They discovered the Thesaurus.
I like this^ as well.AC10 said:Remember when games had fun difficulty options?
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I like this^ as well.AC10 said:Remember when games had fun difficulty options?
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My favorite is Blood 2's difficulties, "Genocide" (easy), "Homicide" (medium) and "Suicide" (hard). More games should do that.Evil Smurf said:I still like the titles doom had for the difficulty levels. I can't remember the names but they sounded cool
I'd guess it's a bit of both. I mean if i play tib sun in hard mode (campaign) it gets kinda tough. With C&C3 it's a totally different story... Or heck Sonic 1 was much more difficult than Sonic 3 (though you couldn't chose a difficulty there, but still shows a certain trend)Danyal said:Do you mean "I am now older and more skilled" or "games are easier now"?SmashLovesTitanQuest said:I don't really care what you call the difficulty settings but it does feel like "Normal" has become "Easy" and "Hard" has become "Normal".
It's a game. Tone down the crazy social Darwinism a few notches. Human society won't crumble because we decide to relax while being entertained.Adam Jensen said:You're not looking at the bigger picture here. Sure it may not look like a big deal, but think about why they're making these changes. Take a good fuckin' look at the western society. It's full of pathetic, easily offended incompetent people who can't handle the truth that they're just not good enough. And instead of facing the reality and working harder so they wouldn't have to feel incompetent, we make their incompetence disappear by declaring that everyone is now competent. If you look at the big picture you'll realize that it's not about gaming. Gaming is just one aspect of this that's also infected now. Schools too. Nowadays EVERY kid gets a trophy. Everyone's a fuckin' winner. We're actively lowering the standards of competence. And we mostly do it for profit. People don't want to pay unless they are guaranteed to feel like winners. And we do it everywhere! Do you know how dangerous that is for the society? We are only as good as our weakest link. We shouldn't cater to the weak. We risk weakening everyone. We should encourage the weak to grow stronger.erttheking said:.......is this really a big deal? I mean seriously, why is this a problem? It's hardly any different from using the word easy.
A bunch of other stuff was good like that too, like Duke3D (Damn, I'm Good). That was just kind of the way things were done back then, and I miss it sometimes.AC10 said:
Very Hard was still far, far too easy with at least two of the classes, as long as you're talking about the first game. Both the Alchemist and Vanquisher had a "win the game" skill that let them just plow through the entire game holding down right click and wiping out everything before it could even make it onto the screen. It was pretty silly.Signa said:This is true. I have to play Torchlight on Very Hard mode just to get anything close to the Diablo 2 expereince. I started a playthrough years ago on Hard, and that just felt piss easy after a while.SmashLovesTitanQuest said:I don't really care what you call the difficulty settings but it does feel like "Normal" has become "Easy" and "Hard" has become "Normal".
My thoughts exactly. I think that some people these days forget that games are just that. Games. They are entertainment. You play at a level where you feel comfortable. If you want a beat a game on the hardest setting, then fine. If you want to beat the game on the easiest setting, that's also fine. Whatever gives you the most enjoyment out of it.Byzantinium said:It's a game. Tone down the crazy social Darwinism a few notches. Human society won't crumble because we decide to relax while being entertained.Adam Jensen said:You're not looking at the bigger picture here. Sure it may not look like a big deal, but think about why they're making these changes. Take a good fuckin' look at the western society. It's full of pathetic, easily offended incompetent people who can't handle the truth that they're just not good enough. And instead of facing the reality and working harder so they wouldn't have to feel incompetent, we make their incompetence disappear by declaring that everyone is now competent. If you look at the big picture you'll realize that it's not about gaming. Gaming is just one aspect of this that's also infected now. Schools too. Nowadays EVERY kid gets a trophy. Everyone's a fuckin' winner. We're actively lowering the standards of competence. And we mostly do it for profit. People don't want to pay unless they are guaranteed to feel like winners. And we do it everywhere! Do you know how dangerous that is for the society? We are only as good as our weakest link. We shouldn't cater to the weak. We risk weakening everyone. We should encourage the weak to grow stronger.erttheking said:.......is this really a big deal? I mean seriously, why is this a problem? It's hardly any different from using the word easy.
lol that sounds really awesome. Let us know if you find out what it was!tstorm823 said:My favorite difficulty setting in a game was from an old game called pang that was an arcade game but I played a browser version in the early 2000's where the highest difficulty was "You can call me Steven Seagal."AC10 said:Remember when games had fun difficulty options?
I just spent 15 minutes looking for this game and could not find the version that had that.