It is good when you understand from the start that it is going to be there and that progress will be paced by it as it annoys me when I suddenly hit a grind wall where there is no new content for like ten levels when previously there had been new stuff every two or three.
I do not like the AFK time sinks that certain games have added in the way of mining, fishing, gathering, etc. It should be something I can do when my friends or guild members are offline not something we all have to log in twelve hours a day and bank up the supplies for generic story quest NPC to let us pass.
I also do not like when games randomly throw some ridiculous numbers into some game process and it becomes completely useless unless you have sunk X many days of real time grind into the relevant skill.
I do have to admit I prefer needing to grind in game over the progress over downtime based games that have become popular in recent years as it just seems stupid when a game tells me that after five minutes of actions to come back in twelve hours and there is nothing to do besides chat with friends who also can't do anything in game for hours.
I do not like the AFK time sinks that certain games have added in the way of mining, fishing, gathering, etc. It should be something I can do when my friends or guild members are offline not something we all have to log in twelve hours a day and bank up the supplies for generic story quest NPC to let us pass.
I also do not like when games randomly throw some ridiculous numbers into some game process and it becomes completely useless unless you have sunk X many days of real time grind into the relevant skill.
I do have to admit I prefer needing to grind in game over the progress over downtime based games that have become popular in recent years as it just seems stupid when a game tells me that after five minutes of actions to come back in twelve hours and there is nothing to do besides chat with friends who also can't do anything in game for hours.