How does a game have a 'good' ending?
To clarify, I'm not referring to that whole good/bad/non-canon ending scenarios that often pop up in games that do the whole multiple ending thing.
Rather, the whole idea of how an ending concludes a game experience.
Like seriously, what makes a good ending? A cliffhanger? A wrapped up story? An Ultimatum? A Prelude?
What makes an ending so good, that it's a goal that any player is willing to play through? As bloody predictable as some of them are.
What are your thoughts about how a thing ends?
To clarify, I'm not referring to that whole good/bad/non-canon ending scenarios that often pop up in games that do the whole multiple ending thing.
Rather, the whole idea of how an ending concludes a game experience.
Like seriously, what makes a good ending? A cliffhanger? A wrapped up story? An Ultimatum? A Prelude?
What makes an ending so good, that it's a goal that any player is willing to play through? As bloody predictable as some of them are.
What are your thoughts about how a thing ends?