When does accessibility become 'hand-holding'?

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Ranylyn

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Nov 5, 2010
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Don't get me wrong. I don't mind tutorials if done RIGHT.

Grandia 3 for example, newcomers to the series wouldn't know the difference between selecting Combo or Critical (Combo does more damage, Critical interrupts enemy actions if timed well) and they made it AMUSING. The protagonist's MOTHER was explaining combat and was all like "Kids these days might call this a tutorial." She even went on to say she felt sorry that he kept wailing on poor Soldier A. It made a good impression and ensured I wouldn't forget what I learned (as opposed to my sister who just mashed through it and spammed critical most of the game because "critical hits do more damage in other games."

Mild handholding came later. There's an option you can turn off where allies shout out advice in mid battle. "Yuki! That big one is targeting Ulf! Cancel it!" If you weren't aware of a skill's timing, this was actually very useful, even if it did take a lot of the strategy out, as it even told you "Dahna, only you can save Ulf now!" "Ulf, there's nothing else for it, defend!"


But anyways, in all seriousness....

Accessibility: Lack of "Guide Dang it" moments. You shouldn't need to know to attack specific areas of the floor to find mandatory secret rooms to clear a game, for example.

Handholding: Anything more, past the first few skirmishes. Exception is when a new combat feature is unlocked, in which case, taking a minute to explain the merits is fine. Examples include Yggdra Union and Eternal Sonata.
 

TrevHead

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Apr 10, 2011
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Zachary Amaranth said:
lol if ur hardkor u shudnt yewz faksnwikiz dey r 4 newbz y u h8 handholding if u yews dem

neway y do u care if ppl want n opshun 4 ezr gaemplay hao duz it hrt da hardkor 2 hav a lower teer 4 da noobz
What is this shit? Hey I don't even class myself as a hardcore gamer so you can cut that out.

I just like a certain type of game, and I don't want my gaming experience damaged to make it accessible to everybody. You all rant on about co-op in Dead Space 3 destroying the whole point of a survival horror game, but call ppl elitist idiots when its applied to a game they like. If you want easy mode go play Amalur or something.

Everyone goes on about how every AAA game plays the same and a unique series like Souls comes along and ppl want to destroy the very thing that makes the game unique.
 

Something Amyss

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Dec 3, 2008
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TrevHead said:
What is this shit? Hey I don't even class myself as a hardcore gamer so you can cut that out.
semantics bro u r arguing 4 teh sanctity of da challehnge n ur advocating teh faksnwiki.

I just like a certain type of game, and I don't want my gaming experience damaged to make it accessible to everybody.
u no xplane how da ez opshun hrts u in ne wai.

You all rant on about co-op in Dead Space 3 destroying the whole point of a survival horror game, but call ppl elitist idiots when its applied to a game they like.
i dont recall evr claiming ded space wuz runed y u liek stereotypez

If you want easy mode go play Amalur or something.
lol no leetizm thur
 

Hyperone

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Nov 30, 2009
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It becomes "Hand-Holding" when it directly impedes my ability to enjoy the game (Glares at FFXIII).
 

zerragonoss

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Oct 15, 2009
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After reading though others people comments I would say it becomes hand-holding when people notice it. This is not to mean that when its obvious it can pop up a window across the hole screen and pause the game, but as long as the player is more focused on trying out this cool new thing they can do than the fact that is stopping them form playing for a second. The opposite is also true, with things like loading screen hints annoying people despite having no possible effect on game flow because they repeat the same thing over and over, so at some point you just think it is obvious.
 

dessertmonkeyjk

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Nov 5, 2010
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I'm surprised the visual method Angry Birds uses is so simple and straight-forward it's not done more often. Tap on screen = Yellow Bird speeds up. That's all you need to know... now master it.
 

Atmos Duality

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Mar 3, 2010
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Well, when you get "hints" that are less "hints" and more "go this way, idiot".
Especially in any game that chiefly features exploration.

Hand-holding is "we set up this problem for the player, so now let's also solve it for the player".