Whats Wrong with WAR?

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xenus87

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Oct 20, 2008
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Kyuumi said:
Mehhhh, I don't really care about all these MMORPG's any more, they require no skill except for a mouse, play a real game instead, like something on the Xbox 360 or PS3
"Mehhhh, I don't really care about all these consoles any more, they require no skill except for opposable thumbs, play a real game instead, like something on the PC"

As for WAR, I was playing it from early in the beta, till 2 months after release.

The leveling was a little frustrating at times, due to quests not giving all that much XP for the the 'work' ( ie grind enemies ) needed to complete them, and the xp from killing enemies was rather low. Mythic seemed to expect you to level purely by PVPing in the scenarios, which was a real problem in the first 3 tiers within a month of release and everyone had out leveled them, and you had to wait anything up to 4-5 hours sometimes to get a single battle going.

The PVP in anything below Tier 3 was hugely in favour of the order while I was playing ( updates may have changed this by now ), due to them having mainly ranged DPS classes that could do decent damage before you could get near them, and that the Bright wizards were hugely overpowered at lower lvls compared to anything destruction had.

Most world PVP revolved around hiding out inside a capture point behind all of the elite NPCs guarding it. Using this tactic, it was easily possible to hold certain locations with 4-5 people against a 20-25 man warband trying to retake it.

The time I played, while leveling at the same pace as the rest of the server was quite good fun, the different scenarios were each fun in their own way ( unless your getting smashed up by 8 Bright wizards in one team >.> ), But for some reason it never held my attention for too long, maybe I'll have to try it again eventually, but at the moment, I really need a break from MMOs life stealing powers.
 

Kevvers

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Sep 14, 2008
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I played WAR because I was intrigued by a Warhammer MMO. I quit because although I liked the RVR, my PC got bad frame-rate issues during the decent fights because there were too many people and animations on-screen at once. Single player didnt really interest me. Also, I got the feeling that you were on the losing side as Order. Ohh and I was an Archmage which, well, hmm. Paul Barnett lied when he said there were no classes which were just there to heal (that said it was satisfying finishing off fleeing destros on their last legs).

Well, someone said that they'd changed the healing thing to make it more fun because people wanted to heal... well, I wanted to do some awesome magic too :(
 

sanzo

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Jan 21, 2009
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Kevvers said:
I played WAR because I was intrigued by a Warhammer MMO. I quit because I got bored of RVR, and the single player didnt really seem all that. You really got the impression that you were on the losing side as Order. Ohh and I was an Archmage which, well, hmm. Paul Barnett lied when he said there were no classes which were just there to heal (that said it was satisfying finishing off fleeing destros on their last legs).
Uh... no

The runepriests are the straight healers. Archmages can do some good damage, it's just all DoTs
 

Kevvers

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Sep 14, 2008
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sanzo said:
Kevvers said:
I played WAR because I was intrigued by a Warhammer MMO. I quit because I got bored of RVR, and the single player didnt really seem all that. You really got the impression that you were on the losing side as Order. Ohh and I was an Archmage which, well, hmm. Paul Barnett lied when he said there were no classes which were just there to heal (that said it was satisfying finishing off fleeing destros on their last legs).
Uh... no

The runepriests are the straight healers. Archmages can do some good damage, it's just all DoTs
I though the runepriests had those exploding runes?
 

sanzo

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Jan 21, 2009
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Kevvers said:
sanzo said:
Kevvers said:
I played WAR because I was intrigued by a Warhammer MMO. I quit because I got bored of RVR, and the single player didnt really seem all that. You really got the impression that you were on the losing side as Order. Ohh and I was an Archmage which, well, hmm. Paul Barnett lied when he said there were no classes which were just there to heal (that said it was satisfying finishing off fleeing destros on their last legs).
Uh... no

The runepriests are the straight healers. Archmages can do some good damage, it's just all DoTs
I though the runepriests had those exploding runes?
They have less attacks that an Archmage has. Plus the archmage has the yin/yang spell casting system, so they can make their attack spells more powerful simply by healing.

If you're talking about the runes they can place on other people, those are more of a buff. I don't think you can consider an attack with a 60 second cooldown as effective
 

geldonyetich

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sanzo said:
Uh... no

The runepriests are the straight healers. Archmages can do some good damage, it's just all DoTs
Having played quite a bit of Archmage and done a fairly extensive class comparison study, I'd say it's more of an illusion of damage than good damage, even taking into consideration stacking a ton of DoTs (my favorite kind of attack as an Archmage).

It's basically a part of their core balance. Healers do the least damage of any of the classes, but they're the most defensively powerful because they heal their party, reversing the damage the enemy does. You can actually see in the numbers how Healers' healing DPS is much higher than their damaging DPS, and just about any other class will have substantially higher damaging DPS. (Especially if you take into consideration certain 200% damage morale buffs, which Healers don't get access to.)

I wouldn't complain too much about having a moderate damage class who can heal, but it does slow down the solo PvE quite a bit. You can also really tell the difference between the damage of an Archmage and a Shadow Warrior based off of how often you can finish off an enemy player.

In comparing healer to healer, you'll notice that their healing capacity is roughly the same, many of their abilities are pretty much carbon copies of the other Order healers. So the difference is in where they operate outside of healing, and how.

  • [li]The Warrior Priest actually does a little more damage than the other healers, reflecting the difficulty of getting into melee range. They're also the only ones capable of wearing medium-effective armor (and one of the few classes that do).[/li]
    [li]The Rune Priest is offensively the weakest but not by as much as you might think - the reason for this offensive weakness is their ability to bolster their allies with support abilities better than any other healer.[/li]
    [li]If the Archmage comes off as doing the most damage, it's usually because the opportunity to inflict damage is much higher: they're the long range specialized healers, and landing a dot (as weak as it might be) is often instant.[/li]
 

sanzo

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Jan 21, 2009
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I think most of this can be summed up as: If you didn't want to do crap damage, why the hell did you pick a healer class?

I just don't get why people complain when they play healer class that they "Don't do enough damage." Quit whining and put your heals on that melee DPS

geldonyetich said:
sanzo said:
Uh... no

The runepriests are the straight healers. Archmages can do some good damage, it's just all DoTs
Having played quite a bit of Archmage and done a fairly extensive class comparison study, I'd say it's more of an illusion of damage than good damage, even taking into consideration stacking a ton of DoTs (my favorite kind of attack as an Archmage).

It's basically a part of their core balance. Healers do the least damage of any of the classes, but they're the most defensively powerful because they heal their party, reversing the damage the enemy does. You can actually see in the numbers how Healers' healing DPS is much higher than their damaging DPS, and just about any other class will have substantially higher damaging DPS. (Especially if you take into consideration certain 200% damage morale buffs, which Healers don't get access to.)

I wouldn't complain too much about having a moderate damage class who can heal, but it does slow down the solo PvE quite a bit. You can also really tell the difference between the damage of an Archmage and a Shadow Warrior based off of how often you can finish off an enemy player.

In comparing healer to healer, you'll notice that their healing capacity is roughly the same, many of their abilities are pretty much carbon copies of the other Order healers. So the difference is in where they operate outside of healing, and how.

  • [li]The Warrior Priest actually does a little more damage than the other healers, reflecting the difficulty of getting into melee range. They're also the only ones capable of wearing medium-effective armor (and one of the few classes that do).[/li]
    [li]The Rune Priest is offensively the weakest but not by as much as you might think - the reason for this offensive weakness is their ability to bolster their allies with support abilities better than any other healer.[/li]
    [li]If the Archmage comes off as doing the most damage, it's usually because the opportunity to inflict damage is much higher: they're the long range specialized healers, and landing a dot (as weak as it might be) is often instant.[/li]
Having played all 3 healer classes before deciding I like my Warrior priest the best, I'd say that's a very excellent summary
 

PlasticPorter

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Aug 27, 2008
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stevetastic said:
bad rider said:
I hate your title. I thought a redneck found his way onto the internet.
rednecks have already found there way onto the internet ever seen Charlie Daniels soapbox website?
*shudder* i lost faith in humanity.
If you think thats bad you sir have obviously never been to Ted Nugant's website
 

Sewer Rat

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Sep 14, 2008
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Credge said:
link670 said:
The problem? Its made by games workshop, so odds are they are going to do what they did with the real warhammer in about 1 year and make a ridiculous markup to an already somewhat ridiculous price.
What are you talking about? It's not made by Games Workshop. It's made by Mythic, the guys who made Dark Age of Camelot.
Yes but based on warhammer, made by games workshop.
 

CoziestPigeon

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Oct 6, 2008
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SuperFriendBFG said:
I don't feel connected to my character in WAR like I do in WoW. The animations in WAR are just so static and uninteresting. And I like PvE content about as much as PvP in my MMOs so that also further explains why I dislike WAR.
Excuse me? WoW characters have ONE animation for almost all of their moves. Look at warriors. Heroic Strike, Mortal Strike, and several others all have the exact same animation. How about hunters? Every thing has the same animation except for big red kitty button. Please play the game first.