Best combat:
Persona 4. Persona 3 was great and P4 improved on everything. Dungeon crawler, where you wander a map looking for next level (or to kill monsters or find chests). To initiate combat, you must make a contact with the enemy. If your character strikes his back, your team gets a bonus round. If you strike enemy's front, normal fight begins where either you or the enemy (if he's a lot stronger than you... or at least faster) start. Enemies can surprise you, too, if you don't attack them, they get a bonus round.
During the fight, it's your typical "find the enemy weakness and exploit the hell out of it" combat, which is unfortunately a double-edged sword. Your enemies can exploit your character's weakness AND THEY WILL DO IT. Most of the fights consist of hitting the weakness on every enemy, knocking them down and performing an All Out Attack (when everyone attacks the lying foes and deals huge damage to everything) or making a Follow-Up attack (one of the teammates will either knock down enemies or kill one enemy, depending who makes the FU attack).
Also, your melee attacks might miss and you might fall, your enemy's attack might miss and he may fall, magic attacks can be dodged (even AoE ones) and you can no longer have party-wide damage repelling spells on (there used to be enemies who Block every single Elemental attack and use that reflecting spell for Physical attacks.... nightmare). It's extremely fluid and if it wasn't for turns, it would feel like a great action game.
Best leveling system:
Diablo 2's system of "just one more level" which sucked you into the game well into 80s.
Okay, seriously now: Oblivion. I adore the way you use skills and attacks to level, and you level to use them. There are a lot of flaws, like you can effortlessly train some abilities by creating a very, very weak spell of opening door, standing before some object of door nature and leave a paperweight on the attack button, come back in 30 minutes. Or toggle crouching and turn on the walking button, get behind an NPC and leave your "run" key on for 30 minutes. Poof, you are now one stealthy bastard.
Also because there are some abilities (like Sneak or Alchemy or Diplomacy) which level your character up, but you aren't getting stronger. Enemies do. It's "fixed" by getting mods that stop enemies from getting levels along with your character and instead having pre-set levels... but that affects the game in some unpleasant ways (like having to travel far, far away to get any good loot, since you no longer meet thieves and bandits with awesome weapons and armor).
Still, it's an incredibly fun system.
Onyx Oblivion said:
Legion said:
Mass Effect 2 made it more helpful and each add on more useful, but dumbed it down far too much for my liking.
I'll say...that's my biggest gripe with it. It's the reason I don't wanna play it to the end, actually. DEAR GOD! I thought ME1 was simple...
Insanity says hi.
"I'MMA GONNA HEADSHOT THEM WITH SNIPER RIFLE... wait, I died?"