when does a game stop being a game?

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Boober the Pig

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You will learn moral messages from all games. Things like "shoot first" and "loot the body" are very strong moral messages found in many video games. Very few games give you actual moral choices. I find the moral lesson are a fairly natural part of any experience. When the lesson is scripted into the games it is usually just preaching. In something like Bioshock, does "don't kill children for profit" really count as a moral lesson? Real moral lesson come when you feel bad about doing something in a game such as the sacrifice of soldiers screaming for mercy in both God of War games.
 

zen5887

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When they dont have a define goal at the end.

IE: The Sims and all those hypothetical 'do whatever you want games' things those kids keep comming up with
 

Trace2010

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Games have become a medium in which to spread ideology...and perhaps they should, to a certain degree. Many gamers have been exposed to opposing points of view through video games (and sadly, at times that is the ONLY time that they have been exposed to opposing points of view). However, wanting to classify a game as not a game simply because it promotes the views of the author's? Do we really have to fight this battle over our own medium now, too? PLEASE...

"Satan is not in these books"... (FOOTLOOSE)
Satan is not in music...
Satan is not in movies...
Satan is NOT in video games people...

ART IMITATES LIFE...the good and the bad.
Satan IS part of human nature that corrupts, perverts, and subverts these things.
 

Trace2010

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meatloaf231 post=18.68321.744932 said:
needausername post=18.68321.744451 said:
xtreme_phoenix post=18.68321.624715 said:
When a game becomes a movie, it stops being a game

*glares at MGS4*
*Grabs head and turns it towards DMC4*
*Holds mirror up in front of DMC4 that angles towards Final Fantasy*
*Holds up a pencil in front of the mirror with the words "Mortal Kombat" emblazened on it. Almost in contrary fashion, a parade of pencils soon follows for every video game that was modified off of a movie where the developers were too cheap to put anything except stock film footage in it as cutscenes.
 

Casca_O

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meatloaf231 post=18.68321.744932 said:
needausername post=18.68321.744451 said:
xtreme_phoenix post=18.68321.624715 said:
When a game becomes a movie, it stops being a game

*glares at MGS4*
*Grabs head and turns it towards DMC4*
*Holds mirror up in front of DMC4 that angles towards Final Fantasy*
*points at the 18 story monster every one seems to ignore* Xenosaga had a 2 hour introduction. Not tutorial like Kingdom Hearts but introduction. I timed it. Worse than action sequences you should control or excessive dialogue which moves the plot forward, it meanders around talking about this guy who has a crush on the main character. 2 hours between those two showing that she's an absent minded scientist and he's got a crush. Once you finally get to combat it lasts for a bout 20 minutes if you don't grind and you're stuck with 45 minutes more of cutscenes about a pirate. If you want to dive for a game that's like an interactive movie pick on Xenosaga. Final Fantasy looks free range compared to that crap.
 

Eyclonus

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With morals things fall into 2 categories, the first one where there is clear clash and debate, but does not overshadow the narrative, exemplar gratia The Dark Knight film. Then you get the other side where the whole story is a vehicle to impose the creator's morals on the audience, in this case Atlas Shrugged.

Its the same with games, although most of them sit in category 1, more and more of them are pushing into the second.
 

Ixus Illwrath

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xtreme_phoenix post=18.68321.624715 said:
When a game becomes a movie, it stops being a game

*glares at MGS4*
Yah, when the CGI sequences far outweigh the game experience, it's pretty much just unlockable movies at that point. Star Wars: The Force Unleashed would be a pretty good example of that right now.
 

Dommyboy

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Games are no longer games when they cause you to go insane and lose your grip on what the hell is going on. Eg. Eternal Darkness: Sanity's Requiem.
 

Razzle Bathbone

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In order for a game to succeed in its function, it needs to make you want to keep playing, at least for a while. Similarly, books need to make you want to turn the page (at least until the end), and TV shows need to make you want to tune in next week.

There are plenty of ways to make games compelling. Compelling gameplay, compelling narrative, compelling characters, compelling choices... it goes on and on. But all of these things have something in common: they need to make you care about what happens next.

If you care so much that you're willing to get actively involved (as you must, if it's a game we're talking about), then there is probably a moral dimension involved somwhere at some level. It's important to you. You want things to go a certain way, and so you take action to make it happen.

Trying to separate morality from games is like trying to separate morality from narrative. An interesting philosophical exercise, but not really necessary or worthwhile.
 

jdnoth

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I don't care is a game has a cinematic or two. It's still a game as long as it has gameplay. That said, pretty much everything released for Nintendo consoles nowadays fall under the bar of what I consider gameplay.

And now I'm going to end my participation in this thread before I get too deep into just how much I hate Nintendo.
 

Aries_Split

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xtreme_phoenix post=18.68321.624715 said:
When a game becomes a movie, it stops being a game

*glares at MGS4*
Fuck off. You've obviously never played MGS4.

And don't bother replying with "Stfu, I beat it and got foxhound yadayadayadayadayada."

Because you didn't, and will never.
 

LewsTherin

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ThePlasmatizer post=18.68321.744328 said:
When someones loses an eye, lol jk.
Lies. that's when It gets more fun.

A game is a game. It ends when you stop playing. Ergo, If you don't like the game, don't play.
 

The Iron Ninja

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I would like to say something. Just because you don't like a game doesn't mean it isn't one. I hate Rap, Hip-hop and Pop music, but as much as I would like to think otherwise, they are still genres of music.

When a sport has no rules it's a game
When a game has no rules it's politics.
 

meatloaf231

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The Iron Ninja post=18.68321.745453 said:
I would like to say something. Just because you don't like a game doesn't mean it isn't one. I hate Rap, Hip-hop and Pop music, but as much as I would like to think otherwise, they are still genres of music.

When a sport has no rules it's a game
When a game has no rules it's politics.
When politics has no rules it's China.
 

Bulletinmybrain

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meatloaf231 post=18.68321.745516 said:
The Iron Ninja post=18.68321.745453 said:
I would like to say something. Just because you don't like a game doesn't mean it isn't one. I hate Rap, Hip-hop and Pop music, but as much as I would like to think otherwise, they are still genres of music.

When a sport has no rules it's a game
When a game has no rules it's politics.
When politics has no rules it's China.
And when theres no china.. Theres always russia, Or those damn North Koreans.
 

sammy119

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Apr 27, 2008
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TheNecroswanson post=18.68321.624677 said:
Games stop being games when they become chores. Case and point: MMORPGs.
Definition of a game (must have these 5 aspects):

fun: the activity is chosen for its light-hearted character
separate: it is circumscribed in time and place
uncertain: the outcome of the activity is unforeseeable
non-productive: participation is not productive
governed by rules: the activity has rules that are different from everyday life
fictitious: it is accompanied by the awareness of a different reality

MMO's fit this fine, as there are a number of people who think that they are fun.


This definition is courtesy of Roger Caillois, a french sociologist. if you disagree with it, take it up with him not me.
 

Johnn Johnston

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sammy119 post=18.68321.747301 said:
Definition of a game (must have these 5 aspects):

fun: the activity is chosen for its light-hearted character
separate: it is circumscribed in time and place
uncertain: the outcome of the activity is unforeseeable
non-productive: participation is not productive
governed by rules: the activity has rules that are different from everyday life
fictitious: it is accompanied by the awareness of a different reality
I think that those rules are good, but there is a small error - you have listed 6 aspects.