Whats Wrong with WAR?

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crono738

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Archaeology Hat said:
Alot of MMOs are shipped under the mistaken belief that because WoW does well, so can they. For alot of people (like me) it seems that WoW has been or will be their only MMO at least untill something changes.

It's not that there's anything wrong with WAR it's more that the genre itself doesn't have alot of scope for growth without some serious changes. WoWs only serious long term competators (at least from the point of view of me, a relative layman) seem to have been LOTRO and EVE. Lord of the Rings because it's well... Lord of the Rings and EVE because it does something that's not just WoW with bells on.

Warhammer Online is a fine game... if you don't mind playing WoW with bells on or want a Warhammer fantasy version of WoW.
This is pretty much it. Basically, blizzard has created such a massive fanbase that any mmo that gets released will have trouble surviving.
 

Ickabod

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May 29, 2008
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I played it for a couple weeks but just wasn't having any fun with it. It's not that it was a bad game it was just missing something. I think the pacing on it was a problem for me, it felt more like a grind when I'd do the same PQ over and over again and have a chance for the very same items each time.

Also there were so many things that were leveling up all at the same time that I was confused to what I was actually acomplishing with each thing. Then you add in skill points or talent points or whatever the hell they are and it was kind of overwhelming all at the same time. Plus the rewards were kind of pointless in that they were too easy to get, or seemed useless, not to mention everyone had the exact same stuff and looked exactly the same (dyeing armor does not make you look that individual when all the models are the same).

But that's not to say it's a bad game, it was a solid game, but just missed that special something. I really felt like the game was on rails the whole time, and yes I know WoW is very much finish one zone go on to the next, but it always felt more orgainic in how you moved through it.
 

TOGSolid

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Jul 15, 2008
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It's funny though.
Most every MMO that comes out these days is derided as being a WoW clone, yet when something that ISN'T the usual grindy, levely affair comes out, a lot of the gamers will stab it through the heart with stakes, stuff garlic in its mouth, cut off its head and then let out a sigh of relief while wondering "jesus christ what was that horrid abomination!?"

Take Eve Online. Completely different experience than anything else on the market, and yet a lot of gamers go completely cross eyed when they play it because they just don't get it.

If you're going to play a regular old 'mmo' with the same ole leveling mechanics and what not, then hell, might as well play WoW.
 

Treblaine

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Jul 25, 2008
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War is a horrible thing that destroys the lives of millions usually for a cause which can never justify the deaths yet always seems enough to justify the start

(reads thread)

Oh wait you're talking about Warhammer online? WTF I thought this was some deep shit about the futility of the will of mankind, not Gears of War's prime poaching ground (Yeah, it might as well be called Gears of Warhammer)
 

sanzo

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Jan 21, 2009
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Ralackk said:
Bored Tomatoe said:
I liked the game, my laptop just couldn't handle it well.
Same with me, even with everything on the lowest possible settings, which I would of been happy with the game would only run at 10-15 FPS and about 5 FPS when I entered a city.

Another thing would have been after about rank 18-20 the leveling really slows down alot. I was hoping to beable to level quite a few characters to rank 40 and switch between them depending on my mood, but it ended up being a full blown grind and I didn't even manage to get one above rank 25 before my first month was out.
They actually fixed that in a recent patch.

Personally, I picked up WAR because I've been playing warhammer fantasy for over 5 years now, and I personally like it. I've never really been a big fan of MMOs, and I never liked WoW, so it was definitely my fantasy background that got me into the game
 

PhoenixFlame

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Dec 6, 2007
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I've actually written about this recently [http://www.warhammeralliance.com/forums/showthread.php?t=237221], albeit a bit indirectly.

WAR has its flaws. I'd say the most critical issues right now are fixing a server population spread out across too many servers, stabalizing client to server traffic and bugfixing in the tier 4 campaign (especially in sieging of fortresses and capital cities), and dealing with crowd control with 22 currently active, somewhat mirrored, but altogether different, classes. Mythic has their work cut out for them.

But the reason I continue to do what I do for the WAR fansite community, and why I keep playing, is the constant hotfixing, interaction of the developers directly with the community to solicit feedback, and the "big picture" of the design - which, a lot of people agree, has huge potential and no danger of going down the same road as Hellgate London and Tabula Rasa anytime soon.

The other factor, as many people have referred to, is "MMO stigma" - whether that is from WoW players looking for the "WoW experience, only with decent PvP", dragging with them the "if it isn't good in one month, leave" mentality, or whether it is from people coming to immediate conclusions about the product based upon associations with EA or Games Workshop. Many of these stigmas are unfair, but in the post-WoW world, they must be lived with, dealt with, and adapted to.

If I had to make a guess, WAR is at a critical time in its life, whether to shore up its subscribers and build itself into the PvP MMO alternative for many players, or bleed subscribers until the plug is pulled. As someone waist-deep in the community, I can say we still receive tens of thousands of posts and threads a day, and many people who've quit have since poked their head in and considered a return. It's doing decently. It could, however, do better. I'm often critical (constructively so) of what Mythic is doing, but overall, I'm satisfied and confident about the game, and it is, dare I say it, an MMO that a casual player like myself can get in and play for whatever time I want. It deserves the comparison as the "Counterstrike" of MMOs, and I hope it does well, because competition can only be a good thing.
 

sanzo

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Jan 21, 2009
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I think some people are forgetting that WAR has been out for, what, 5 months now? Of course there's going to be problems just like any other MMO. It just kinda pisses me off that people who picked it up the first week it came out, and quit after a month because "It had too many problems." Every MMO has problems at launch, just wait for them to fix it
 

ElArabDeMagnifico

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CoziestPigeon said:
It's an awesome game, but most wow-fanboys just trash it because it's the first real competition to their game.
I can't help but think this is what it boils down to. Obviously the game could just be shit but 1 million WAR subscribers showed that people are willing to at least try something different.
 

Abedeus

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Sep 14, 2008
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ElArabDeMagnifico said:
CoziestPigeon said:
It's an awesome game, but most wow-fanboys just trash it because it's the first real competition to their game.
I can't help but think this is what it boils down to. Obviously the game could just be shit but 1 million WAR subscribers showed that people are willing to at least try something different.
Actually, there hasn't been a single report of amount of subscribers since the news about 750k.

Sure, the game won't be good after a month. Or even three. But not fixing bugs, that apparently were in-game since Closed Beta? Or imbalance in professions (Squig Herders and Shadow Warriors were the worst classes in the game, BWs and Sorcs were the OP in terms of damage) that people wanted to be fixed 2 months before official release? This I won't tolerate.
 

Meanmoose

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Jan 20, 2009
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It plays in the same way as wow. For the people who are not fed up with wow that is fine. Even though the game bring in many awsome feutures the core gamplay is about the same as wow. As I was really tired of wow I got tired of WAR too. If you have not played wow I advise you to pick it up.
 

Neosage

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Nov 8, 2008
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Arachon said:
I tried out WAR in the beta... Was immensly dissapointed, it didn't feel like the dark, depressing and ever menacing world of Warhammer, it felt like WoW with a little less clothes... -.-
To be honest the WHF world isn't that depressing, it is much more heroic and awe inspriring go play WH40k if you wan't depressing (there is a difference).
 

Emperor Inferno

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Jun 5, 2008
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WAR! Huh! Good God, y'all, What is it good for? Absolutely NUTHIN.

Sorry, had to do it. Now, what is this thread about?

Ah, I see. Well, I never played Warhammer Online, so I cannot form an opinion. Sorry for interrupting the discussion. I'll be leaving now.
 

Gestapo Hunter

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Oct 20, 2008
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Once order gets their stun gun the game will be balanced

http://www.youtube.com/watch?v=2SdjbfakDiE&feature=related
 

SirSchmoopy

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Apr 15, 2008
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Fyi, Mythic wasn't lieing about there not being Healbots. In Beta, healers didn't heal.

Guess what? That game wasn't fun and they quickly adapted. Mythic learned that there are some people or rather a lot of people that WANT TO HEAL and by excluding that part of the game they not only removed a very popular MMO element but a key component to the traditional combat setting.
 

Credge

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Apr 12, 2008
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link670 said:
The problem? Its made by games workshop, so odds are they are going to do what they did with the real warhammer in about 1 year and make a ridiculous markup to an already somewhat ridiculous price.
What are you talking about? It's not made by Games Workshop. It's made by Mythic, the guys who made Dark Age of Camelot.
 

Vortigar

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Nov 8, 2007
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sanzo said:
I think some people are forgetting that WAR has been out for, what, 5 months now? Of course there's going to be problems just like any other MMO. It just kinda pisses me off that people who picked it up the first week it came out, and quit after a month because "It had too many problems." Every MMO has problems at launch, just wait for them to fix it
QFT

WoW was a broken mess in its first year. Everybody hopped from EQ to WoW and straight back again because it was crap. No, don't try to say different, if you were there, you know this to be true.

WAR, unlike another set of MMO's that will remain unnamed has the staying power to last that first year while being up against the titan that is WoW, that should convince anyone of its quality. And like WoW, it will improve and evolve over time.

Kukul said:
Arachon said:
Kukul said:
WoW has magic
It is the sun setting over Crossroads, lazy afternoon in Booty Bay or a journey into the Sunken Temple that make this game great.
You can't copy that.
Oh yes you can, it has been done in other MMOs long before WoW... O,o
If those MMOs are older than WoW, they were not really copying it, were they?
LMAO!
Kukul, Does that make sense in your head?
 

Thirsk

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Jan 18, 2009
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MMOs have a hard time keeping me interested - I've tried both WAR and WoW, and neither kept me interested long enough to reach any high level. This is surely a result of my feet firmly placed in the fertile soil of the "Games are art"-camp.

This being said, I like WAR over WoW. Some of the reason behind this is probably that I play the tabletop game of Warhammer myself, and that I am deeply fond of the Warhammer setting on its own. Gameplay is a minor factor for me, although I found WAR to be more exciting in that aspect as well - the characters seem more original to me, even if that comes from just ripping off the system from WoW (I am not saying that WAR rips off WoW, the basic interface just strikes me as a bit too familiar) and slapping extra gadgets (like the beat-o-metres of the Warrior Priests and Disciples of Khaine) on it. Also PQs and RvR added another dimension to the game, although it didn't matter very much to me.

The thing that really make me like WAR over WoW is, though, the general atmosphere and believability of the game. To take some brief examples:

In WoW, the human starting zone is a green area around an abbey where disturbingly tight groups of bandits, kobolds and wolves hang out in peaceful union, only waiting for budding heroes to be assaulted by.
In WAR, on the other hand, the human (or "Imperial") starting zone is scorched, wartorn fields where the Imperial forces battle marauding hordes from their ramshack, barricaded village. The whole place cries out with the desperation that is war.

Also, to look at the cities, Altdorf seems much more like a probable city than, say, Stormwind and The Inevitable City is, albeit strange and outlandish, more exciting than Orgrimmar or indeed any other town in WoW.

All of this may not matter to the regular MMOer, but to an arty fag (not really a fag - Go, asexualism, go!) like me it helps making the world believable, and thus much more enjoyable to play in. I play neither game at the moment, but should I return to one it'd be WAR.
 

Valiance

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CoziestPigeon said:
It's an awesome game, but most wow-fanboys just trash it because it's the first real competition to their game.
It's basically the same.
 

Kyuumi

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Jan 12, 2009
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Mehhhh, I don't really care about all these MMORPG's any more, they require no skill except for a mouse, play a real game instead, like something on the Xbox 360 or PS3
 

Abedeus

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Sep 14, 2008
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Kyuumi said:
Mehhhh, I don't really care about all these MMORPG's any more, they require no skill except for a mouse, play a real game instead, like something on the Xbox 360 or PS3

Excuse me, but either my sarcasm detector is broken, or you are serious.

Real game. On a console. On Xbox 360 or PS3.

I think I've got a humor overload. Like when you see something so funny, you can't even laugh.

Valiance said:
CoziestPigeon said:
It's an awesome game, but most wow-fanboys just trash it because it's the first real competition to their game.
It's basically the same.
Look at PvP from WoW. Look at PvP from WAR.

Especially scenarioes.