When good games go horribly wrong

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Jennacide

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Pretty sure I've never seen this discussion, and wanted feedback on it. Basically, what games can you all remember where the game was pretty good, but something changed and suddenly you wanted nothing to do with it?

My example would be Eternal Sonata, where the finale makes such a jarring "plot twist" that I wanted to take the disc out of my system and just chew on it. Another one being Star Ocean 3, when you reach the second disc and basically all aspects of the game go down the drain, also accompanied with an amazingly stupid plot twist. (lol the matrix)
 

Zeema

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Jun 29, 2010
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Star Ocean 4 for me when they go to 'Fake Earth'

and the main character turns into a sissy emo it was like he turned into cloud in under 2 hour's

i really was enjoying that game but i had to stop i was so sick of his winging and bitching.
 

Jennacide

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Haha, I skipped SO4, but that means every one of them except the first has a moment of utter stupid. The second game had the completely random planet explosion that throws you to an entirely new world, for basically no reason.
 

krazykidd

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Jennacide said:
Pretty sure I've never seen this discussion, and wanted feedback on it. Basically, what games can you all remember where the game was pretty good, but something changed and suddenly you wanted nothing to do with it?

My example would be Eternal Sonata, where the finale makes such a jarring "plot twist" that I wanted to take the disc out of my system and just chew on it. Another one being Star Ocean 3, when you reach the second disc and basically all aspects of the game go down the drain, also accompanied with an amazingly stupid plot twist. (lol the matrix)
Lol you are spot on , Eternal Sonata started off well, and just went to hell. Also Star Ocean 3 went all skyloopy near the end.

I would Add Dragon age 2. The first chapter was good, then it was all downhill from there. I might get flak for this but , Persona 3 once you hit summer, OH MY GOD that was so boring.I mean an entire 2 months of nothing to do .
 

Jennacide

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krazykidd said:
I would Add Dragon age 2. The first chapter was good, then it was all downhill from there. I might get flak for this but , Persona 3 once you hit summer, OH MY GOD that was so boring.I mean an entire 2 months of nothing to do .
Dear lord Dragon Age 2. >=|

It was one of those times I got the game later than release, and kept hearing everyone ***** about it. By act 2 I was scratching my head thinking "yeah, the scene reuse is pretty awful, but the story isn't THAT BAD, and I like most of the characters." (Fuck Anders) Then I got to Act 3, and everything went to shit.
 

mireko

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Sep 23, 2010
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Indigo Prophecy/Fahrenheit is the poster child for this. Starts off with a great opening (MYSTERIOUS KILLING), then spirals into complete fucking insanity. The further into the game you go, the less sense it makes. Had this been a comedy game, or at least if it had been less infatuated with its own plot, it would have been tolerable. Unfortunately, it's Quantic Dream.

Is the twist of Eternal Sonata that they mix Chopin with one of the most boring video game composers in the entire industry?
 

JemothSkarii

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Agarest: They have interesting plot ideas and i like the whole Dating Sim aspect of it, but the combat leaves me so drained that I can only manage 30 minutes max at a time. Shame, I really like it, yet I doubt I'll finish it...
 
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Magical Starsign: Starts off GREAT, good gameplay, funny story, etc. It was a hilarious and awesome lighthearted romp through the galaxy. ...And then, halfway through, it decides it would rather be a serious game and becomes super depressing.

A minor character commits suicide on screen because someone needs to DIE so the heroes can get a plot maguffin, and she's depressed anyway.

The slightly evil, (but not really) robot race is discovered to be running off gummy juice MADE FROM HUMANS THAT THE ROBOTS KILLED OFF. And one of the heroes is one of these robots. And so you need to fill him up with human-gummy stuff to recharge him at one point. And the villain tries to make him "eat" one of the other heroes by forcing him to lose his backup power.

the teacher you spent the whole game trying to rescue turns out to have been stashed in a cave that slowly turns you into Gummy (Like the candy), which the final boss (a galaxy destroying MOTH) uses for food. By the time you find the teacher, she's in a "I have no mouth and I must scream!" situation, and dies after the final fight. And then the heroes that forged their bonds of friendship even further on their journey......all go their separate ways, most never to see each other again.

Deep Labyrinth: It starts off Meh....then becomes AWESOME once you hit the first actual Labyrinth area. The music becomes awesome, the maze looks great, the whole thing is awesome. Then, you go outside into a forest place. And it gets even BETTER.

Then you go into the NEXT dungeon area......and the music sucks, the art sucks, and those hilarious advice mice who give you story exposition and advice all but vanish completely. Which leads to this problem:

In the forest place, several mice warn you about a part of the forest that has knights that shoots insta death spells at you. And they keep on warning you all the time. Despite the knights BARELY ever casting the spell (so the odds of you getting killed by it are pretty low). Then, in the second dungeon area, there are traps the fire death spells LIKE MACHINE GUNS (leading to a MUCH higher chance of death), and nobody thinks to warn you about them!

Lastly is the final area and final boss....UUUGH...

the enemies are all bizzare slimes that either do rediculous damage, or paralyze you. The music is crap. And in order to proceed with the story, you need to revive a side character...but they don't tell you the spell. in order to LEARN the spell, you need to go onto a RANDOM TELEPORTER that either takes you to the path to the resurrection altar, or to the spell tablet. ......Yeah, I don't see how that's a bad idea AT ALL [/sarcasm]

And finally, the last boss. A giant ARDVARK. I shit you not. And the only way to hurt it is to use spells. At whatever altitude his face is at. So your super buffed spells can MISS. And might I remind you that you only have 5 slots for items that can be accessed in combat at one time. (your backpabk is off limits in combat). this means you have a really limited amount of spells. Oh, and did I mention that if the boss hits you with his tongue HE HEALS HIMSELF?! This means that the boss can keep dodging your spells, while healing himself, and while you already have limited spells. And the spells don't even hurt him that much.

.........Yeah, that was upsetting.

Twilight princess: ...when the final boss does BARELY any damage to you, making it incredibly anticlimactic.

That's all I got.
 

Theo Rob

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soul reaver 2: immortality at the end of the and a crap ending
eternal sonata: stated ok then became my personal nemisis as far as rpg's go (the ending didnt help)
 

Sixcess

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Crysis. Once the aliens show up and become the sole antangonists the gameplay goes to hell. Every attack is either a zerg rush by the smaller aliens or a bombing run by the larger ones, they take so much damage most of your weapons become useless, and the open explorable levels that made the game so great up to that point are entirely replaced by 'defend your position' shooting galleries, timed escort quests, on rails shooting sections and the single worst vehicle section in the history of video games.

Oh it still looks great, but the second half of Crysis feels like it was developed by an entirely different team from the first half, and it's really really awful.
 

GonzoGamer

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Games with out of place QTEs.
If I'm playing a game and it has intuitive and fun gameplay but all of a sudden hits me with a QTE, it turns me off completely.
Games like Force Unleashed or Saints Row 3.

Also any game that takes itself too seriously. Many games try and be serious and dramatic but can't pull it off. Heavy Rain was excruciating and RDR's climax just made me laugh.
 

Leemaster777

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Brutal Legend.

As soon as the game finishes the boss fight with the giant metal spider, the game goes completely to shit for me.

I'd go into detail about why I didn't like the game, but frankly, the Yahtzee review PERFECTLY sums up my feelings.
 

weker

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Firstly the lack of spoilers tags in this thread is awful, sort it out please ppl.

Jennacide said:
My example would be Eternal Sonata, where the finale makes such a jarring "plot twist" that I wanted to take the disc out of my system and just chew on it.
The game died in my eyes when every enemy became reused over and over again.

OT: I would say... Uncharted 2, when you get into those slums, the gameplay just became representative, dull, and showed how overly liner it was, by not allowing you to climb on anything excluding the path to the next gun fight.
 

random_bars

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Leemaster777 said:
Brutal Legend.

As soon as the game finishes the boss fight with the giant metal spider, the game goes completely to shit for me.

I'd go into detail about why I didn't like the game, but frankly, the Yahtzee review PERFECTLY sums up my feelings.
Maybe you should try actually fighting in the battles alongside your troops, using all your double team attacks and solos and combat moves and car to help you, instead of thinking of the stage battles as "RTS sections" and trying to play the game like Starcraft, completely abandoning all the gameplay elements you've been using previously?

Seriously. The game is amazing if you play it properly. The problem is that most people didn't.
 

mental_looney

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mireko said:
Indigo Prophecy/Fahrenheit is the poster child for this. Starts off with a great opening (MYSTERIOUS KILLING), then spirals into complete fucking insanity. The further into the game you go, the less sense it makes. Had this been a comedy game, or at least if it had been less infatuated with its own plot, it would have been tolerable. Unfortunately, it's Quantic Dream.
Oh that game so much and the endings are just terrible and make no sense to most of the stuff that has been happening for the rest of the game.

Dead space, too many jump scares got boring once I got to the biolab place just lost all atmosphere and was a laser dissection simulator and then I got lost and was done with it.
 

Lunar Templar

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Theo Rob said:
soul reaver 2: immortality at the end of the and a crap ending
help)
i agree, fortunately Defiance made up for it, though alot of Soul Reaver 2 was iffy, still good game though
 

Jennacide

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mireko said:
Is the twist of Eternal Sonata that they mix Chopin with one of the most boring video game composers in the entire industry?
Hey, I like Chopin. >:eek: Helps the piano is my favorite instrument. And no, the "plot twist" is basically just this:
The game had completely forgotten it was about this world being Chopin's fever dream. So at the last second you can see the developer go "oh, right, this is about Chopin!" He suddenly decides to murder the part and become the final boss of the game, where your team will utterly brutalize him. And the game says THAT is why he died to his illness, because the little people in his imagination went Freddy Krueger on him. HHHHNNNNNGGGGG
 

MetalDooley

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Prototype - Was enjoying the sandbox mayhem up until the point about half way through the story where
you get injected with something that makes you lose all the coolest and most powerful abilities you had acquired up to that point

It was a dick move that just made me go "fuck it" and turn the game off
 

mireko

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Jennacide said:
mireko said:
Is the twist of Eternal Sonata that they mix Chopin with one of the most boring video game composers in the entire industry?
Hey, I like Chopin. >:eek: Helps the piano is my favorite instrument. And no, the "plot twist" is basically just this:
The game had completely forgotten it was about this world being Chopin's fever dream. So at the last second you can see the developer go "oh, right, this is about Chopin!" He suddenly decides to murder the part and become the final boss of the game, where your team will utterly brutalize him. And the game says THAT is why he died to his illness, because the little people in his imagination went Freddy Krueger on him. HHHHNNNNNGGGGG
Hey, I like Chopin too. The phrase "most boring video game composer" was referring to Motoi Sakuraba, not him.

That twist is kind of messed up, though.
 

GiglameshSoulEater

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Leemaster777 said:
Brutal Legend.

As soon as the game finishes the boss fight with the giant metal spider, the game goes completely to shit for me.

I'd go into detail about why I didn't like the game, but frankly, the Yahtzee review PERFECTLY sums up my feelings.
If they has spent another year in development, I reckon they could have turned out one hell of a game. Instead, it was blatantly rushed towards the end.

OT: May sound odd, but Minecraft. There was no storyline, or anything, until suddenly a confusing mindscrew gets thrown in from nowhere just so minecraft would have an 'ending'. Unnessecary and pointless.