AAA games have never been as popular here as they are in many other communities online. Sure, we'll occasionally get a big influx of topics on one blockbuster release, but those games usually have some kind of niche appeal. I've found that as time goes on my tastes have become more specific. I like many different genres, but won't truly enjoy one unless it scratches that itch in just the right way.
These days I play indy and Japanese games almost exclusively. RPGs primarily, but I enjoy more active games as well, including platformers and action games. I guess I just have an aversion to the mass appeal aspect of modern AAA gaming. A lot of these titles just feel... soulless, I guess. Too safe. Too "by the book".
One thing I love about Indy games is how they've been so successful at making old things new again. Shovel Knight looks like a classic Mega Man-style platformer, but it feels so fresh. The controls are tight, the music is great, and the level design personifies the "what's old is new again" idiom. To top it all off it's also quirky and fun.
Undertale takes what could have been a very straight forward SNES-era JRPG and turns every convention of the genre on its head. Not only that, but as soon as the game begins to feel familiar it pulls a fast one on you. Each boss battle is so unique it hardly feels like they're from the same game. Despite the retro aesthetic, it tells the kind of story you'd never find in the games that inspired it, nor any others made today.
Currently, I am playing Hyper Light Drifter and it's scratching "that itch" in the same way as those titles mentioned above. It takes simple, retro aesthetics and makes them beautiful. It approaches world design in the same way Zelda did in the 80's, but with some very subtle touches, manages to make that old design feel fresh. And then there's the combat, which basically feels like Bloodborne if it was designed my Miyamoto.
I don't think my recent fascination with Indy games such as these has much to do with nostalgia. To me, nostalgia doesn't have any real critical merit. No, what makes games like these so great is that it perfectly demonstrates how the art form is changing. We're no longer singularly focused on pushing the limits of visual fidelity, realism, and the like. Developers now have the means and inspiration to look at the past and ask themselves "what made this work" and "can this still be relevant". Melding old and new opens the door for so many possibilities.
Welp, sorry for the wall! Feel free to share your own!
These days I play indy and Japanese games almost exclusively. RPGs primarily, but I enjoy more active games as well, including platformers and action games. I guess I just have an aversion to the mass appeal aspect of modern AAA gaming. A lot of these titles just feel... soulless, I guess. Too safe. Too "by the book".
One thing I love about Indy games is how they've been so successful at making old things new again. Shovel Knight looks like a classic Mega Man-style platformer, but it feels so fresh. The controls are tight, the music is great, and the level design personifies the "what's old is new again" idiom. To top it all off it's also quirky and fun.
Undertale takes what could have been a very straight forward SNES-era JRPG and turns every convention of the genre on its head. Not only that, but as soon as the game begins to feel familiar it pulls a fast one on you. Each boss battle is so unique it hardly feels like they're from the same game. Despite the retro aesthetic, it tells the kind of story you'd never find in the games that inspired it, nor any others made today.
Currently, I am playing Hyper Light Drifter and it's scratching "that itch" in the same way as those titles mentioned above. It takes simple, retro aesthetics and makes them beautiful. It approaches world design in the same way Zelda did in the 80's, but with some very subtle touches, manages to make that old design feel fresh. And then there's the combat, which basically feels like Bloodborne if it was designed my Miyamoto.
I don't think my recent fascination with Indy games such as these has much to do with nostalgia. To me, nostalgia doesn't have any real critical merit. No, what makes games like these so great is that it perfectly demonstrates how the art form is changing. We're no longer singularly focused on pushing the limits of visual fidelity, realism, and the like. Developers now have the means and inspiration to look at the past and ask themselves "what made this work" and "can this still be relevant". Melding old and new opens the door for so many possibilities.
Welp, sorry for the wall! Feel free to share your own!