I went with a destruction/conjeration build that focused more on melee combat via the summon[weapon] spell. It works well enough, but i do keep various healing spells in my quick select just in case.
Bethseda games modding support is definitely a commendable feature, but you're making it sound like having a vanila magic system that a big chunk of your userbase (both console and PC) believe is trash is a feature. There's absolutely no reason a game cant be moddable and also excellent by itselfRiddle78 said:If you're not on PC,that's your problem. ANY game with the Bethesda stamp on it is made for PC first,consoles second,because the ladies and gents who made the game knows; Build it from the ground up with modding in mind,and the game's active community will last DECADES. Morrowind's still going strong,per exemplar..
Agreed. If Bethesda just took a fucking second to think about the design of their skill systems, modders wouldn't have to fix them. Honestly, I think Bethesda should just bite the bullet and hire the guys who make those giant overhauls; they seem to know more about game design than Bethesda does.The Bucket said:Bethseda games modding support is definitely a commendable feature, but you're making it sound like having a vanila magic system that a big chunk of your userbase (both console and PC) believe is trash is a feature. There's absolutely no reason a game cant be moddable and also excellent by itselfRiddle78 said:If you're not on PC,that's your problem. ANY game with the Bethesda stamp on it is made for PC first,consoles second,because the ladies and gents who made the game knows; Build it from the ground up with modding in mind,and the game's active community will last DECADES. Morrowind's still going strong,per exemplar..
I love that CM too, it was a great one. But I don't think it's Bethesda not liking specific builds. Remembering a just 2 rules, every build I've tried is possible. Rule 1: Pick 5 or 6 skills and ignore them entirely (or at least until level 30 or so.) This is enough to keep you from "wasting levels" and will keep the enemies from getting overpowered until the dragonborn is so overpowered he's basically untouchable. And rule 2: You have to have a combat skill of some type. Other than that, just about anything works. If there were a rule three that breaks all other rules, stealth as a primary skill makes any build totally OP.gmaverick019 said:lol fuck I completely forgot about that comic, great stuff.IceForce said:Yah, Critical Miss did a (rather amusing) comic regarding that:Kyrian007 said:The enemy's level increases with the dragonborn's. So if you accidentally level a skill that you aren't building toward, the enemy just got better and you basically didn't.
![]()
Leveled enemies are a cruel mistress.
OT: it sucks that this happens, unfortunately I think the people at bethesda might just NOT enjoy your build of a character, so they don't think to test/think about it in that way, so it juts falls to the wayside as side/support skills and nothing more.
fair enough about the combat skill, not that I particularly disagree with it, but due to single player/non-party constraints, it's hard to *fully* roleplay if your character is forced to level a combat skill, but I suppose that's more to do with bethesda's lack of good speech/charisma/conversation writers than it is them not paying attention to it.Kyrian007 said:I love that CM too, it was a great one. But I don't think it's Bethesda not liking specific builds. Remembering a just 2 rules, every build I've tried is possible. Rule 1: Pick 5 or 6 skills and ignore them entirely (or at least until level 30 or so.) This is enough to keep you from "wasting levels" and will keep the enemies from getting overpowered until the dragonborn is so overpowered he's basically untouchable. And rule 2: You have to have a combat skill of some type. Other than that, just about anything works. If there were a rule three that breaks all other rules, stealth as a primary skill makes any build totally OP.gmaverick019 said:lol fuck I completely forgot about that comic, great stuff.IceForce said:Yah, Critical Miss did a (rather amusing) comic regarding that:Kyrian007 said:The enemy's level increases with the dragonborn's. So if you accidentally level a skill that you aren't building toward, the enemy just got better and you basically didn't.
![]()
Leveled enemies are a cruel mistress.
OT: it sucks that this happens, unfortunately I think the people at bethesda might just NOT enjoy your build of a character, so they don't think to test/think about it in that way, so it juts falls to the wayside as side/support skills and nothing more.
I....what? I don't understand your Deus Ex: HR comment in the slightest.sumanoskae said:Skyrim's default RPG mechanics are awful; if you have the PC version, I can recommend you some mods if you like. Just let me know.
Deus Ex Human Revolution: "What do you mean you don't really like guns and want to take out enemies with stealth? You some kind of ******?"
Its probably a reference to the fact that in Deus Ex HR you kept getting thrown into boss battles which forced you to fight straight-up. So if you'd been taking any approach other than dumping everything into direct combat abilities and guns you would have a nightmare of a time.Happyninja42 said:I....what? I don't understand your Deus Ex: HR comment in the slightest.sumanoskae said:Skyrim's default RPG mechanics are awful; if you have the PC version, I can recommend you some mods if you like. Just let me know.
Deus Ex Human Revolution: "What do you mean you don't really like guns and want to take out enemies with stealth? You some kind of ******?"
Ugh. PerkusMaximus is rubbish. I've been using that mod for a playthru recently and it makes anything but Sneak+Archery unplayable. I'm currently trying a Heavy Armor+One-Handed+Blocking character and she's worthless. How I got to the end of the civil war quest line is beyond me. I can only imagine that as soon as I have to solo a Blood Dragon it'll snap me up and thrash me about like a leopard seal with a penguin.freaper said:There are perk overhaul mods, PerkusMaximus comes to mind, though I don't remember if that one is the newer version or the discontinued one. If you're not on PC, well, you have my condolences.
Really? I found Oblivion way more fun for magic! First, you get spellmaking. Was always fun making super strong spells. Second, you don't need to "equip" spells like in Skyrim, so you can go sword and board and still hurl stuff.Lightspeaker said:To be fair I personally found magic to be even worse in Oblivion. To the point of near-irrelevancy. The fact that ANY magic AT ALL is usable in Skyrim was a pleasant surprise.
This is pretty much why I felt magic was worse in Oblivion: because it wasn't a primary option. It was entirely supplementary. Being a straight up mage was really bad because you were effectively hamstringing yourself.Glongpre said:Second, you don't need to "equip" spells like in Skyrim, so you can go sword and board and still hurl stuff.
Did you ever try spellmaking? You could 100% stunlock any enemy in the game. I have no idea where you're coming from, spellcasting was by far the strongest thing in Oblivion. Personally, I always liked going 2-hander and magic.Lightspeaker said:This is pretty much why I felt magic was worse in Oblivion: because it wasn't a primary option. It was entirely supplementary. Being a straight up mage was really bad because you were effectively hamstringing yourself.
You cannot triumph in Skyrim focussed only on two skill trees. It would be like trying to beat the game with just lockpicking and alchemy.SantoUno said:I've been playing Skyrim again nonstop for the past two weeks, and since the beginning I was determined to focus on mastering Conjuration and Restoration as my main playstyle, expecting to be able to get through the game. Unfortunately as encounters were becoming more and more grueling I slowly started to realize that wasn't the case.
What, magic was perfectly viable...We must have played two different games. If anything, Skyrim's spells are more supportive.Lightspeaker said:This is pretty much why I felt magic was worse in Oblivion: because it wasn't a primary option. It was entirely supplementary. Being a straight up mage was really bad because you were effectively hamstringing yourself.Glongpre said:Second, you don't need to "equip" spells like in Skyrim, so you can go sword and board and still hurl stuff.
I was saying that Deus Ex is structured to reward certain styles of gameplay and punish others, even though the game itself presents each development path like they're each an equally viable choice.Happyninja42 said:I....what? I don't understand your Deus Ex: HR comment in the slightest.sumanoskae said:Skyrim's default RPG mechanics are awful; if you have the PC version, I can recommend you some mods if you like. Just let me know.
Deus Ex Human Revolution: "What do you mean you don't really like guns and want to take out enemies with stealth? You some kind of ******?"