that's because all of makarov's allies are expendeble(is that correct spelling?)poncho14 said:In MW2's terrorist level I walked infront of the AI then they began shooting at me, they didn't bother changing their aim.
Oh yeah, it's 'blowing your cover' when you shoot them but they can do it to you without anyone asking any questions?poncho14 said:In MW2's terrorist level I walked infront of the AI then they began shooting at me, they didn't bother changing their aim.
It's Fawkes, and how can you shoot him?!DrunkWithPower said:Faux (I think I got the spelling right) from Fallout 3. So what, I shot you in the face, I thought you was a super mutant.... a bad super mutant.
I did the same exact thing, btw don't shoot Makarov they don't like that very much.poncho14 said:In MW2's terrorist level I walked infront of the AI then they began shooting at me, they didn't bother changing their aim.
I also found the friendly AI in saints row 2 to be annoying, there was so many times in that game where there would be tonnes of useful enemy weaponry and they would pick the rpg and would end up blowing up themselves and me by either trying to shoot an enemy at point blank or by trying to shoot from cover.C117 said:Most of the time, friendly AI just seem to be in the way, blocking my path, meaning they're a nuisance rather than being downright lethal. But one time, in Saints Row 2, I was out reclaiming a neighbourhood from the Ronin and I had a "friendly" AI with me...
While I was killing some lieutenants, the AI stood a few meters away, trying to shot the other Ronin member that were showing up. It was just that there was a car blocking all of the bullets. When I had finished my little genocide, and was on my way to the next group of lieutenants, I had to pass the car. At that point, it caught fire, and my freak of a companion kept firing, until the car exploded, setting both of us on fire and launching us several meters, ending with both of us burning up as we lay down.
Since then, I never EVER bring a friendly AI with me, if I can avoid it...
I recall one of the funniest gaming moments I've ever had was when I tried chucking a smoke grenade (to indicate an Air strike) only to have a teammate literally throw it back at me, then after grasping what had just happened running as fast as the game would allow out sight and later shooting the bastard.Windknight said:has anyone else encountered times when 'friendly' AI has not been useless, but has actually made things worse for the player? Where they've caused you to lose or die, because of what they have done, with no mistakes on your part?
In COD 2 and 3, I've had friendly soldiers run in front of me just as I've taken a scoped shot and run after a grenade I've thrown to invoke 'friendly fire will not be tolerates'. I've had them walk in front of me as I toss grenades, meaning they bounce back to land in my lap, and in 3 I often found myself trapped because a friendly character locked me in position - leading to death, or that smoke grenade I threw getting wasted.
And my Gears of War 2 insane run had several sequences where I'd setup a safe spot... which led to Dom running from it into a middle of a crossfire, and getting downed. And instead of crawling towards me, he'd crawl deeper into the firestorm, so that if I wanted to heal him before he bled out, I'd be killed by the volume of fire anyway. I had not been Hit. I had not done anything stupid. but I was losing repeatedly because of the stupid AI driving Dom.
True, but I left him in my home at Megaton, I was in the Deathcla Cave trying to get the bobblehead quietly, he comes bolting at me, forcing me to shoot in fear. Needless to say, epic battle ensued.wouldyoukindly99 said:It's Fawkes, and how can you shoot him?!DrunkWithPower said:Faux (I think I got the spelling right) from Fallout 3. So what, I shot you in the face, I thought you was a super mutant.... a bad super mutant.
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Just look how cuddly he is!!