What's your favorite RPG Combat and Leveling System?

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SextusMaximus

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May 20, 2009
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Mass Effect 2 -- Loved it because it was so fast!

Oblivion had the most structurally and soundly advanced, so that comes in second (would come in first if I wasn't so bad at games).
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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SextusMaximus said:
Mass Effect 2 -- Loved it because it was so fast!

Oblivion had the most structurally and soundly advanced, so that comes in second (would come in first if I wasn't so bad at games).
Yeah. My first character in Oblivion...well...umm. He was a stealth Orc or something stupid that didn't work out well....
 

MetallicaRulez0

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Aug 27, 2008
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Leveling system: Mass Effect
Combat: Mass Effect 2

ME1 had a robust and entertaining leveling system with everything you could ever want. Huge amounts of items, a relatively quick leveling pace (at least until L40), and tons of interesting choices to make, even though you could have most abilities mostly maxed by L60.

The only real downside to ME1 was the stale and often boring combat. Once you got Frictionless Materials, you just activated the Pistol ability and held down the trigger until stuff died. Biotics were great, but a lot of stuff was immune to them. Mass Effect 2 GREATLY improved the shooter mechanics, but it really dumbed down the leveling system and customization features from the first game.

Now if only BioWare could somehow get both of these correct for ME3, we'll all be in for a fantastic experience.
 

Iceburg116

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Apr 11, 2010
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Good old grinding for me. Legend of Dragoon or most/all of the Final Fantasy games. Run around in a field, find an enemy group, kill and loot them, repeat x9,001
Fire Emblem was tricky, but just save before waltzing into an Arena.
Games like Baten Kaitos, where I could splurge all my experience at once from days of leveling in conveniently placed church.
 

Jfswift

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Nov 2, 2009
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SextusMaximus said:
Mass Effect 2 -- Loved it because it was so fast!

Oblivion had the most structurally and soundly advanced, so that comes in second (would come in first if I wasn't so bad at games).
I have to agree on that. Mass Effect 2 had a very streamlined system. I loved that characters out of battle were learning as well.

Oblivion was the most realistic of any game although you could get screwed if you werent paying attention. (I blame leveling enemies on that. Really it should have had harder regions not leveling enemies but that's just me.)
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Jfswift said:
SextusMaximus said:
Mass Effect 2 -- Loved it because it was so fast!

Oblivion had the most structurally and soundly advanced, so that comes in second (would come in first if I wasn't so bad at games).
I have to agree on that. Mass Effect 2 had a very streamlined system. I loved that characters out of battle were learning as well.

Oblivion was the most realistic of any game although you could get screwed if you werent paying attention. (I blame leveling enemies on that. Really it should have had harder regions not leveling enemies but that's just me.)
Harder regions would punish people who explore, though.
 

unoleian

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Jul 2, 2008
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Oblivion really does have a solid levelling system as far as the flexibility and organic growth, but the nature of the progression of the character compared to enemies made it really difficult to tell if you were actually getting stronger. One minute you can be carving through everything in sight, then level up, and suddenly find yourself getting mauled by the very critters you were previously carving with reckless abandon.

I short, I really enjoy the Elderscrolls levelling style in principle, and enjoy the Oblivion combat immensely, but feel that Morrowind had levelling right the first time, and they should have left it at that. At least it was possible to properly fear entering a dungeon in that game, in case you weren't prepared...
 

Ironic Pirate

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May 21, 2009
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I wasn't a big fan of Oblivion's, because I felt that I wasn't really in control. I didn't want to use spells because I had to increase my archery, etc.
 

Thaius

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Mar 5, 2008
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Favorite combat system would definitely be Final Fantasy XIII. Smoothly allowed for a general focus on overall strategy, with the ability to do some micromanagement if needed, and made for a fast-paced, strategic system.

Leveling system... not sure. I've rarely seen any that are revolutionary: it's all just a matter of getting points when you level up and putting them toward various things in one way or another.

And I feel the need to give a shout-out to Final Fantasy VII's Materia system: it was for out-of-battle management, and not leveling, but deserves praise. Best magic management system I've ever seen in a game.

EVER.
 

Thoric485

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Aug 17, 2008
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The system of the Witcher, with it's focus on preparation, awareness of your enemy and surroundings and positioning. I don't like it because it should be used in every RPG ever, i like it because it's a system specifically tailored for emulating the witcher experience and the gameplay it provides is very immersive and close to the novels.

Sure it was a bit... rough around the edges but there is lots of potential for further development as shown in a Rise of the White Wolf gameplay video and The Witcher 2 alpha leak.

It's just the way games, and specifically RPG games should be done, mechanics should be changed and modified to fit the atmosphere and the feel that the developers want to convey and not the other way around.
 

Ragnarok2kx

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Nov 18, 2009
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Combat system: Valkyrie Profile (Lenneth). The system had its flaws, such as having mages being basically the same, and not enough enemies that forced you to use the finer points like feints, over/under attacks and such. However, its pace and emphasis on timing makes up for it in my mind. Then again, fighting games are my second-favorite genre so i might be just a wee bit biased here.

Leveling system: Sphere Grid. No contest. When I first played FFX, the sphere grid seemed like just another gimmick (similar to the horribly un-polished FF8 junction mess). On a closer look, we have a system that is simple at first, but adaptable to your later needs.
For the beggining, it gives you a linear progression to follow with each character, which gives a specific role to each one. Later on, you get spheres that let you hybridize your characters, to make them strong enough to laugh at everything the "normal" storyline throws at you. Even further on, it gives you the tools (like clear spheres) to completely rework the grid and REALLY max out your characters, in case you're mad enough to go against the Dark Aeons or Penance.
 

kurupt87

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Mar 17, 2010
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The sphere grid from FFX is probably my favourite levelling system. Like @Ragnorak2kx said, it gives both linear progression and complete customisation.
The system in NWN2 is a firm favourite too.

Favourite combat, hmm. I guess there are a few: ME2; FF X-2; DA:O and Deus Ex. DA:O, Deus Ex and ME2 had levelling systems that I liked, to varying degrees, too.

Edit: I haven't played a huge amount of RPGs though, I spread myself thinly across alot of genres.
 

Twad

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Nov 19, 2009
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Combat system: Tales of Destiny2 (or Tales of Eternia, same game) the combat system was a perfect mix of player skill and hard stats. It was fast and chalenging. As for the levelling part, i didnt care about it much. It worked well.

Leveling system:

...i dont know.
Too often a complex leveling system (like, say, diablo2.. even if it isnt that complicated) gives you tons of options but you might gimp your character if you dont know what you are doing (aka having a game guide/build in mind) so its fun for customization and "hardcore" gameplay but bad for newcomers that just want to have effective and fun characters NOW... especially since you cant reset your stat/skill points... and the fact that the attributes werent evenly distributd in usefullness ("energy" was nearly never used at all) and no matter your build it didnt matter much once you got in the hell difficulty (i personnally never got past act1-dark forest in hell diff, never had the patience to craft broken runewords or uber-unique items or whatever)

Oblivion leveling system while cute on paper if poorly implemented. It heavily favors grinding and meta-game thinking to get an efficient character... wich isnt fun at all.

Fallout leveling worked well afaik. Yeah.. i really like the perk system, and the stat/skill point allocation was simple and clear. I go for Fallout levelig being the better i can think of at the moment.
 

sokka14

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Mar 4, 2009
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the sphere grid is pretty epic.
i also like the leveling system in dark chronicle, where you "build up" your weapons rather than level your character. the different options for your weapons was pretty expansive as well.

nothing beats kingdom hearts for combat (except maybe the second one)
 

MellowFellow

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Feb 14, 2010
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My favorite WRPG combat system is Kotor, because it is basically turn based, but it plays in real time to.

My favorite JRPG combat system is definitely Tales of Symphonia and Tales of Vesperia, they both have the same combat system and it rocks. Its real time in an arena, I guess you would call it.