When EA falls, Ubisoft will rise.

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AzrealMaximillion

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Smeggs said:
Doom972 said:
I'd like to remind you that Ubisoft were the first to use the always-online DRM for a single player game in Assassin's Creed 2,
Woah, woah, woah, woah, when the hell did this happen? I'm pretty sure I played through AC2 completely without internet, unless you're speaking purely PC users.
Doom972 is referring to PC users. Haven't heard of console games using always online DRM so it'd be safe to assume its the PC version.
 

AzrealMaximillion

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Tom Waits said:
xefaros said:
Hotline Miami after offering support to pirates got a bloom in sales.
An indie tittle(Anodyne) advertised in Pirate Bay showed profit.
Another indie tittle(McPixel) opted for distribution through torrents claimed buying the game jumped the scale.

Coining some examples
For every Anodyne and Hotline Miami you also get World of Goo, Machinarium and Project Zomboid.
Not really. The latter 3 you mentioned came out a decent bit before the trend of using piracy outlets to promote games was done. And Project Zomboid isn't even done yet.
 

AzrealMaximillion

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Auron said:
Ultima Online was a failure
Are you serious? The first actually popular MMO was a failure? One of the most acclaimed games of it's generation, a failure? It's the first MMORPG to Reach 100,000 Players which back then was very significant.
Ultima Online was also one of the most hacked games of all time. That's why it never went past 250,000 subs. And 100,000 subs back when the only other graphical MMO was in South Korea isn't that big of a deal all things considered.

Also considering that EverQuest came out 2 years later and immediately had many more players constantly. Runescape was even more popular.

Ultima Online was a milestone, but it also wasn't handled very well at all.
 

The Lugz

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DEAR GOD..

I honestly don't know what is worse.

on one hand ea... on the other ubisoft... both hands are full of ^&%* if were honest.

i doubt ( and really hope ) that doesn't come true.
 

Imperioratorex Caprae

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EA will eventually be dispersed due to bloat. Unfortunately thats what happens when cellular organisms get bigger than their host, the disperse into smaller chunks and some survive and some are eaten alive... or dead.
Something like that. I see EA as a malignancy, but with salvagable pieces were they to be left to their own devices rather than micromanaged by a creature who cannot understand their language or their design.
 

jbchillin

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I dislike Ubisoft more than EA. Just like EA, Ubisoft, requires you to use their client to run PC games. Ubisoft is on the same exact road as EA. Both companies are bad and need major change. Not everyone can run a business as well as Gaben
 

crimson sickle2

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Nurb said:
Ubisoft and Activision are as much a part of the problem as EA is.

Gaming cannot be fixed until the monopoly is broken up with the crumbling of the big publishers. Another video game crash needs to happen.
How would a crash fix anything? In the gaming industry, there isn't really any monopoly to talk of, and a crash isn't close to happening with how widespread gaming is at the moment. So can people stop spamming about the crash?

FoolKiller said:
You all keep forgetting about Valve. I think if EA were to go the way of THQ, Valve would be one of the few buying up IPs all over the place. They could afford it and strategically it would be brilliant.
Is there anything really hateful that Valve has done in a while? They've pulled some nasty tricks, but not anything hateful enough that the constant Steam sales don't reimburse. Only thing I can think of is Steam-released Bioshock.
 

Auron

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AzrealMaximillion said:
Auron said:
Ultima Online was a failure
Are you serious? The first actually popular MMO was a failure? One of the most acclaimed games of it's generation, a failure? It's the first MMORPG to Reach 100,000 Players which back then was very significant.
Ultima Online was also one of the most hacked games of all time. That's why it never went past 250,000 subs. And 100,000 subs back when the only other graphical MMO was in South Korea isn't that big of a deal all things considered.

Also considering that EverQuest came out 2 years later and immediately had many more players constantly. Runescape was even more popular.

Ultima Online was a milestone, but it also wasn't handled very well at all.

Being the first game to do it and quite profitably at that makes it a failure how? The fact that it could have been handled better makes it a failure how? They couldn't possibly have any MMO experience when the genre was practically being invented right there. You must remember that back then gaming wasn't about 15 million subs and I still maintain it doesn't need them today.

If anything EA destroyed Origin for no reason. I'd link you a great article about the entire story right here in the escapist but I'm on mt android now. Highly suggest you search amd give it a read though, it's full of interviews of people involved.
 
Mar 12, 2013
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AzrealMaximillion said:
Not really. The latter 3 you mentioned came out a decent bit before the trend of using piracy outlets to promote games was done. And Project Zomboid isn't even done yet.
Therefore it isn't a valid example piracy is hurting some indie games? A bit selective aren't we? I also throw in Project Zomboid because you mentioned something about indie games that's in alpha stage.
 

AzrealMaximillion

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Tom Waits said:
AzrealMaximillion said:
Not really. The latter 3 you mentioned came out a decent bit before the trend of using piracy outlets to promote games was done. And Project Zomboid isn't even done yet.
Therefore it isn't a valid example piracy is hurting some indie games? A bit selective aren't we? I also throw in Project Zomboid because you mentioned something about indie games that's in alpha stage.
You haven't named an indie game that piracy has hurt and I can't think of one. The main problem for indie games is exposure. That's why Steam Greenlight exists.

But as has been seen, piracy is probably the best exposure that some indie games have gotten in recent years. I don't recall ever hearing/seeing World of Goo's "rampant piracy problems".
 
Mar 12, 2013
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AzrealMaximillion said:
I don't recall ever hearing/seeing World of Goo's "rampant piracy problems".
The developer even blog about it on their site. It was quite a big news couple years back.
http://2dboy.com/2008/11/13/90/

I'm sad whenever I'm seeing stuff like that. As I'm firm believer that content creators should get paid for their work.
 

Nurb

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Dec 9, 2008
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crimson sickle2 said:
Nurb said:
Ubisoft and Activision are as much a part of the problem as EA is.

Gaming cannot be fixed until the monopoly is broken up with the crumbling of the big publishers. Another video game crash needs to happen.
How would a crash fix anything? In the gaming industry, there isn't really any monopoly to talk of, and a crash isn't close to happening with how widespread gaming is at the moment. So can people stop spamming about the crash?
EA, Ubisoft, and Activision own most of the well known content and control most of the gaming industry because they own all those developers. They have the money to take risks and try new things and make niche titles, but they're not interested in making games like the artists they own.

Them going into bankrupcy allows for a more even playing field which is what happened during the 90's and early 2000's, where independent developers created all of the games the big publishers are milking for all they're worth now after being bought up.

The artists controled the industry, not the publishers, and that's what needs to happen again.
 

MeChaNiZ3D

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Fuck Ubisoft. Ruining Assassin's Creed with constant releases and drawing out the series until it loses all plot integrity, Uplay trying to supplant actual online services, wasting my time, and online passes/preorder bonuses are rampant. I go to see about Assassin's Creed 3 and the special edition is the only one on the fucking shelves, selling for launch price and nothing more. THAT'S WHAT THE REGULAR EDITION IS FOR, ASSHOLES.

As you may have gathered, my only recent experience with them is AC3. But I do dislike them for it.
 

crimson sickle2

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Nurb said:
*snipped for space
Thing is, EA, Ubisoft, and Activision don't own so many ip's that they can bully out every upstart design team, that doesn't stop them from trying. Even if they did, that's not a monopoly, it's technically an oligopoly.

Besides that irrelevant point, if a crash happens, even just targeted to these three, that's a lot of publishers out of commission. Who then is supposed to publish games? We got lucky with Nintendo stepping in and bailing out the industry. New publishers can step in and make themselves even more customer unfriendly than those three, make an even worst evil and all that. It'd be better to let them die off one by one if they continue to suck at their jobs, that's the natural order of nature and economy, plus it won't stop some inspired artist from getting the next classic gem published. Besides, how the hell is a crash supposed to happen at the current time? Maybe in a few years if we're diving for it, but otherwise I don't get how the chanting is supposed to call it upon us.
 

Owyn_Merrilin

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Tom Waits said:
AzrealMaximillion said:
I don't recall ever hearing/seeing World of Goo's "rampant piracy problems".
The developer even blog about it on their site. It was quite a big news couple years back.
http://2dboy.com/2008/11/13/90/

I'm sad whenever I'm seeing stuff like that. As I'm firm believer that content creators should get paid for their work.
It was also a big news story that it was horribly exaggerated. From what I remember, they made up the statistic based on the number of IP addresses which had connected to the game's online features vs. the number of sales they had received. Lord only knows how many of those IP addresses came from me playing it on my laptop in various locations, and I paid for the stupid game. See the problem here?
 
Mar 12, 2013
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Owyn_Merrilin said:
Tom Waits said:
AzrealMaximillion said:
I don't recall ever hearing/seeing World of Goo's "rampant piracy problems".
The developer even blog about it on their site. It was quite a big news couple years back.
http://2dboy.com/2008/11/13/90/

I'm sad whenever I'm seeing stuff like that. As I'm firm believer that content creators should get paid for their work.
It was also a big news story that it was horribly exaggerated. From what I remember, they made up the statistic based on the number of IP addresses which had connected to the game's online features vs. the number of sales they had received. Lord only knows how many of those IP addresses came from me playing it on my laptop in various locations, and I paid for the stupid game. See the problem here?
It's always easy to be keyboard analyst when it's not your money on the line.
 

Owyn_Merrilin

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Tom Waits said:
Owyn_Merrilin said:
Tom Waits said:
AzrealMaximillion said:
I don't recall ever hearing/seeing World of Goo's "rampant piracy problems".
The developer even blog about it on their site. It was quite a big news couple years back.
http://2dboy.com/2008/11/13/90/

I'm sad whenever I'm seeing stuff like that. As I'm firm believer that content creators should get paid for their work.
It was also a big news story that it was horribly exaggerated. From what I remember, they made up the statistic based on the number of IP addresses which had connected to the game's online features vs. the number of sales they had received. Lord only knows how many of those IP addresses came from me playing it on my laptop in various locations, and I paid for the stupid game. See the problem here?
It's always easy to be keyboard analyst when it's not your money on the line.
Likewise, it's always easy to go overboard and panic when it's your money on the line, even if it later turns out that what you were worried about wasn't really a problem.
 

AzrealMaximillion

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Tom Waits said:
AzrealMaximillion said:
I don't recall ever hearing/seeing World of Goo's "rampant piracy problems".
The developer even blog about it on their site. It was quite a big news couple years back.
http://2dboy.com/2008/11/13/90/

I'm sad whenever I'm seeing stuff like that. As I'm firm believer that content creators should get paid for their work.
The thing is, World of Goo was still decently successful. It was a multiplatform release after all. And I'm betting that the most of the 90% that pirated the game also bought it afterwards. The numbers on people who pirate THEN buy are never factored into these claims of 90% piracy.

Like I said, World of Goo is a pretty well known indie title that saw good success. The funnier thing is, if the had said that they were going to do always online DLC it probably would have failed in today's PC market.

What sounds better? A great success that gets pirated like everything else?
Or a failure that died only due to its draconian attempt to prevent people from pirating the game.

Look at Miner Wars 2081. That's a single player indie game that had always online DRM. While on Steam (which is DRM in a palatable form). They removed the DRM from the Steam Version after massive revolt and failing sales.

I hear more stories about games failing due to DRM than piracy.
 

The White Hunter

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Oct 19, 2011
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Really? Because I'll still consider buying an EA game if it appeals to me. Same with Activision.

But Ubisoft? Dear Cthulu no they will not have my fucking money.
 

Squidbulb

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Ubisoft have bad business practices too, we're just more likely to accept it because they make really good games. I can ignore DRM if the game itself is really good, I can't ignore it for an already mediocre game.