacked time and because it lagged, not sure if it was my computer that couldn't handle it or if it was serverlag, heard some people suggesting the latter but i personally think it was just my computer. Overall I'd say it's rather underrated, people were just to impatient with it.
 

Zer_

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Feb 7, 2008
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I don't feel connected to my character in WAR like I do in WoW. The animations in WAR are just so static and uninteresting. And I like PvE content about as much as PvP in my MMOs so that also further explains why I dislike WAR.
 

TsunamiWombat

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JimmyBassatti said:
Meatstorm said:
I have heard lots of negative comments about Warhammer online and i would like to know what you didn't like. Was the problem gameplay, theme, character classes, PvP, PvE , or something else please tell me.

i have been playing it for few months now with zealot and BO and i've been quite happy with it, Although its not completely done as there are issues with the game. For example when i started you couldnt link items and abilities to chat (it's been added now)

please share your thoughts with me
Nothing is wrong with WAR. They are pretty popular and sold a lot of albums. They still use their music now a days,too.
Psst... wrong WAR...
 

Fraeir

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Arachon said:
I tried out WAR in the beta... Was immensly dissapointed, it didn't feel like the dark, depressing and ever menacing world of Warhammer, it felt like WoW with a little less clothes... -.-
Weird, I played WAR during beta and was happily pleased! And I speak as someone who's got an Orc & Goblin army in the Warhammer tabletop and wasted 2,5 years in WoW! 8D
 

Credge

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I had a ton of fun with WAR. I stopped due to a month long vacation. I'll be starting it up again soon. There are some issues I have with the game though.

1. No exploration. There's no reason to explore. Everything is linear and very dull. Yeah, that's great if I've played through the game once but I've yet to do so and I don't think I'll make an alt due to the exploration already being done for me.

2. Feels more like TF2 than an MMO. The content outside of scenarios is very boring. I don't even feel like I want to do any of it.

3. Itemization is crap. From 1-35, so far there's been no reason to go out and explore for new items as everything is given to me at a keep. Weapons, armor, items.

4. No risk, all reward. There is no risk in this game, much like most modern MMO's, and as a result rewards feel shallow and meaningless.

5. No fear factor.

Mainly, the only redeeming quality is the PVP. Without it, it would be a craptacular game. At least with Dark Age I felt somewhat afraid to explore due to armor penalties. In this, gold is only used once every 10 levels :|.
 

51gunner

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I never got into WAR: I suppose when I was considering it, WoW had critical mass. Namely, all my friends were playing WoW at the time, and we didn't feel like all ditching max-level characters and starting fresh at level 1 in a new game.
 

cainx10a

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51gunner said:
I never got into WAR: I suppose when I was considering it, WoW had critical mass. Namely, all my friends were playing WoW at the time, and we didn't feel like all ditching max-level characters and starting fresh at level 1 in a new game.
Funny, that's pretty much the reason I didn't want to start in WoW, as I had to catch up to a lot of friends, in terms of Exp, but mostly, Gear, which pretty had me going from failed MMOs to another.

WAR is a good game, it's no WoW-Clone, never was, never will be. The PvE is never really required compared tp WoW, albeit simple (end-game dungeons/raids), and entertaining with full of little surprises (The Public Quests).

Let's start with the Cons of WAR:
1. Population Imbalance - Yes, you heard it a lot. It's true, there are much more Destruction players in ORvR than Order. That's why on Dark Crag, Destruction have already sacked Altdorf, THREE times in a row, in a week.

2. PvP for PvE - The whole purpose of ORvR is to sack your enemies' cities. It can take a while to get there (with Armies fighting each other, Keeps captured or liberated from the enemies, unfortunate players ganked repeatedly by the same Witch Elf, hearts broken and what's not) ... But for what purpose? .... This is the ENDGAME of WAR .... PvE ....

3. Class Imbalance - Destruction has much more CC (Crowd Control) abilities which can be devastating to Order. The most unfortunate thing to occur, is the amount of players leaving for Darkfall, simply because they don't want to wait till Mythic fix this.

4. Low Pop Server - Don't create an avatar there, it's a waste of time. This is a game that need players duking it out in the ORvR field to be fun.

5. Server Instability - Now, I'll be contradicting myself by saying, that servers can't handle that many players fighting (800+) in one particular Realm. Yep, the lag is a real game breaker in T4 (Tier 4). Something Mythic still need to fix.

6. Keep sieging gets old after a while (Empty keeps sieging gets old after you get your full set of armor)




The Pros -

1. Innovative PQs instead of low-level dungeons

2. Tactics > Gear .... You won't win because of how godly your gear are, but how bright your team is (Unless if you are destro, CC is your friend)

3. ORvR is awesome


CrafterMan said:
MackB said:
War = WoW Clone

Most wow clones are incredibly hyped up and dont deliver.
*Cringe*
Rats as big as a man? Nonsense I say!
 

mark_n_b

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My big problem is that the lead game designer for WAR is a total asshole, after one interview I decided I could not pay money for this title knowing a percentage of that would go back to offset his salary on the project. Which is too bad, I really liked the sexy dark elf sorceress in the trailer.

As for why people are critical towards it, it probably has more to do with it being a head on competitor with WoW which has 11 million fans, 5 million of which are fanatical. Number one problem for them about WAR, it is not WoW. For a lot of people the inevitable failure it represented was enough to dump all over it.

As for the game updates, that's going to continue to happen, it is the norm with online titles, at this point it might actually last longer than two years, which is pretty incredible all told, but we'll have to see.
 

Meatstorm

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bad rider said:
I hate your title. I thought a redneck found his way onto the internet.
I thought it was obvious enough since warhammer online has been often referred as WAR and this is the gaming section.
 

Arachon

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Fraeir said:
Weird, I played WAR during beta and was happily pleased! And I speak as someone who's got an Orc & Goblin army in the Warhammer tabletop and wasted 2,5 years in WoW! 8D
Well, this, and my last statement came from someone who was in the hobby for 6 years, having a 1000 point Orc & Goblin Army, a 1000 point Dark Elf army and a 5000 point Dark Eldar army (40K), WAR dissapointed me immensly...
 

Arachon

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Kukul said:
WoW has magic

It is the sun setting over Crossroads, lazy afternoon in Booty Bay or a journey into the Sunken Temple that make this game great.

You can't copy that.
Oh yes you can, it has been done in other MMOs long before WoW... O,o