When Did "Easy" Become "Casual" Difficulty?

Recommended Videos

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,305
0
0
Evil Smurf said:
I still like the titles doom had for the difficulty levels. I can't remember the names but they sounded cool
My favorite is Blood 2's difficulties, "Genocide" (easy), "Homicide" (medium) and "Suicide" (hard). More games should do that.

http://tvtropes.org/pmwiki/pmwiki.php/Main/IdiosyncraticDifficultyLevels

OT: It became a replacement once "Casual" became a buzzword.
 

Snatcher

New member
Oct 28, 2012
60
0
0
I remember that Metal Gear Solid 3 had a ''Very Easy'' Difficulty that gave you a tranq gun with unlimmited ammo, laser sights and a 80% camo rating. You could unlock same gun on harder difficulties but you had to get all the food items ingame and that was pretty tiresome.

''Easy'' and ''Casual'' are pretty much interchangable to me because they are both created for the inexperienced gamers. I think that ''Hardcore'' gamers feel offended by calling the easy/easiest difficulty ''Casual'', because it hurts their pride and their belief being better than the ''Casua''l gamers (and with better I don't mean gaming skills but some kind of superiority complex that mostly fanboys seem to have)
 

generals3

New member
Mar 25, 2009
1,197
0
0
Danyal said:
SmashLovesTitanQuest said:
I don't really care what you call the difficulty settings but it does feel like "Normal" has become "Easy" and "Hard" has become "Normal".
Do you mean "I am now older and more skilled" or "games are easier now"?
I'd guess it's a bit of both. I mean if i play tib sun in hard mode (campaign) it gets kinda tough. With C&C3 it's a totally different story... Or heck Sonic 1 was much more difficult than Sonic 3 (though you couldn't chose a difficulty there, but still shows a certain trend)
 

DracoSuave

New member
Jan 26, 2009
1,685
0
0
People complaining about the names of difficulty settings they admit they have no interest in playing.

Yep.

Nothing to see here.
 

Byzantinium

New member
Jan 26, 2010
26
0
0
Adam Jensen said:
erttheking said:
.......is this really a big deal? I mean seriously, why is this a problem? It's hardly any different from using the word easy.
You're not looking at the bigger picture here. Sure it may not look like a big deal, but think about why they're making these changes. Take a good fuckin' look at the western society. It's full of pathetic, easily offended incompetent people who can't handle the truth that they're just not good enough. And instead of facing the reality and working harder so they wouldn't have to feel incompetent, we make their incompetence disappear by declaring that everyone is now competent. If you look at the big picture you'll realize that it's not about gaming. Gaming is just one aspect of this that's also infected now. Schools too. Nowadays EVERY kid gets a trophy. Everyone's a fuckin' winner. We're actively lowering the standards of competence. And we mostly do it for profit. People don't want to pay unless they are guaranteed to feel like winners. And we do it everywhere! Do you know how dangerous that is for the society? We are only as good as our weakest link. We shouldn't cater to the weak. We risk weakening everyone. We should encourage the weak to grow stronger.
It's a game. Tone down the crazy social Darwinism a few notches. Human society won't crumble because we decide to relax while being entertained.
 

FootloosePhoenix

New member
Dec 23, 2010
313
0
0
Funny how you mention A Crack in Time, as I recall that Ratchet: Deadlocked (or Gladiator, depending on where you live) named its easiest difficulty "Couch Potato."

I'm getting tired of player-chosen game difficulties in general. Because everyone has a different definition of what is easy and what is hard, not to mention varying skill levels and perceptions, you never really know what the difficulty is actually going to be like until you play the game for awhile. Therefor I'm generally in favour of developers just making their game however difficult they want to and not adding a bunch of (sometimes) pointless layers. Besides, in plenty of games challenge is a part of the experience. Personally I enjoy striving to get better and overcoming obstacles, especially in order to further an interesting narrative.
 

Nalgas D. Lemur

New member
Nov 20, 2009
1,316
0
0
AC10 said:

A bunch of other stuff was good like that too, like Duke3D (Damn, I'm Good). That was just kind of the way things were done back then, and I miss it sometimes.

Signa said:
SmashLovesTitanQuest said:
I don't really care what you call the difficulty settings but it does feel like "Normal" has become "Easy" and "Hard" has become "Normal".
This is true. I have to play Torchlight on Very Hard mode just to get anything close to the Diablo 2 expereince. I started a playthrough years ago on Hard, and that just felt piss easy after a while.
Very Hard was still far, far too easy with at least two of the classes, as long as you're talking about the first game. Both the Alchemist and Vanquisher had a "win the game" skill that let them just plow through the entire game holding down right click and wiping out everything before it could even make it onto the screen. It was pretty silly.
 

Nexxis

New member
Jan 16, 2012
403
0
0
Byzantinium said:
Adam Jensen said:
erttheking said:
.......is this really a big deal? I mean seriously, why is this a problem? It's hardly any different from using the word easy.
You're not looking at the bigger picture here. Sure it may not look like a big deal, but think about why they're making these changes. Take a good fuckin' look at the western society. It's full of pathetic, easily offended incompetent people who can't handle the truth that they're just not good enough. And instead of facing the reality and working harder so they wouldn't have to feel incompetent, we make their incompetence disappear by declaring that everyone is now competent. If you look at the big picture you'll realize that it's not about gaming. Gaming is just one aspect of this that's also infected now. Schools too. Nowadays EVERY kid gets a trophy. Everyone's a fuckin' winner. We're actively lowering the standards of competence. And we mostly do it for profit. People don't want to pay unless they are guaranteed to feel like winners. And we do it everywhere! Do you know how dangerous that is for the society? We are only as good as our weakest link. We shouldn't cater to the weak. We risk weakening everyone. We should encourage the weak to grow stronger.
It's a game. Tone down the crazy social Darwinism a few notches. Human society won't crumble because we decide to relax while being entertained.
My thoughts exactly. I think that some people these days forget that games are just that. Games. They are entertainment. You play at a level where you feel comfortable. If you want a beat a game on the hardest setting, then fine. If you want to beat the game on the easiest setting, that's also fine. Whatever gives you the most enjoyment out of it.

To OP: From the other examples that I've seen on this thread, I think that using the term "casual" rather than "easy" is just something that the devs decided to do, and probably doesn't have any deeper meaning other than just replacing one word with another word that might fit the tone of the game, like using "recruit" or "Daddy Can I play?" (hilarious) instead of "easy".
 

Weaver

Overcaffeinated
Apr 28, 2008
8,976
0
0
tstorm823 said:
AC10 said:
Remember when games had fun difficulty options?
My favorite difficulty setting in a game was from an old game called pang that was an arcade game but I played a browser version in the early 2000's where the highest difficulty was "You can call me Steven Seagal."

I just spent 15 minutes looking for this game and could not find the version that had that.
lol that sounds really awesome. Let us know if you find out what it was!