Mirror's Edge for exactly the same reasons as you. Though the combat is meant to be unweildy, you're a runner not a powerhouse and the guys shooting at you are trained.Zhukov said:Mirror's Edge I guess.
The level design was overly linear (and that's coming from someone who has nothing against linear games, but in a game where the central mechanics involve movement, you need some wriggle room), the combat was kinda bad and the story sucked seven flavours of arse.
However, I "forgive" it simply because those few sequences where you're hurtling along, making jumps, vaulting obstacles and running along walls while excessively trigger happy law enforcement officers shoot at you were fucking intense. Also, the combat could be pretty fun. Goomba-stomping SWAT cops never gets old.
Oh, and it looked awfully pretty.
Oh, you reminded me of another reason I can forgive flaws: If the modding community fixes them.Negatempest said:Depends on the flaws as others have said. I have personally given up on Bethesda games for that reason. It's only so many times you can forgive random freezes before you put the game down and say, "Enough is enough." I beat Fallout 3 and New Vegas. I did not and do not want to play Skyrim for that reason.
You can bypass quite a bit amount of the wanderer enemies in Bioshock if you want. Sure there's no knock-ouw ability so you have to not be spotted or they'll chase you to hell and beyond. I think even in the second game too, only Infinite is a Horde-Mode spin-off.lacktheknack said:I've disliked masterpieces because of a very few flaws (Bioshock's kill-everything gameplay, for instance) and forgiven tragic mistakes ("The Experiment"s horrific pacing and painfully slow protagonist) based entirely on whether or not I was enjoying myself.
Not if you want to explore and find all the collectibles. It's not worth keeping them alive, they kept chasing me down.LuisGuimaraes said:You can bypass quite a bit amount of the wanderer enemies in Bioshock if you want. Sure there's no knock-ouw ability so you have to not be spotted or they'll chase you to hell and beyond. I think even in the second game too, only Infinite is a Horde-Mode spin-off.lacktheknack said:I've disliked masterpieces because of a very few flaws (Bioshock's kill-everything gameplay, for instance) and forgiven tragic mistakes ("The Experiment"s horrific pacing and painfully slow protagonist) based entirely on whether or not I was enjoying myself.
Mass Effect 3. It just had that one bad thing I didn't like -- the ending -- but I like the rest so much that I'm inclined to forgive what I don't like. Same with Mass Effect 2, really.SweetShark said:So, do you have a game that it have many negative things to talk about, but you forgive it to be a good game for your taste?
I don't think you can enjoy the gameplay of the game "Deadly Premonition" [for me anyway].Longstreet said:When i am having fun.
It isn't that hard, it can have the worst control ever created, the worst story and the worst graphics. But if i am having fun with it, i do not care.
This.Zhukov said:Mirror's Edge I guess.
The level design was overly linear (and that's coming from someone who has nothing against linear games, but in a game where the central mechanics involve movement, you need some wriggle room), the combat was kinda bad and the story sucked seven flavours of arse.
However, I "forgive" it simply because those few sequences where you're hurtling along, making jumps, vaulting obstacles and running along walls while excessively trigger happy law enforcement officers shoot at you were fucking intense. Also, the combat could be pretty fun. Goomba-stomping SWAT cops never gets old.
Oh, and it looked awfully pretty.
I like how to some people the over-the-top-ness is a bad thing, and to some people the over-the-top-ness is a glorious thing that needs to be praised.Racecarlock said:When a game is too damn fun for me to hate it. Like, SR3 got rid of a LOT of location variety, but GOD DAMN I GOT TO BE A TRON DRAGON AND SKYDIVE IN A TANK AND MAKE A CHEESY 50'S SCI-FI MOVIE AND USE SUPER POWERS GIVEN TO ME BY AN ENERGY DRINK TO RESCUE A HULK VERSION OF JOHNNY GAT...
*huff huff huff*
Also, I can't hate a sandbox game that gives me an RC gun that lets me hijack cars remotely and run over pedestrians without getting a wanted level.
Funny for saying this game, but I had plans to play it after I finish Tsukihime.D-Class 198482 said:I like how to some people the over-the-top-ness is a bad thing, and to some people the over-the-top-ness is a glorious thing that needs to be praised.Racecarlock said:When a game is too damn fun for me to hate it. Like, SR3 got rid of a LOT of location variety, but GOD DAMN I GOT TO BE A TRON DRAGON AND SKYDIVE IN A TANK AND MAKE A CHEESY 50'S SCI-FI MOVIE AND USE SUPER POWERS GIVEN TO ME BY AN ENERGY DRINK TO RESCUE A HULK VERSION OF JOHNNY GAT...
*huff huff huff*
Also, I can't hate a sandbox game that gives me an RC gun that lets me hijack cars remotely and run over pedestrians without getting a wanted level.
I fully agree with you. SR3's crazy-ness is a glorious thing.
OT: I guess I gotta whip Mon-Musu Quest out again...
The game's a porn game. It's heavily based on porn, lots and lots of it.
But the story.
The characters.
The gameplay the hghbsndghbsgjh.
The porn bit would be a negative for most people, but...
THE STORY
THE CHARACTERS
THE GAMEPLAY
SAHGSAHBSDGYUH.