Narcogen said:
Treblaine said:
Asparagus Brown said:
I don't think dedicated servers on Xbox live is a very good idea at all.
How do you run worldwide leaderboards across multiple servers?
[snip]
Anyway, feel free to inform/correct me on that if there's anything I've said that doesn't add up.
NOPE!
Just because ONE SINGLE SERVER that six people join exist does NOT mean there cannot be an over-arching stat-tracking system covering ALL servers that a game might connect to.
Valve Software's very popular
Steam Client lets you connect your game to any server, including servers as small as only 4 players, and with supported games still track all achievements, stats, leader-boards and all that crap. And you don't need to know a thing about how it works for it to happen. Just launch the game (don't even have to insert the disc) and join a muliplayer game.
Because Valve, like Microsoft, runs central servers that the Steam Clients talk to that handle this information. They just do it on a scale that is
quite a bit smaller than Xbox Live.
Again:
The PEAK number of concurrent (simultaneous at the same time) users logged in Steam for JUST TODAY is over 2.7 million
http://store.steampowered.com/stats/
http://www.gamesindustry.biz/articles/xbox-live-hits-1-5-million-concurrent-users
http://www.gamesindustry.biz/articles/xbox-live-hits-2-million-concurrent-users
It seems Xbox Live has yet to hit 2.5 million concurrent users.
http://www.totalpcgaming.com/latest-pc-news/steam-user-accounts-hit-25-million/
http://www.joystiq.com/2010/01/06/xbox-by-the-numbers-20m-xbox-live-users-10m-nongaming-39m-xbo/
XBL also has less users. It seems that of those 20 million accounts (against Steam's 25 million back in 2009) only 50% of which even have gold membership. I sure don't have Gold, it's a rip off.
One could think about it this way. Steam is a direct competitor to Xbox Live, in that they offer similar services.
However, the barriers to entry for a Steam gamer are actually higher, on average. While you can make a competent gaming rig for around the price of a console, many gamers who choose the PC as their platform will aim higher than that.
PC games don't target a single hardware platform over a range of 5-10 years, the way console games do, so you'll either upgrade your video hardware more often, or tolerate an aesthetic experience that is degraded compared to what other gamers are getting from the same game.
It is not that surprising that given a smaller pool of potential subscribers who have paid a higher price for entry into the market, Steam would choose to make its online service free-- especially when their direct competiton on the same platform (Windows) has historically had online play for free as well.
Steam is not free because it doesn't cost anything to run. It's free because Valve makes enough margin on games to cover that cost, which is lower in aggregate because there are fewer Steam players than XBL players-- and because Steam needs to be free in order to have a viable player base.
If Steam cost per year what XBL did, how many subscribers would they have tomorrow? Isn't that the real measure of the value of what the two platforms offer-- not which one gives away more for free, but which one people are willing to pay for?
Not only have you deflected the debate from poor multiplayer networks to a ridiculous straw-man argument about PC gaming but it is completely unfounded argument.
"so you'll either upgrade your video hardware more often, or tolerate an aesthetic experience that is degraded compared to what other gamers are getting from the same game."
LOL! You do realise that console gaming settles for a "degraded aesthetic experience" for almost every game?
Halo 3 (ODST too) is at only a measly 640p, no anti-aliasing with basic textures and low draw distance (good lighting though). All the COD games on both PS3 + 360 have been at only 1024x600 resolution, barely a sliver more pixels than 576p, that's considered Standard Definition resolution.
You'd have to have a SERIOUSLY WEAK rig to be outperformed by an Xbox 360. ANYTHING other than integrated graphics can beat Xbox 360 at the moment. The cheapest graphics card I can find (ATI Radeon HD 4350 for less than $30!) still outperforms the Xbox 360 release of Modern Warfare 2.
But your argument is an OLD argument, has been discussed to death dozens of times before but it is brought up over and over again (to spite disproving all your negative points against PC) every time Xbox 360's
perceived "superiority" is in any way challenged. Quickly make up presumptive and nebulous nonsense about how to dismiss PC gaming usually revolving around how some PC's are more expensive than others.
"Steam is not free because it doesn't cost anything to run. It's free because Valve makes enough margin on games to cover that cost"
SAME FOR XBOX LIVE! If either networks cost anything to run it would be a less than a dollar per-user per-YEAR, too small to charge. Millions of other online services don't insult their user's intelligence with crap like it costs $60 per-person-per-year. Also charging for all that premium DLC and taking their cut. All Valve games have free DLC with Steam, yet must be paid for on Xbox Live. It turns a game like Left 4 Dead 2 from costing $60 game to effectively $80 (btw, I got L4D2 for less than $10 in one of the frequent Steam sales). Microsoft is simply being extortionate with their "service" and it is frankly shameful how their fans rationalise and defend it.
[small](But it MAY not have enough margin from games sales alone to cover the cost of the Xbox 360's incredibly high failure rate and how much they pay for timed exclusives (paid $40 million just to get GTA4 DLC a bit early) and other poor business decisions. But that is Microsoft's fault from poor business strategy, the loyal fans should not have to prop them up. Windows operating system and other services may make Microsoft a profit but I think their Xbox division is still yet to turn a profit.)[/small]