Cool, thanks for the (fast!) response. First - whoa - I did not know you could do so much with dedicated servers! I thought it would just be a matter of, say, turning off the grenade launcher or stopping MLC classes in MW2, but.. wow and changing textures means you could make the game look even better, right?
Yes, you can make the game look better, but there is so much more than that available to modders. Take this clip of Modern Warfare 2, for example:
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That's a hacked MW2 server for the PC. It is, in fact, completely batshit. Yes, game balance has been thrown out the window and realism is crying a grey and brown puddle in the corner, but doesn't that just look
fun? Now imagine all the players sped up with five times the health. The gameplay is completely changed! They could play on a map that was made by someone in the community! The possibilities, while not technically endless, are vast and extraordinary.
I just thought that it would be like that for dedicated servers - like, I was expecting there to be a part about how the guy who buys the server charges people like $1 a month to join or something. Obviously the system does work because it exists.. I guess I was a bit surprise at it is all. Thanks again for the explanation though.
The server owner has every right to charge players money to play on his or her server, but with equivalent or better servers available, who would pay? The owner would be metaphorically shooting themselves in the foot by doing that. They can offer benefits to people who donate, like increased health or god weapons, but, again, why would a non-donator play on the server then? What I've seen used is either strictly vanity or non-gameplay affecting benefits of donating to a server. Donators get to feel and look special (and have the knowledge that they're keeping a good server alive), the owner gets money, and the regular players just get a server to play on. "Cooperation without coercion."