When Friendly AI Attacks.

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ZZoMBiE13

Ate My Neighbors
Oct 10, 2007
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Halo. The marines love to hop in front of you right when you shoot. It drives me nuts!

Like so;
http://ahcs.bungie.org/comics/44/
and
http://ahcs.bungie.org/comics/80/
 

wooty

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Aug 1, 2009
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MW2, getting flashed near all the way through the white house mission
 

Smagmuck_

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Aug 25, 2009
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Rainbox six vegas 2, every fucking time an enemy throws a grenade at me, the damn NPC won't fucking move cuasing me to die.
 

GamingAwesome1

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May 22, 2009
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L4D: AI genrally just being incompetent. Letting me die to Hunters, getting in my way when I try to shoot. Sometimes acting like lemmings with a death wish and running into the Tank.

It's a good thing the multiplayer is rock solid.
 

camokkid

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Aug 13, 2009
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poncho14 said:
In MW2's terrorist level I walked infront of the AI then they began shooting at me, they didn't bother changing their aim.
that's because all of makarov's allies are expendeble(is that correct spelling?)
 

Iron Mal

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Jun 4, 2008
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poncho14 said:
In MW2's terrorist level I walked infront of the AI then they began shooting at me, they didn't bother changing their aim.
Oh yeah, it's 'blowing your cover' when you shoot them but they can do it to you without anyone asking any questions?

I know we're supposed to be evil (being terrorists and all) but that doesn't mean we're stupid.
 

DazZ.

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Jun 4, 2009
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It's really bad when people A.I jumps in front of you and if you kill them it is game over.

I think CoD2 had this, something about me being a traitor every time they are thick enough to run in front of my bullets.

Was worse when they decided to run and dive on your 'nades.
 

badgersprite

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Sep 22, 2009
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In CoD4 and CoD6 I've had problems with the AI. They seem to love running in front of my bullets while I'm firing, which means I end up killing more than a few of my less-important squadmates, or get the 'friendly fire will not be tolerated!' end game. And I'm almost certain that friendly AI kept shooting me in the back in CoD6 in the Loose Ends mission, guarding the data disk. I can't explain how else I kept dying when I'd already killed the enemy.
 

Zenkem

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May 3, 2009
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In Fallout I and II, you should never give your allies weapons with burst fire capacity. They have absolutely no qualms about shooting you repeatedly in the back while fighting a regular mantis.

Also, if they accidentally shoot a friendly unit in a battle, they decide that it's now an enemy. This has even led to a massacre of a cow herd I was hired to protect with them.

For some reason, whenever I get guards after me in Oblivion, the whole city collapses into an all out battle royale that won't end until there is only one bloody survivor left.

When three or more flamethrower soldiers in C&C attack a target, the first ones stop to fire and the rest run into their flames, blowing up everyone.

Dwarves in Dwarf Fortress don't understand being on fire, proceeding to sleep in their wooden beds and drink their flammable booze. Often a fortress can die from dwarves getting dressed in burning clothing of dwarves that have already burnt to death.
 

DrunkWithPower

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Apr 17, 2009
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Faux (I think I got the spelling right) from Fallout 3. So what, I shot you in the face, I thought you was a super mutant.... a bad super mutant.
 

A Weary Exile

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Aug 24, 2009
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Brother's in Arms: Hell's Highway has awful AI partners, I'd order them to get behind something and they wouldn't take the logical route that has cover, oh no, they'd run IN FRONT OF the cover where they were easily killed. Let me tell you that when your AI partners die in that game you may as well consider yourself dead.
 

A Weary Exile

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DrunkWithPower said:
Faux (I think I got the spelling right) from Fallout 3. So what, I shot you in the face, I thought you was a super mutant.... a bad super mutant.
It's Fawkes, and how can you shoot him?!


Just look how cuddly he is!!
 

duckfi8

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Jan 21, 2009
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poncho14 said:
In MW2's terrorist level I walked infront of the AI then they began shooting at me, they didn't bother changing their aim.
I did the same exact thing, btw don't shoot Makarov they don't like that very much.
 

rabidmidget

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Apr 18, 2008
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C117 said:
Most of the time, friendly AI just seem to be in the way, blocking my path, meaning they're a nuisance rather than being downright lethal. But one time, in Saints Row 2, I was out reclaiming a neighbourhood from the Ronin and I had a "friendly" AI with me...

While I was killing some lieutenants, the AI stood a few meters away, trying to shot the other Ronin member that were showing up. It was just that there was a car blocking all of the bullets. When I had finished my little genocide, and was on my way to the next group of lieutenants, I had to pass the car. At that point, it caught fire, and my freak of a companion kept firing, until the car exploded, setting both of us on fire and launching us several meters, ending with both of us burning up as we lay down.

Since then, I never EVER bring a friendly AI with me, if I can avoid it...
I also found the friendly AI in saints row 2 to be annoying, there was so many times in that game where there would be tonnes of useful enemy weaponry and they would pick the rpg and would end up blowing up themselves and me by either trying to shoot an enemy at point blank or by trying to shoot from cover.
 

gRiM_rEaPeRsco

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Jun 11, 2008
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MW2, fair enough the game would be pointless if the AI could get by without you but its a bit stupid when pvt ramirez (a private i believe) has to kill 90% of the russians cause your squad mates (mostly higher ranked than you) can't shoot shit and frquently allow you to get flanked, or shout "i'll cover you" then run in the opposite direction or are facing the wrong way or counting the bricks in the wall.
 

Kurokami

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Feb 23, 2009
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Windknight said:
has anyone else encountered times when 'friendly' AI has not been useless, but has actually made things worse for the player? Where they've caused you to lose or die, because of what they have done, with no mistakes on your part?

In COD 2 and 3, I've had friendly soldiers run in front of me just as I've taken a scoped shot and run after a grenade I've thrown to invoke 'friendly fire will not be tolerates'. I've had them walk in front of me as I toss grenades, meaning they bounce back to land in my lap, and in 3 I often found myself trapped because a friendly character locked me in position - leading to death, or that smoke grenade I threw getting wasted.

And my Gears of War 2 insane run had several sequences where I'd setup a safe spot... which led to Dom running from it into a middle of a crossfire, and getting downed. And instead of crawling towards me, he'd crawl deeper into the firestorm, so that if I wanted to heal him before he bled out, I'd be killed by the volume of fire anyway. I had not been Hit. I had not done anything stupid. but I was losing repeatedly because of the stupid AI driving Dom.
I recall one of the funniest gaming moments I've ever had was when I tried chucking a smoke grenade (to indicate an Air strike) only to have a teammate literally throw it back at me, then after grasping what had just happened running as fast as the game would allow out sight and later shooting the bastard.

It also happens frequently where an AI, generally NPCs will trap me in an area and I wouldn't even be able to die. The most often I'd imagine AI friendlys hindering your progress is when they are it. IE: Hostages, VIPs and the like.
 

Jharry5

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Nov 1, 2008
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I think, for the most part, WWII shooters have shocking AI. The worse for this was probably the older Call of Duty games.
The AI in Saint's Row 2 was incredibly frustrating at times as well.

Sometimes I wonder whether I'd just be better off without them...
 

DrunkWithPower

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Apr 17, 2009
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wouldyoukindly99 said:
DrunkWithPower said:
Faux (I think I got the spelling right) from Fallout 3. So what, I shot you in the face, I thought you was a super mutant.... a bad super mutant.
It's Fawkes, and how can you shoot him?!


Just look how cuddly he is!!
True, but I left him in my home at Megaton, I was in the Deathcla Cave trying to get the bobblehead quietly, he comes bolting at me, forcing me to shoot in fear. Needless to say, epic battle ensued.