Yes, but...
It's easy to forget that, even in this day and age, reliable broadband access is not universal. It's probably acceptable to assume that a PC gamer can download patches on an as-needed basis. Even if they don't have broadband, they will still have access to the Internet via modem. That's also a safe assumption for downloaded games on consoles; if you were able to down load the title in the first place, you can download the patches.
Where it is not acceptable to sell a game with a day-one patch is console games sold on physical media. Publishers clearly think that it is fine to sell a disk with an incomplete or broken game, but I believe that once the game goes gold, it should represent the publisher's best effort to get a game out the door that is complete and playable. Are after-the-fact patches going to be necessary? Absolutely. Not every bug can be chased down in QA and sometimes something needs to be changed because it just wasn't all that well thought-out (for example, the original endings of Fallout 3 and Mass Effect 3). Still, someone who - for whatever reason - can only play the game that shipped on the disk should have a complete and relatively frustration-free experience.
I'm actually OK with day-one DLC, provided it's clearly something in addition to the core game and not integral to it. (I'm looking at you, From Ashes.)
It's easy to forget that, even in this day and age, reliable broadband access is not universal. It's probably acceptable to assume that a PC gamer can download patches on an as-needed basis. Even if they don't have broadband, they will still have access to the Internet via modem. That's also a safe assumption for downloaded games on consoles; if you were able to down load the title in the first place, you can download the patches.
Where it is not acceptable to sell a game with a day-one patch is console games sold on physical media. Publishers clearly think that it is fine to sell a disk with an incomplete or broken game, but I believe that once the game goes gold, it should represent the publisher's best effort to get a game out the door that is complete and playable. Are after-the-fact patches going to be necessary? Absolutely. Not every bug can be chased down in QA and sometimes something needs to be changed because it just wasn't all that well thought-out (for example, the original endings of Fallout 3 and Mass Effect 3). Still, someone who - for whatever reason - can only play the game that shipped on the disk should have a complete and relatively frustration-free experience.
I'm actually OK with day-one DLC, provided it's clearly something in addition to the core game and not integral to it. (I'm looking at you, From Ashes.)